# Lock On Scrubs & BF1

**URL:** <https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502>\
**Category:** General Discussion\
**Created:** [May 24, 2016, 1:04pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502 "2016-05-24T13:04:00Z")\
**Posts on this page:** 20\
**Page:** 4

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**Author:** ![HaveThisRocket](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/7bcc69/32.png) [@HaveThisRocket](https://battlefieldforum.co/u/HaveThisRocket)\
**Post date:** [May 26, 2016, 9:15pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/61 "2016-05-26T21:15:00Z")

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Btw love how people flame lock on users in BF4 for having no skill,yet the gunner let’s say in shangai is just roaming around clicking in the general direction of enemies.

If it’s flying and killed me twice,i’m getting the igla.I’m having fun making pilots rage because i stopped their invincible streak

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 26, 2016, 10:20pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/62 "2016-05-26T22:20:00Z")

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> [@H-Hour\_Absolute](#):
>
> > [@Sir-xer21](#):
> >
> > > [@H-Hour\_Absolute](#):
> > >
> > > BC2 actually was pretty balanced. The At4 was the one-man solution. The Carl Gustav/RPG was for casual gamers and new players that didn’t want want to learn. the little target designator was a crutch that was easily countered (any smoke device, including smoke secondary, smoke UAV, and smoke grenades, would remove it; and it could also be knifed off by anyone, as long as they could reach it).
> > > 
> > > Sure the casual gamer that didn’t bother to learn how to use the AT4 properly, would struggle against Circle Strafing, but those of us that practiced became very good at countering the circle strafe. The reason why? Predictable flight course. The key was to place the AT4 projectile where the Heli would fly into it. Very effective, and when running Mark 2 Explosives, a OHK every time (even if they run V. Armour). We got VERY good at circle strafe countering, to the point that it was not a threat any more (we, I mean H-Hour).
> > > 
> > > The more difficult heli strategy to counter was the long range side-to-side strafe that showed up near the end of the game’s life. Pilots would sit far far away and do this almost crescent-shaped, side-to-side strafe. They could see all incoming rockets and disengage before the rockets could reach them (think: their distance was so great, that they had enough time to literally watch every rocket coming at them), and though the elite AT4 users might get a lucky hit on them every now and then, they were much harder to counter. Furthermore, since they weren’t moving in a circle, and because the apex of the crescent was pretty minimal, this style of flying created a very accurate flight path for all projectiles they fired…it was pretty ridiculous and so deadly, and not even worth fighting against (i.e., just quit the server, it’s not going to be fun).
> > > 
> > > Luckily, this strategy didn’t become prevalent until the end of 2014, so the majority of BC2 players never saw it or didn’t have to deal with it.
> > 
> > honestly, rpg’s were even easier against circle strafers which were a problem only in one map. they didnt give a lock on warning.
> 
> There’s no “lock on warning” for AT4 either, and the slower velocity on the AT4 meant you could correct and redirect angle of approach (which you couldn’t do with RPG). But yes. Certain cases an RPG would be appropriate

yes there is. any time the cursor crosses the target (which is inevitable unless the target is moving in a steady velocity.) there’s a lock on beep. fleeting perhaps, but its there.

> [@HaveThisRocket](#):
>
> Btw love how people flame lock on users in BF4 for having no skill,yet the gunner let’s say in shangai is just roaming around clicking in the general direction of enemies.
> 
> If it’s flying and killed me twice,i’m getting the igla.I’m having fun making pilots rage because i stopped their invincible streak

lock on players dont have to actually aim, and that’s bad for balance

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**Author:** ![HaveThisRocket](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/7bcc69/32.png) [@HaveThisRocket](https://battlefieldforum.co/u/HaveThisRocket)\
**Post date:** [May 26, 2016, 10:25pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/63 "2016-05-26T22:25:00Z")

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> [@Sir-xer21](#):
>
> lock on players dont have to actually aim, and that’s bad for balance

