# Maps list updated

**URL:** <https://battlefieldforum.co/t/maps-list-updated/102468>\
**Category:** General Discussion\
**Created:** [September 21, 2016, 7:34pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468 "2016-09-21T19:34:00Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [September 21, 2016, 7:34pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/1 "2016-09-21T19:34:00Z")

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I’m seeing 10 total and the “Check back for more” is still there. [https://www.battlefield.com/games/battlefield-1/maps](https://www.battlefield.com/games/battlefield-1/maps)

- BALLROOM BLITZ
- ARGONNE FOREST
- FAO FORTRESS
- SUEZ
- THE ST. QUENTIN SCAR
- SINAI DESERT
- AMIENS
- MONTE GRAPPA
- EMPIRE’S EDGE
- GIANT’S SHADOW (December)  
Can we now put the .. “There’s Only 5 Maps” BS to bed now? Thanks.

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**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [September 21, 2016, 7:56pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/2 "2016-09-21T19:56:00Z")

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Rev0verDrive wrote: [»](https://battlefieldforum.co/t/i-hope-bf1-doesnt-become-another-sniper-infested-game/102391/21)  
I’m seeing 10 total and the “Check back for more” is still there. [https://www.battlefield.com/games/battlefield-1/maps](https://www.battlefield.com/games/battlefield-1/maps)

- BALLROOM BLITZ
- ARGONNE FOREST
- FAO FORTRESS
- SUEZ
- THE ST. QUENTIN SCAR
- SINAI DESERT
- AMIENS
- MONTE GRAPPA
- EMPIRE’S EDGE
- GIANT’S SHADOW (December)

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**Author:** ![BaronVonGoon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/baronvongoon/32/100934_2.png) [@BaronVonGoon](https://battlefieldforum.co/u/BaronVonGoon)\
**Post date:** [September 21, 2016, 8:07pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/3 "2016-09-21T20:07:00Z")

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Rev0verDrive wrote: [»](https://battlefieldforum.co/t/i-hope-bf1-doesnt-become-another-sniper-infested-game/102391/21)  
I’m seeing 10 total and the “Check back for more” is still there. [https://www.battlefield.com/games/battlefield-1/maps](https://www.battlefield.com/games/battlefield-1/maps)

- BALLROOM BLITZ
- ARGONNE FOREST
- FAO FORTRESS
- SUEZ
- THE ST. QUENTIN SCAR
- SINAI DESERT
- AMIENS
- MONTE GRAPPA
- EMPIRE’S EDGE
- GIANT’S SHADOW (December)

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**Author:** ![Private\_UMPalot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/private_umpalot/32/103169_2.png) [@Private\_UMPalot](https://battlefieldforum.co/u/Private_UMPalot)\
**Post date:** [September 21, 2016, 8:14pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/4 "2016-09-21T20:14:00Z")

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“Check back for more,” is future free maps [if we get anymore free?] and dlc maps.

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**Author:** ![monkChuck105](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/82dd89/32.png) [@monkChuck105](https://battlefieldforum.co/u/monkChuck105)\
**Post date:** [September 21, 2016, 8:24pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/5 "2016-09-21T20:24:00Z")

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> [@Private\_UMPalot](#):
>
> “Check back for more,” is future free maps [if we get anymore free?] and dlc maps.

BF4 had 5 expansions, 1 free with pre-order. Maybe we might see one being free this time (albeit with 2 week early access for Premium). The primary thing for the game imo is to maintain momentum from launch through the dlc season, give players a reason to come back. DICE did give away a lot of stuff at the end in BF4, and made all the dlc free. EA has a chance here to land a mortal blow to COD, as long as they don’t screw it up.

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**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [September 21, 2016, 8:27pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/6 "2016-09-21T20:27:00Z")

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Rev0verDrive wrote: [»](https://battlefieldforum.co/t/i-hope-bf1-doesnt-become-another-sniper-infested-game/102391/21)  
I’m seeing 10 total and the “Check back for more” is still there. [https://www.battlefield.com/games/battlefield-1/maps](https://www.battlefield.com/games/battlefield-1/maps)

- BALLROOM BLITZ
- ARGONNE FOREST
- FAO FORTRESS
- SUEZ
- THE ST. QUENTIN SCAR
- SINAI DESERT
- AMIENS
- MONTE GRAPPA
- EMPIRE’S EDGE
- GIANT’S SHADOW (December)

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**Author:** ![No1StingerUserUK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/f14d63/32.png) [@No1StingerUserUK](https://battlefieldforum.co/u/No1StingerUserUK)\
**Post date:** [September 21, 2016, 8:41pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/7 "2016-09-21T20:41:00Z")

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So how may of them are good? BF4 has 33 maps but I usually just play the same 5 over and over.

