but we are still playing a casual shooter where the main gameplay revolves around shooting your guns and that is just a fact. yes healing and reviving should be your main objective but how am i supposed to revive if i cant engage the guy 25m in the open with an STG who killed my team-mate on a flank and since supports camp their off and rarely resupply you are out of smokes and you really want to keep your team alive but hey bad luck right…
The guns are not suited it baffles me that EVERY class has at least two option to go and play the game. AR/Semi-Auto LMG/MMG/Shotguns bolt action/SLR and we get fast firing mag-dump SMG’S and the rest…
That is really limiting imo and i hate being forced into one playstyle and i played the medic for 30ish hours on the ground as medic and it feels like a chore most of the time.
I sacrifice my own enjoyment so i can keep the others alive and see them having all the fun while praying i dont get a HS since you might be the only medic far and wide and your squad doesnt care for the buddy revive…
and why wouldn’t the semi-auto rifles work for the medic why not give it a try because then i can sustain mid-range gun fights still smoke their positions and advance with my entire team as a unit…
we can give it a try at least and if they turn out to be the most op class in the game it can still be addressed in patches.
becasue the only class that really suffers from attrition is the medic he needs more BTK and his weapons.
And i doubt that the players who are currently sticking with the medic will camp their off on the maps corners because their are already enough snipers and MMG’s
also the casual who just starts BFV or BF in general will not play the medic since his weapons are the worst and every other class is just way more accessible…
and looking at your stats you being a"medic-main" is just a blatant lie
You made it personnal by talking about how you “adapted” etc. It doesn’t bring anything to the conversation other than trying to belittle somebody that simply stated a fact (which was that people saying “SMGs are fine” are objectively speaking completely ignorant and biased people). Anybody taking the time to compare the automatic weapons together will see that, on the 4th of december, there will be no advantage whatsoever AT ANY RANGE in terms of TTK to be using SMGs over an AR, LMG or MG.
I would gladly give up my ability to self heal to get any of the weapons in the assault class or any of the lmgs as long as I could heal others and revive. Self healing isn’t worth getting stomped on because your guns are complete trash.
He’s not entirely wrong. DICE is trying not to make the best medic players absolutely stomp on everyone else like in BF1. Although it seems like they’re doing it at the expense of the average player. Medic guns are trash, but it’s clear DICE doesn’t want any niche for the medic class and I don’t blame them.
Except the smgs don’t have niche, which is the problem. Also how did medics stomp everyone on BF1? The cqb weapons were weaker than every class outside the scout, they were strong at mid range but the slrs had to deal with recoil and spread. Plus every class could be good at mid range. It isn’t like the lmgs were weak and all that hard to use.
@CHAMMOND1992
The medics never “Stomped on everybody” in bf1. SMGs and shotguns outclassed SLRs at 15-20m and less while LMGs were as strong as SLRs while also being a LOT easier to use (negative recoil rewarding magdumping + bipod). SLRs couldn’t be spam fired either otherwise your shots went everywhere. Also, why even bring the topic of bf1 in here in the first place. EVEN if it was true that medics were OP in previous titles, what does it have to do with BF5? Nothing.
You sound ridiculous saying “it’s clear DICE doesn’t want any niche for the medic class and I don’t blame them”. Good weapon balance requires either weapons to have NO niches (bland gameplay where all weapons are good at all ranges) or different weapons fit different playstyles and niches (all weapons/categories have their own niche). May as well remove the SMGs altogether if they are not going to give SMGs any niche or reason to exist/be used. Medics will simply discard their primary the moment they can switch with a weapon kit on the ground.
Could you point us on the doll where the bad medic touched you, Chammond? You sound really vengeful against them mean medics. Maybe you caught the dangerous “Medic derangement syndrome” disease. In all cases, implying that medics’ weapons shouldn’t have a niche is purely stupid and goes against proper balancing.