Balance has not always something to do with aim.Gunners barely have to aim,and in certain maps the heli can be permanently in the air farming infantry and hiding behind buildings avoiding all locks

I think the fact that you need like 3 people spamming stinger even to touch a heli because of perma-ecm balances out the lower aiming difficulty

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 26, 2016, 10:55pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/64 "2016-05-26T22:55:00Z")

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When a support sits on a roof ledge and spams Flir shotty frag rounds down on infantry it’s considered no skill and scrub. Yet a chopper gunner doing it with 25mm explosive rounds is considered skillful.

Little skewed?

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 26, 2016, 10:56pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/65 "2016-05-26T22:56:00Z")

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> [@Rev0verDrive](#):
>
> When a support sits on a roof ledge and spams Flir shotty frag rounds down on infantry it’s considered no skill and scrub. Yet a chopper gunner doing it with 25mm explosive rounds is considered skillful.
> 
> Little skewed?

id argue that gunning puts you in a far more vulnerable position and requires teamwork.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 26, 2016, 10:58pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/66 "2016-05-26T22:58:00Z")

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> [@Sir-xer21](#):
>
> > [@Rev0verDrive](#):
> >
> > When a support sits on a roof ledge and spams Flir shotty frag rounds down on infantry it’s considered no skill and scrub. Yet a chopper gunner doing it with 25mm explosive rounds is considered skillful.
> > 
> > Little skewed?
> 
> id argue that gunning puts you in a far more vulnerable position and requires teamwork.

I’d argue it’s dependent on your pilot and the enemy team’s ability.

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**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [May 26, 2016, 11:10pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/67 "2016-05-26T23:10:00Z")

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> [@Sir-xer21](#):
>
> yes there is. any time the cursor crosses the target (which is inevitable unless the target is moving in a steady velocity.) there’s a lock on beep. fleeting perhaps, but its there.

Oh yea. I forgot about that. “Fleeting” is a great way to describe it- it seems inconsequential, compared to the warning systems we have now.

Comparatively, It’s kind of the difference between “warning laser lock” and “warning projectile incoming”

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**Author:** ![Dragongk2](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dragongk2/32/101778_2.png) [@Dragongk2](https://battlefieldforum.co/u/Dragongk2)\
**Post date:** [May 26, 2016, 11:18pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/68 "2016-05-26T23:18:00Z")

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AA guns in BF1 will not be a problem for me at all! Lol

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 26, 2016, 11:37pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/69 "2016-05-26T23:37:00Z")

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> [@Rev0verDrive](#):
>
> > [@Sir-xer21](#):
> >
> > > [@Rev0verDrive](#):
> > >
> > > When a support sits on a roof ledge and spams Flir shotty frag rounds down on infantry it’s considered no skill and scrub. Yet a chopper gunner doing it with 25mm explosive rounds is considered skillful.
> > > 
> > > Little skewed?
> > 
> > id argue that gunning puts you in a far more vulnerable position and requires teamwork.
> 
> I’d argue it’s dependent on your pilot and the enemy team’s ability.

true. but you’re still relying on someone else and essentially having to adjust to everything he does where in the other scenario you’re fully independent and static in position.

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**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [May 27, 2016, 4:48pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/70 "2016-05-27T16:48:00Z")

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> [@PopoTooStronk](#):
>
> So are you mad at DICE for trying to be authentic or are you calling military like the US for instance a bunch of noobs for creating these skilless things?

The inclusion of all the lock on noob tools in BF4 has nothing to do with Dice wanting to be “authentic” and everything to do with catering to casuals and COD transplants. Players that are not good at working together as team to take down opposition, objectives or accomplish goals.

Every existing weapon in the world doesn’t need to be in the game. Regardless of the time period or theme. I would say the more gear/weapons/equipment in the game the more imbalanced it is, honestly. BF4 proved that for sure.

