# Medic weapons are garbage. And bipoted campers, the way this game is meant to be played? \[RANT\]

**URL:** <https://battlefieldforum.co/t/medic-weapons-are-garbage-and-bipoted-campers-the-way-this-game-is-meant-to-be-played-rant/105923>\
**Category:** General Discussion\
**Created:** [November 15, 2018, 8:04pm UTC](https://battlefieldforum.co/t/medic-weapons-are-garbage-and-bipoted-campers-the-way-this-game-is-meant-to-be-played-rant/105923 "2018-11-15T20:04:00Z")\
**Posts on this page:** 1\
**Showing post:** 218

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**Author:** ![VindictiV\_V](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/c89c15/32.png) [@VindictiV\_V](https://battlefieldforum.co/u/VindictiV_V)\
**Post date:** [November 30, 2018, 7:29pm UTC](https://battlefieldforum.co/t/medic-weapons-are-garbage-and-bipoted-campers-the-way-this-game-is-meant-to-be-played-rant/105923/218 "2018-11-30T19:29:00Z")

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> [@Major\_Pungspark](#):
>
> > [@VindictiVagabond](#):
> >
> > > [@Mikeeboy](#):
> > >
> > > I’m playing medic but I don’t get the complaint about the SMGs myself? Surely you should be at a disadvantage at mid range, but on top at short range. Not that I haven’t had mid range kills with a bit of burst fire.
> > > 
> > > You start increasing the range of SMGs, then who wouldn’t want to play medic with unlimited heal?
> > 
> > You already have infinite heals as long as you roam around flags as you can camp crates. Also, when you spawn you have a free health pouch so you can also heal on the fly regardless of class. Assault already heal more passively and they have both the most versatile anti-infantry weapons and anti-vehicle weapons. Support have infinite ammo, can 3d spot with suppression and the best defensive weapons (shotguns and MGs) while spawn beacons-huh I mean scouts have bolt-actions, (useless) flares and the possibility to 3d spot.
> > 
> > The “unlimited heal” is not a significant factor in balancing. This is not a RPG with a trinity of a healer, tank and DPS. It’s a FPS game where the priority is in shooting. Every single class has to have an advantage/niche somewhere and, atm, medics have an insignificant one of 9m (and will lose it with the next patch as all ARs, LMGs, MGs will all have the same BTK as SMGs in CQC… the thing is, SMGs have a lower RoF (excluding the thompson and suomi)… yup you read that right SMGs will be outDPSed in CQC on the 4th of december).
> 
> Lmgs are already 4hits, they are godmode.

Yeah, my point is that as the ARs are one of the most used weapon class in the game, SMGs had SOMEWHAT of a chance with 4BTK against 5 for the ARs. Now, as soon as we’re talking about automatic weaponry, there will be absolutely no reason whatsoever to be using SMGs because they don’t even have any advantage anymore at any range. IMO here is what needs to happen if we want to have a reason to play the medic class:

- all SMGs get their 4BTK range increased to 20m (all the others weapon categories’ 4BTK range remain at 10m)
- slow RoF SMGs get their 5BTK increased to at something like 35-40m (the slower the RoF, the further it should retain it’s 5BTK potential). On the 4th of dec, it will be 5BTK up to 30m for all SMGs, the thing is ARs’, MGs’ and LMGs’ 5BTK range **ALL** end at 50m. Unacceptable that the SMGs are the only automatic weapons that don’t even have a niche as they are overshadowed both in CQC and at medium range.

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_[View the full topic](https://battlefieldforum.co/t/medic-weapons-are-garbage-and-bipoted-campers-the-way-this-game-is-meant-to-be-played-rant/105923)._