Some maps, like Lumpy Gardens, it only took me 2-3 rounds to work out I never wanted to play them ever again. The Beta map was a bit like that actually…

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**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [September 21, 2016, 8:43pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/8 "2016-09-21T20:43:00Z")

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> [@No1StingerUserUK](#):
>
> So how may of them are good? BF4 has 33 maps but I usually just play the same 5 over and over.
> 
> Some maps, like Lumpy Gardens, it only took me 2-3 rounds to work out I never wanted to play them ever again. The Beta map was a bit like that actually…

It seems dice learned a lot in between making the base game maps and the last dlc.

I don’t think it will be as bad as it was. The two maps we’ve seen so far play pretty dang well.

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**Author:** ![Serkaii](https://battlefieldforum.co/user_avatar/battlefieldforum.co/serkaii/32/103418_2.png) [@Serkaii](https://battlefieldforum.co/u/Serkaii)\
**Post date:** [September 21, 2016, 9:03pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/9 "2016-09-21T21:03:00Z")

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> [@No1StingerUserUK](#):
>
> The Beta map was a bit like that actually…

Not a fan of the Sinai Desert map? I enjoyed it just because it felt like a variety of settings all in one. Open terrain on E / D. Close quarters on C / F. With a mix of both at A & B.

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [September 21, 2016, 9:28pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/10 "2016-09-21T21:28:00Z")

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> [@Serkaii](#):
>
> > [@No1StingerUserUK](#):
> >
> > The Beta map was a bit like that actually…
> 
> Not a fan of the Sinai Desert map? I enjoyed it just because it felt like a variety of settings all in one. Open terrain on E / D. Close quarters on C / F. With a mix of both at A & B.

100% agree. Sinai is one of the more balanced maps I’ve ever played. All playstyles were well represented.

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [September 22, 2016, 12:16am UTC](https://battlefieldforum.co/t/maps-list-updated/102468/11 "2016-09-22T00:16:00Z")

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So where’s that dingus that was having a hissy fit about maps?

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**Author:** ![crabman169](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crabman169/32/101567_2.png) [@crabman169](https://battlefieldforum.co/u/crabman169)\
**Post date:** [September 22, 2016, 12:33am UTC](https://battlefieldforum.co/t/maps-list-updated/102468/12 "2016-09-22T00:33:00Z")

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_ **CDO Triggered** _ The maps are out of order!!! 😃

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**Author:** ![No1StingerUserUK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/f14d63/32.png) [@No1StingerUserUK](https://battlefieldforum.co/u/No1StingerUserUK)\
**Post date:** [September 22, 2016, 8:14am UTC](https://battlefieldforum.co/t/maps-list-updated/102468/13 "2016-09-22T08:14:00Z")

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> [@Serkaii](#):
>
> > [@No1StingerUserUK](#):
> >
> > The Beta map was a bit like that actually…
> 
> Not a fan of the Sinai Desert map? I enjoyed it just because it felt like a variety of settings all in one. Open terrain on E / D. Close quarters on C / F. With a mix of both at A & B.

Too Open.

One flag all on it’s own miles away from the others for no good reason.

Darude - Sandstorm

Loads of easily accessible rooftops and ledges to camp (did they not learn from BF4?).

Terrible spawn positions (still). _spawn_ —\> _run over by horse_ —\> rinse and repeat.

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**Author:** ![Serkaii](https://battlefieldforum.co/user_avatar/battlefieldforum.co/serkaii/32/103418_2.png) [@Serkaii](https://battlefieldforum.co/u/Serkaii)\
**Post date:** [September 22, 2016, 8:29am UTC](https://battlefieldforum.co/t/maps-list-updated/102468/14 "2016-09-22T08:29:00Z")

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> [@No1StingerUserUK](#):
>
> > [@Serkaii](#):
> >
> > > [@No1StingerUserUK](#):
> > >
> > > The Beta map was a bit like that actually…
> > 
> > Not a fan of the Sinai Desert map? I enjoyed it just because it felt like a variety of settings all in one. Open terrain on E / D. Close quarters on C / F. With a mix of both at A & B.
> 
> Too Open.
> 
> One flag all on it’s own miles away from the others for no good reason.
> 
> Darude - Sandstorm
> 
> Loads of easily accessible rooftops and ledges to camp (did they not learn from BF4?).
> 
> Terrible spawn positions (still). _spawn_ —\> _run over by horse_ —\> rinse and repeat.

