# Medic Ranged Weapons

**URL:** <https://battlefieldforum.co/t/medic-ranged-weapons/106357>\
**Category:** General Discussion\
**Created:** [January 14, 2019, 2:49pm UTC](https://battlefieldforum.co/t/medic-ranged-weapons/106357 "2019-01-14T14:49:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Pyr0Plazma](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pyr0plazma/32/106472_2.png) [@Pyr0Plazma](https://battlefieldforum.co/u/Pyr0Plazma)\
**Post date:** [January 14, 2019, 11:43pm UTC](https://battlefieldforum.co/t/medic-ranged-weapons/106357/21 "2019-01-14T23:43:00Z")

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> [@bran1986](#):
>
> > [@AssaultPlazma](#):
> >
> > > [@bran1986](#):
> > >
> > > > [@KriZ\_Rul3Z](#):
> > > >
> > > > I never got why medics got long-ranged rifles in BF1. Medics are supposed to be in the heat of the battle, going from hot spot to hot spot, mowing down any threat that pops up right in front of them. Not engaging enemies at long ranges.
> > > > 
> > > > However, I’m not a fan of class limits. Imho if an assault wants to snipe, or a scout wants a shotgun, why not? At least opening up some weapons to all classes would be an improvement.
> > > 
> > > Medics are meant to be behind the frontline, giving your healers and revivers weapons that are meant to “kick in the door” so to speak is insanely stupid. Having your reviver and healer be the first one in usually leads to the medic being the first one killed meaning they are unable to revive and heal teammates. Medics should be picking off targets so they can move up and heal, so they can keep an eye on the health of teammates and throw medpacks. Giving medics slow firing smgs for more cqb maps would be fine, but it shouldn’t be their primary weapon. DICE has said a new weapon class is coming to medics but we really don’t know when this is going to happen.
> > 
> > Again this goes both ways, sometimes you can’t always sit back and pick people off to get a safe revive. Reviving often requires running up into an area where enemies are likely present so in that sense if a medic is actually doing their job they need something good up close. In BF1 I hated having SLR cause when Assault/Support players got killed up close you’d have to fight the killer up close and personal to secure the area for a revive. Not something you wanna do with a Sebby 1916. Thank god for the federov/M1907 Sweeper.
> 
> That is why I would have balanced the game and give medics the slow firing smgs to go with the DMRs, assault would have been given the assault rifles and fast firing smgs. I think this is how it was originally going to be balanced IMO.

They’ve never partially split a weapon class amongst 2 actually classes and I doubt they intend to start. Really the Semi Auto rifles should just be all kit weapons.

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