# \[Megathread\] SLI and DLSS issues

**URL:** <https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769>\
**Category:** PC\
**Created:** [February 13, 2019, 5:09pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769 "2019-02-13T17:09:00Z")\
**Posts on this page:** 20\
**Page:** 11

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**Author:** ![DukeSan27](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dukesan27/32/101798_2.png) [@DukeSan27](https://battlefieldforum.co/u/DukeSan27)\
**Post date:** [February 14, 2019, 1:08pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/201 "2019-02-14T13:08:00Z")

</div>

> [@Carbonic](#):
>
> > [@jasonvp](#):
> >
> > > [@Carbonic](#):
> > >
> > > Considering BFV is a Nvidia title and DICE has access to and get help from Nvidia developers directly (RTX and their AI AA) what you are saying doesn’t make a lot of sense. So I don’t think it’s as simple as that.
> > 
> > Sorry Carbonic, but it _IS_ as simple as that. It just takes a bit more effort on Dice’s part to make it happen.
> > 
> > Option 1: Tell the NVidia driver, via NVAPI, to fully reset the “Battlefield V” profile.  
> > Option 2: Check the “Battlefield V” profile via NVAPI to see if the various LOD bits have changed and alert if they have.
> > 
> > Which do you think would take less time and effort to implement? If you said “Choice 1”, you win the prize. As much as I love playing Battlefield games, this specific game has been rife with “” and poorly thought-out solutions to various problems. Our latest LOD vs SLI problem is no different.
> 
> You sure make it sound simple.  
> You have personal experience with NVIDIA’s core software development kit and game engines?

If Inspector can read and write to profiles, then so can BFV.

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<div class="post-metadata">

**Author:** ![Flayra](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/a6a055/32.png) [@Flayra](https://battlefieldforum.co/u/Flayra)\
**Post date:** [February 14, 2019, 1:13pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/202 "2019-02-14T13:13:00Z")

</div>

DLSS is looking completely terrible for me. It’s like there is a depth of field on everything more than 5 meters away, making everything blurry. Turning off DLSS and keeping Ray Tracing on makes the image clear and normal again.

3440x1440 with RTX 2080 ti

DLSS does make the framerate more steady, but then I might as well play on low quality settings so I can actually see the enemy.

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<div class="post-metadata">

**Author:** ![Carbonic](https://battlefieldforum.co/user_avatar/battlefieldforum.co/carbonic/32/101470_2.png) [@Carbonic](https://battlefieldforum.co/u/Carbonic)\
**Post date:** [February 14, 2019, 1:18pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/203 "2019-02-14T13:18:00Z")

</div>

> [@DukeSan27](#):
>
> > [@Carbonic](#):
> >
> > > [@jasonvp](#):
> > >
> > > > [@Carbonic](#):
> > > >
> > > > Considering BFV is a Nvidia title and DICE has access to and get help from Nvidia developers directly (RTX and their AI AA) what you are saying doesn’t make a lot of sense. So I don’t think it’s as simple as that.
> > > 
> > > Sorry Carbonic, but it _IS_ as simple as that. It just takes a bit more effort on Dice’s part to make it happen.
> > > 
> > > Option 1: Tell the NVidia driver, via NVAPI, to fully reset the “Battlefield V” profile.  
> > > Option 2: Check the “Battlefield V” profile via NVAPI to see if the various LOD bits have changed and alert if they have.
> > > 
> > > Which do you think would take less time and effort to implement? If you said “Choice 1”, you win the prize. As much as I love playing Battlefield games, this specific game has been rife with “” and poorly thought-out solutions to various problems. Our latest LOD vs SLI problem is no different.
> > 
> > You sure make it sound simple.  
> > You have personal experience with NVIDIA’s core software development kit and game engines?
> 
> If Inspector can read and write to profiles, then so can BFV.

It might, but it sounds like an assumption on your part.  
I only know of Nvidia Inspector that is able to do it, if it’s so easy wouldn’t there be tons of other applications out there that can do it? Know any?  
I can’t really tell how easy it would be because I don’t know how the profiles are encoded, what complexity they have or if they are encrypted. Do you know this?

I will gladly be proven wrong in my assumption that this might not be as easy as it sounds, it means the game can become better quicker 🙂 But I prefer if that happens using facts and not using assumptions of an angry internet train.