Most LMGs could only be good at mid range given they were bipoded, in which 90% of the time they are prone, which makes them vulnerable to headshots not a good trade off. Also, I said the best medic players, most medic’s couldn’t utilize slr’s the right way. Only class that outright dominated mid range were medics ,and mid range was the optimal engagement distance on most maps in BF1. Medic cqb weapons were weaker but not weak enough to make a difference because players are just bad. People just now understand how powerful assaults are in BFV because now they have the engagement distance of Medics in BF1 and the versatility of medics in BF1. How average assault players feel in BFV is how the good medics felt in BF1.
I don’t remember any SLR’s with significant recoil other than the RSC. In terms of spread, I don’t know either because always kept it manageable so I wouldn’t have to deal with it.
I already know the Medic’s in BFV don’t have a niche. I’m saying dice does not want to give them one. You can tell in the patch notes that they are moving forward in inches and not in steps in regards to buffs for the SMG’s.
Sure, you can try to use “medic’s couldn’t utilize slr’s the right way” as a argument to chuck the stats out the window (stats that clearly do not show that the SLRs as OP as you make them sound to be).
Dice is making small changes to SMG’s rather than the leaps and bounds most expected. It’s pretty obvious there’s a disconnect between what people want from the medic class and what DICE wants. Hence why BF1 is relevant. A juxtaposition between how a good medic in BF1 can go in just about any one class’s range and still come out on top as opposed to BFV, in which even a good medic is more than likely to lose an encounter with Assault or Support.
I don’t know why you’re isolating the weapon from the class when it’s pretty clear DICE balances weapons in consideration of the class that it’s locked to. Pretty clear to me DICE wants SMG’s to be a bit worse than most guns, but still viable enough where the difference isn’t as drastic as it is currently.
Also, I’m not vengeful at all towards medics given that it was the only class I maxed out in BF1 and the first class I maxed out in BFV.
Looks like as a medic you did ok in BF1, but you seem to really be struggling in BFV, so your frustration with me is warranted, I’m not mad at you.
I don’t think you were averaging 2 KPM on conquest, so you would have a harder time understanding what I am trying to convey when it comes to the versatility of SLRs. Look at my recent game stats and tell me I wasn’t having a field day in BF1.
Dice also said on twitter medics were getting wider fixes and changes the patch after the one on the 4th. DICE also acknowledged medics were awful and needed fixing less than a week after the premier release, before deluxe and everyone else even had the game, so obviously DICE knows there is a major problem.
The camping in this game is some of the worst I’ve ever seen, I’m not talking hiding in a corner on an objective either, I’m talking led out in the middle of nowhere behind a rock camping.
Last night blueberry gave me his KE7 while reviving me, went 23-0 in less than 5 minutes, its insane how 1 gun can be so OP, godlike like USAS frag in BF3. No wonder why every scrub lord is using this crutch for cheap kills no offense @ProLegion_exor
It’s definitely both. I started compiling a video of times I’ve died to someone that was in my field of view, but all but invisible. I got depressed doing it and people know that’s happening even if a bunch are willfully in denial. Those that say the graphics are fine will simply say I’m blind.
That comes at the price of “losing” 30 rounds in the clip and the horizontal recoil reduction, which is a huge trade-off. At ranges that short, reaction time matters a lot as well, equalizing a lot of the Suomi’s (or SMGs’) benefits. Oh and the LMGs have better hipfire when standing than the SMGs judging by the stats.
770 rpm is, in this game, quite a trademark, regardless of the weapon class.
Personally I dont think there is no reason to not use the Suomi with the rof upgrade, pick the right fights, smoke, melt people…be prepared to pull out pistol. It is not that the other smg:s really are an option for fighting 30-40 meters out anyway. Atleast you get more rounds when picking up frm the field, are trying to level recon and when I run out I get 2 (If I remember right.) rounds for the Model 8, that is actually a kill for under 50 meters, if you dont miss,
I ran the higher RPM tree to complete the Mastery hipfire assignments, and promptly went back to the coffin mag upon getting my gold skin. Sure you can erase singular targets, two at most, but combined with extremely limited range you are really short on options with respect to engagement strategies. With the recoil upgrades you can reach up to 30-40 meters with short bursts effectively, and inside 20 meters you can dish out some severe punishment with those 50 rounds.