Lock On Scrubs & BF1

Cue the readily available flak cannons

I see it already, base hugging flak cannon scrubs. OP

Man both games are so easy though- the first time I ever played COD, it was BLOPS1, Free For All.

First 2 matches I had a pretty negative K/D. Next 2 matches I broke even. The final 5 matches I placed either 1st, or 2-3rd, and that 5th overall match I had a K/D of 5:1 (26k:5d). I never looked back after that.

It was basically the same time with BF4

Soo you had a 5 kd in bo1? What’s you gamer tag to I check.

Obviously not - the point is that there’s like no learning curve. Brand new players can pick the game up and immediately hit the top of the scoreboard repeatedly (for both games), it’s not rocket science like people act like it is..

What is difficult for new players, is branching out from the basics:

I doubt anyone ever picked up a sniper rifle for the first time, went “no scope only” and led their lobby…conversely, I doubt no one picked up BF4, hopped in a jet (for the first time), and then led the lobby. kNo what I mean?

And compounding the issue? Even when they do learn advanced gameplay, it still doesn’t matter…the basics are “basic” for a reason…they get the job done. if a player never wishes to branch out, that’s fine, he can still easily lead the scoreboard, and have just as much of an impact. It’s kind of silly really.

PS: my tag was probably absolute_dvl or something like that. I don’t think there’s a way to look up BLOPS1 stats tho (PS3).

Well aren’t you a special snowflake.

http://www.ubergizmo.com/2013/11/ea-reportedly-rushed-battlefield-4-to-beat-call-of-duty-ghosts-launch/

Do not forget that EA rushed out BF4 to compete with CoD Ghosts.

The popularity of CoD franchise is having an effect on the development of BF games,..that is a fact. So, I would say when things are dumb down(for example the inclusion of so many lock on weapons like there are in BF4), it is safe to say that Dice/EA is trying to make CoD players feel comfortable(lessen the learning curve).

I would say not thinking that CoD has an effect on the BF franchise is stupid.

Stay on topic and out of COD :smile:

Soo you had a 5 kd in bo1? What’s you gamer tag to I check.

I wasn’t going to check anyways. I don’t agree that players can just pick up the game and top the lobby. After 10 years of playing cod I can honestly say that only a fraction of a fraction of players consistently top the lobby. Having a good game happens to everybody at some stage but that doesn’t equate to their being an absence of a learning curve. CODs is smaller than BFs and that’s about all there is to it

Since this thread has lasted for 6 pages, I’ll simply add that I was unaware that lock-on weapons existed during the WW1 era.
Someone should tell history textbook publishers that they’ve got their information all wrong.

Well I think I’m quite average at FPS games, and it’s been pretty easy picking up whatever release is out there, and topping the board right away. How hard is it to point and burst fire? I don’t even own the newest ones, but when I’ve tried them out w/ friends, it’s been the same deal. Maybe it’s cuz I only play multiplayer FPS games, though.

I don’t know, FPS games just always seem so standard and basic, regardless of the IP…unless you try the advanced stuff, which honestly, I tend to avoid. Like I’d rather try to hit 60 kills in a standard CQL match while playing as infantry-only (meaning I don’t run vehicles, but I do have to contend with vehicles), than spend ANY time flying or tanking. The adrenaline gameplay of playing infantry-only, while having to contend with opponent infantry+vehicles, vastly exceeds the experience/adrenaline of any of the caged-gameplay (Read: cage = vehicle) experiences that any game can offer…IMO, obviously.

Edit:
My opinion on vehicle gameplay would change if they got rid of crutches like APS, Thermal, auto Regen, etc…otherwise, they kind of seem like auto-aiming, wall-hacking, self-healing Donald Trump walls (by that, I mean there is a wall between you the player, and your opponent…that wall being your vehicle). BUT, I love that there ARE vehicles, because I love crushing vehicles as infantry haha! So much fun!

Edit 2:
The above paragraph makes it sound like I personally want those features removed - that’s not what I’m saying. What I’m saying is that I don’t like using those specific crutches, so I refuse to use vehicles- I don’t care if other people use them. Just a standard I hold myself to.

You’re basing everything from you’re perspective though. You aren’t everybody and everybody isn’t you. You say you play only fps, OK, then obviously you know that it isn’t simply point and burst fire. That’s just plain outrageous tbh lol I’m not completely disagreeing with you, I’d like to think I’m an all-rounder of games, I was purely an RPG gamer but only play fps now since I discovered mp all them years ago

I mean it really is point and burst fire…if you go full auto you’re done. If you’re semi auto or bolt action, you still fire at a rate that allows you to reacquire your target, but also at a rate that exceeds your opponent’s rate of damage to yourself.

The only real challenges to any FPS game are barriers or limitations related to distance (I.e., if you’re running a red dot, you probably can’t engage long distance targets, and if you’re running a 40x scope, you’re probably not engaging targets that are just metres away- well, not with your rifle at least; or, with regard to immediate distance - IE flanking vs being flanked).

Other than that…you what…use cover? Strafe to one side or back and fourth? Crouch up and down? Bunny hop away? Go prone? Dolphin Dive? I mean these “tactics” have been around since Quake 3, Doom Arena, CS1.6, Halo, BF1942, TF, UT, Day of Defeat, HL, COD1, etc…none of it is new, and the second you figure it out in one IP, you pretty much know to do it in any other one…

So you don’t believe in the aspect of positioning, engaging, flanking, outsmarting your enemy? Pointing and shooting, strafing, duck, dip, diving and all that is only part of the equation

Im saying that trying to shoot your opponent, and trying to not get shot by your opponent, are both natural…anyone that has picked up a FPS learns that right away. No?

i never said CoD didnt affect BF. but i did say that lockons specifically were not a CoD related feature in any way as you claimed.

CoD actually helped BF by shifting the market towards expecting more accurate guns.

welll, no. shooting mechanics vary in games and you have to learn them. knowing BF recoil control wont help you in CoD and vice versa. granted, your skill level makes a difference. if you’re not good at recoil control in say, BF3, you’re probably not going to notice the nuances in CoD or CS. and you’ll still probably perform reasonably well if your gross skills are ok. but you wont maximize thing.

So here is what I am going to do, I am going to sink this, as we all know lock ons wont be in the game.

Sinking means, it will never be bumped to the top again. Keep arguing about COD or whatever, but do it off the front page

Exactly, that’s the nature of the game. Although I believe mentality plays a bigger part in fps than alot of people seem to comprehend

Hey Sir-xer21, you do not remember saying this?

Because in the other thread you just responded to, you said that you were not trying to start an argument with me? But you respond to every post or comment I make like a hostile child trying to provoke me into an argument and make comments saying specifically you want to argue.

I do not know why you got such a troll hard on for me but calm down, Teddy Brosevelt. I was never trying to nor do I want to argue with you.

Yea I think weapon mechanics are the nuances, while movement is the foundation. And since weapons are the nuances, and because most games have variation, that variation itself tends to lead to a familiar constant across IPS, at a “class-type” level.

IE- you have “sniper rifles” which all basically perform very similarly; you have “assault rifles” which perform basically the same, with a slight nuanced difference…etc (smgs, Melee weapons, grenades, etc).

Even down to the perks (more damage. More armor. More speed. Class specific…etc).

The core gameplay of FPS games are so similar, that I don’t know how people can’t pick up a new IP and be competitive pretty quickly.

Sorry pool!

I know why, it’s because most people suck, hard