# Lupkow Pass initial thoughts???

**URL:** <https://battlefieldforum.co/t/lupkow-pass-initial-thoughts/103124>\
**Category:** General Discussion\
**Created:** [August 21, 2017, 8:14pm UTC](https://battlefieldforum.co/t/lupkow-pass-initial-thoughts/103124 "2017-08-21T20:14:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![INCUBA3E-BF](https://battlefieldforum.co/user_avatar/battlefieldforum.co/incuba3e-bf/32/102163_2.png) [@INCUBA3E-BF](https://battlefieldforum.co/u/INCUBA3E-BF)\
**Post date:** [August 22, 2017, 1:04pm UTC](https://battlefieldforum.co/t/lupkow-pass-initial-thoughts/103124/21 "2017-08-22T13:04:00Z")

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> [@ShadowBlitzer0](#):
>
> > [@INCUBA3E-BF](#):
> >
> > > [@ShadowBlitzer0](#):
> > >
> > > Dice’s vision for this map is admirable and the idea in theory is good but practically it doesn’t lead to great enjoyment. I think they’ve made it to narrow and to condensed. This would probably of worked better as a infantry only with maybe an armoured car instead of horses.
> > 
> > with the current driving physics, they’d be impossible to drive across the map, you’d instantly get stuck on everything and just end up ditching the vehicle
> 
> But something needs to change because having no vehicles but having horses on effectively an infantry only map doesn’t make sense. Its a strange map as it feels condensed but also too big. I’m also not a massive cavalry fan either.

well if people used bombers more, you’d have airborne spawn points

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