Keeping BF1 concise/streamlined draws the focus for players into using their class correctly and makes the game inherently easier to balance.

Oh and references to real world military equipment/applications are irrelevant. They have nothing to do with balancing a video game properly and do not need to be taken into account when trying to do so.

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**Author:** ![Keif68](https://battlefieldforum.co/user_avatar/battlefieldforum.co/keif68/32/100928_2.png) [@Keif68](https://battlefieldforum.co/u/Keif68)\
**Post date:** [May 27, 2016, 5:24pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/71 "2016-05-27T17:24:00Z")

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> [@Im\_A\_Drag85](#):
>
> > [@VBALL\_MVP](#):
> >
> > > [@ChickNFoot](#):
> > >
> > > I thought that no lockons was pretty self explained when the WW1 setting was announced.
> > 
> > Need at least 10 more threads on this topic before it sinks in.
> 
> sadly a LOT of folks that play these games are children or at least have the mind of a child

Soooooo true!!

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**Author:** ![OoDeucexoO](https://battlefieldforum.co/user_avatar/battlefieldforum.co/oodeucexoo/32/103023_2.png) [@OoDeucexoO](https://battlefieldforum.co/u/OoDeucexoO)\
**Post date:** [May 27, 2016, 5:55pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/72 "2016-05-27T17:55:00Z")

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> [@mmarkweII](#):
>
> > [@ZombieP1ow](#):
> >
> > but will high pingers still get bendy bullets?
> 
> Their bullets never were bendy in the first place.

I take it you don’t actually play Battlefield. If you’ve never been shot 10 feet behind a wall by KSA, you haven’t experienced true BF.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 27, 2016, 6:31pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/73 "2016-05-27T18:31:00Z")

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> [@doobiebromac](#):
>
> > [@PopoTooStronk](#):
> >
> > So are you mad at DICE for trying to be authentic or are you calling military like the US for instance a bunch of noobs for creating these skilless things?
> 
> The inclusion of all the lock on noob tools in BF4 has nothing to do with Dice wanting to be “authentic” and everything to do with catering to casuals and COD transplants. Players that are not good at working together as team to take down opposition, objectives or accomplish goals.
> 
> Every existing weapon in the world doesn’t need to be in the game. Regardless of the time period or theme. I would say the more gear/weapons/equipment in the game the more imbalanced it is, honestly. BF4 proved that for sure.
> 
> Keeping BF1 concise/streamlined draws the focus for players into using their class correctly and makes the game inherently easier to balance.
> 
> Oh and references to real world military equipment/applications are irrelevant. They have nothing to do with balancing a video game properly and do not need to be taken into account when trying to do so.

i love how people blame lock ons on CoD fanboys when CoD is devoid of lockon weapons unless you count stingers that only affect kill streaks and javs that can only lock onto locations and are mostly useless.

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**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [May 27, 2016, 7:47pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/74 "2016-05-27T19:47:00Z")

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> [@Sir-xer21](#):
>
> i love how people blame lock ons on CoD fanboys when CoD is devoid of lockon weapons unless you count stingers that only affect kill streaks and javs that can only lock onto locations and are mostly useless.

Lock on weapons accomplish one thing in BF3&4 though, they make the game easier for skilless players or those who do not utilize teamwork(aka CoD transplants).

And I wouldn’t know that CoD is devoid of lock ons,..I have never played a CoD game. You obviously have though.

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 27, 2016, 7:54pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/75 "2016-05-27T19:54:00Z")

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> [@doobiebromac](#):
>
> > [@Sir-xer21](#):
> >
> > i love how people blame lock ons on CoD fanboys when CoD is devoid of lockon weapons unless you count stingers that only affect kill streaks and javs that can only lock onto locations and are mostly useless.
> 
> Lock on weapons accomplish one thing in BF3&4 though, they make the game easier for skilless players or those who do not utilize teamwork(aka CoD transplants).
> 
> And I wouldn’t know that CoD is devoid of lock ons,..I have never played a CoD game. You obviously have though.

so you dont know anything about CoD and just ascribe any scrubbiness to CoD despite being 100% ignorant of how if functions?