Flag E - was a valuable flag to hold, as it gave an extra air support spawn. If the team was playing correctly, that meant one more bomber in the sky causing havoc.

The rest of your arguments sound like you were maybe just sprinting across the open desert alone hoping to not get sniped / trampled?

I could count on one hand how many “bad spawns” I had, but it sounds like you had a different experience. Maybe because I was in a squad? I don’t know. If the rooftops were a problem, we blew them up. If the snipers on the ledges / cliffs were a problem… we blew them up. The map was open in portions, but you had to use the terrain to your advantage when moving from cover to cover. By the end of the game, there should have been so many bomb craters in the ground you could just leap frog from foxhole to foxhole. 😃

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**Author:** ![BrokeWar](https://battlefieldforum.co/user_avatar/battlefieldforum.co/brokewar/32/101421_2.png) [@BrokeWar](https://battlefieldforum.co/u/BrokeWar)\
**Post date:** [September 22, 2016, 8:39am UTC](https://battlefieldforum.co/t/maps-list-updated/102468/15 "2016-09-22T08:39:00Z")

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Sinai was an awesome map as many have stated. I know a lot of people didn’t like it because not everyone can be happy. I’m summing it up to that.

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [September 22, 2016, 12:05pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/16 "2016-09-22T12:05:00Z")

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> [@No1StingerUserUK](#):
>
> > [@Serkaii](#):
> >
> > > [@No1StingerUserUK](#):
> > >
> > > The Beta map was a bit like that actually…
> > 
> > Not a fan of the Sinai Desert map? I enjoyed it just because it felt like a variety of settings all in one. Open terrain on E / D. Close quarters on C / F. With a mix of both at A & B.
> 
> Too Open.
> 
> One flag all on it’s own miles away from the others for no good reason.
> 
> Darude - Sandstorm
> 
> Loads of easily accessible rooftops and ledges to camp (did they not learn from BF4?).
> 
> Terrible spawn positions (still). _spawn_ —\> _run over by horse_ —\> rinse and repeat.

Plenty of cover with the dunes, rocks, craters, and houses at C.

E flag is awesome and unique. Can be capped by planes (I love that) and takes some effort to travel to by car or horse. So what if it’s off the beaten path, not all flags have to be within running distance. As serkaii mentioned, it’s valuable for the vehicle spawns and Tank hunter kit too. ALSO has 2 AA emplacements.

Sandstorm looked awesome and only blew in for a few minutes at a time out of a 30 minute match.

Don’t even try to compare 3 story houses that are easily accessible by multiple ladders and can get destroyed with the quickness to the skyscrapers of BF4. Not even close to the same thing. A little bit of vertacality is a good thing, BF4 took it to obnoxious levels.

Bad spawns? Can only speak for myself but I had no problem with them. Maybe trying to actually work with a squad in a team focused game would be a good idea?

Yeesh talk about debbie downer.

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<div class="post-metadata">

**Author:** ![Private\_UMPalot](https://battlefieldforum.co/user_avatar/battlefieldforum.co/private_umpalot/32/103169_2.png) [@Private\_UMPalot](https://battlefieldforum.co/u/Private_UMPalot)\
**Post date:** [September 22, 2016, 12:15pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/17 "2016-09-22T12:15:00Z")

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Wasn’t sure on Sinai at first, but once you felt the flow of the map it was awesome, and beautiful to look at. It catered to the train and horses brilliantly.

The fights at C & D were immense, and were rightly the main focus of the map.

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**Author:** ![KingTolapsium](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingtolapsium/32/102530_2.png) [@KingTolapsium](https://battlefieldforum.co/u/KingTolapsium)\
**Post date:** [September 22, 2016, 12:47pm UTC](https://battlefieldforum.co/t/maps-list-updated/102468/18 "2016-09-22T12:47:00Z")

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> [@No1StingerUserUK](#):
>
> > [@Serkaii](#):
> >
> > > [@No1StingerUserUK](#):
> > >
> > > The Beta map was a bit like that actually…
> > 
> > Not a fan of the Sinai Desert map? I enjoyed it just because it felt like a variety of settings all in one. Open terrain on E / D. Close quarters on C / F. With a mix of both at A & B.
> 
> Too Open.
> 
> One flag all on it’s own miles away from the others for no good reason.
> 
> Darude - Sandstorm
> 
> Loads of easily accessible rooftops and ledges to camp (did they not learn from BF4?).
> 
> Terrible spawn positions (still). _spawn_ —\> _run over by horse_ —\> rinse and repeat.

The rooftops?

Nothing like bf4. Verticality actually felt good to me.
