# Looks Amazing IMHO

**URL:** <https://battlefieldforum.co/t/looks-amazing-imho/105631>\
**Category:** General Discussion\
**Created:** [May 24, 2018, 10:56am UTC](https://battlefieldforum.co/t/looks-amazing-imho/105631 "2018-05-24T10:56:00Z")\
**Posts on this page:** 1\
**Showing post:** 10

<div class="post-metadata">

**Author:** ![DonSharkito](https://battlefieldforum.co/user_avatar/battlefieldforum.co/donsharkito/32/101028_2.png) [@DonSharkito](https://battlefieldforum.co/u/DonSharkito)\
**Post date:** [May 24, 2018, 12:13pm UTC](https://battlefieldforum.co/t/looks-amazing-imho/105631/10 "2018-05-24T12:13:00Z")

</div>

I will reserve my final judgment until I’ve seen multiplayer footage and if possible by trying the beta myself.

While some of this additions/changes sound interesting or promising (gunplay, recoil patterns and so on), I am not convinced yet by some of them:

- I am not sure yet that we will see more squad/class diversity due to the health regen changes. The incentive to play medic will be very strong unless proven otherwise. I also believe that it might favour a somewhat campy playstyle with players hiding frightened to lose health in combat. We have seen with BF1 that frightened /campy players are not fun to play with
- fortifications look interesting but again it might favour a campy playstyle
- too many new animations (reviving, taking ammo/health, ledge grabbing and so on). I don’t have anything against that per se, but Dice has proven multiple times that their animations are never exempt of bugs
- Soldier over customisation? From what I have seen it looks like there will be many different ways to customise your soldier, including a skill tree and many different specialisations. Would like to see more of the impact the latter will have, but not a big fan of this if it means different soldiers will move differently and at different speed for example

---

_[View the full topic](https://battlefieldforum.co/t/looks-amazing-imho/105631)._