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<div class="post-metadata">

**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [May 27, 2016, 8:06pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/76 "2016-05-27T20:06:00Z")

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> [@Sir-xer21](#):
>
> so you dont know anything about CoD and just ascribe any scrubbiness to CoD despite being 100% ignorant of how if functions?

I never said CoD had lock on weapons, I said that the reason they are in BF3/4 are because they make the game easier for bad players.

I have seen lots of friends play most of the CoD games, I gave the multiplayer on one of them(the first Black Ops I think) a try myself,..didn’t like it. Was not impressed. Those games are for kiddos.

And everyone of those friends, when they try a BF game are horrible at it.

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 27, 2016, 8:11pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/77 "2016-05-27T20:11:00Z")

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> [@doobiebromac](#):
>
> > [@Sir-xer21](#):
> >
> > so you dont know anything about CoD and just ascribe any scrubbiness to CoD despite being 100% ignorant of how if functions?
> 
> I never said CoD had lock on weapons, I said that the reason they are in BF3/4 are because they make the game easier for bad players.
> 
> I have seen lots of friends play most of the CoD games, I gave the multiplayer on one of them(the first Black Ops I think) a try myself,..didn’t like it. Was not impressed. Those games are for kiddos.
> 
> And everyone of those friends, when they try a BF game are horrible at it.

unsubstantiated anecdotal evidence.

clearly the stuff great arguments are made of.

most CoD players i know crush BF. you know what that means? nothing, other than i know better gamers than you.

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<div class="post-metadata">

**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [May 27, 2016, 8:18pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/78 "2016-05-27T20:18:00Z")

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> [@Sir-xer21](#):
>
> most CoD players i know crush BF.

Good! I welcome the competition! I do not mind at all that CoD players have found BF,..I just do not want Dice/EA to change BF into CoD trying to accommodate those players.

Sounds like BF1 is going to be closer to what I have been hoping for along those lines.

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 27, 2016, 8:21pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/79 "2016-05-27T20:21:00Z")

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> [@doobiebromac](#):
>
> > [@Sir-xer21](#):
> >
> > most CoD players i know crush BF.
> 
> Good! I welcome the competition! I do not mind at all that CoD players have found BF,..I just do not want Dice/EA to change BF into CoD trying to accommodate those players.
> 
> Sounds like BF1 is going to be closer to what I have been hoping for along those lines.

but lockons arent changing it into CoD.

I hate lock ons. but blaming CoD for any of this is just stupid.

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<div class="post-metadata">

**Author:** ![SgtBreastCannon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sgtbreastcannon/32/103433_2.png) [@SgtBreastCannon](https://battlefieldforum.co/u/SgtBreastCannon)\
**Post date:** [May 27, 2016, 11:56pm UTC](https://battlefieldforum.co/t/lock-on-scrubs-bf1/101502/80 "2016-05-27T23:56:00Z")

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> [@doobiebromac](#):
>
> I never said CoD had lock on weapons, I said that the reason they are in BF3/4 are because they make the game easier for bad players.

They are in the game because the point of the Battlefield games is to deliver a Battlefield experience. You should know this being such a fan of the series and all.

> [@doobiebromac](#):
>
> I have seen lots of friends play most of the CoD games, I gave the multiplayer on one of them(the first Black Ops I think) a try myself,..didn’t like it. Was not impressed. Those games are for kiddos.

Bandwagon response.

> [@doobiebromac](#):
>
> And everyone of those friends, when they try a BF game are horrible at it.

Inversely when any Battlefield player tries a Call of Duty game they are horrible at it. This is a two way street and doesn’t help your argument in any way.

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