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<div class="post-metadata">

**Author:** ![DukeSan27](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dukesan27/32/101798_2.png) [@DukeSan27](https://battlefieldforum.co/u/DukeSan27)\
**Post date:** [February 14, 2019, 1:25pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/204 "2019-02-14T13:25:00Z")

</div>

> [@Carbonic](#):
>
> > [@DukeSan27](#):
> >
> > > [@Carbonic](#):
> > >
> > > > [@jasonvp](#):
> > > >
> > > > > [@Carbonic](#):
> > > > >
> > > > > Considering BFV is a Nvidia title and DICE has access to and get help from Nvidia developers directly (RTX and their AI AA) what you are saying doesn’t make a lot of sense. So I don’t think it’s as simple as that.
> > > > 
> > > > Sorry Carbonic, but it _IS_ as simple as that. It just takes a bit more effort on Dice’s part to make it happen.
> > > > 
> > > > Option 1: Tell the NVidia driver, via NVAPI, to fully reset the “Battlefield V” profile.  
> > > > Option 2: Check the “Battlefield V” profile via NVAPI to see if the various LOD bits have changed and alert if they have.
> > > > 
> > > > Which do you think would take less time and effort to implement? If you said “Choice 1”, you win the prize. As much as I love playing Battlefield games, this specific game has been rife with “” and poorly thought-out solutions to various problems. Our latest LOD vs SLI problem is no different.
> > > 
> > > You sure make it sound simple.  
> > > You have personal experience with NVIDIA’s core software development kit and game engines?
> > 
> > If Inspector can read and write to profiles, then so can BFV.
> 
> It might, but it sounds like an assumption on your part.  
> I only know of Nvidia Inspector that is able to do it, if it’s so easy wouldn’t there be tons of other applications out there that can do it? Know any?  
> I can’t really tell how easy it would be because I don’t know how the profiles are encoded, what complexity they have or if they are encrypted. Do you know this?

As easy as looking up github - [https://github.com/Orbmu2k/nvidiaProfileInspector](https://github.com/Orbmu2k/nvidiaProfileInspector)

---

<div class="post-metadata">

**Author:** ![StreliziaDeWitt](https://battlefieldforum.co/user_avatar/battlefieldforum.co/streliziadewitt/32/104961_2.png) [@StreliziaDeWitt](https://battlefieldforum.co/u/StreliziaDeWitt)\
**Post date:** [February 14, 2019, 1:39pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/205 "2019-02-14T13:39:00Z")

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> [@Sir\_Coleslaw](#):
>
> Okay, do you have a source for your claims?
> 
> I heard of something like this for Final Fantasy 15 as well, but thought that would be a Final Fantasy 15 exclusive up.
> 
> Edit: Found it myself in this Reddit thread: [https://www.reddit.com/r/nvidia/comments/aq6wc8/february\_2019\_rtx\_updates\_battlefield\_v\_dlss/](https://www.reddit.com/r/nvidia/comments/aq6wc8/february_2019_rtx_updates_battlefield_v_dlss/)
> 
> Idiots…

Kinda silly that they don’t support it for lower resolutions.

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<div class="post-metadata">

**Author:** ![jasonvp](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jasonvp/32/108076_2.png) [@jasonvp](https://battlefieldforum.co/u/jasonvp)\
**Post date:** [February 14, 2019, 1:46pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/206 "2019-02-14T13:46:00Z")

</div>

Here’s what I’m more curious about: how much about this does Microsoft know? It may matter.

If you have UAC enabled, the changes the game is making to the files in question never cause an alert. Basically, the game is working around UAC to do this. It may be that NVidia already has a buy-off from MS to allow these sorts of things with the NVAPI. But if they don’t, then Dice is treading on some dangerous ice here.

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<div class="post-metadata">

**Author:** ![TwinTurbo95](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/a698b9/32.png) [@TwinTurbo95](https://battlefieldforum.co/u/TwinTurbo95)\
**Post date:** [February 14, 2019, 1:52pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/207 "2019-02-14T13:52:00Z")

</div>

Anyone had any luck getting the game to open? After I first enabled DXR and DLSS my game will not even launch anymore. I even did a fresh Win 10 install. That did not help.

---

<div class="post-metadata">

**Author:** ![DukeSan27](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dukesan27/32/101798_2.png) [@DukeSan27](https://battlefieldforum.co/u/DukeSan27)\
**Post date:** [February 14, 2019, 1:54pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/208 "2019-02-14T13:54:00Z")

</div>

> [@jasonvp](#):
>
> Here’s what I’m more curious about: how much about this does Microsoft know? It may matter.
> 
> If you have UAC enabled, the changes the game is making to the files in question never cause an alert. Basically, the game is working around UAC to do this. It may be that NVidia already has a buy-off from MS to allow these sorts of things with the NVAPI. But if they don’t, then Dice is treading on some dangerous ice here.

If its going through an NVdia API then it may not need to write directly there.

Some NVidia service, which is already running elevated, might be serving the API and hence be able to write to it.

---

<div class="post-metadata">

**Author:** ![Carbonic](https://battlefieldforum.co/user_avatar/battlefieldforum.co/carbonic/32/101470_2.png) [@Carbonic](https://battlefieldforum.co/u/Carbonic)\
**Post date:** [February 14, 2019, 1:59pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/209 "2019-02-14T13:59:00Z")

</div>

> [@DukeSan27](#):
>
> As easy as looking up github - [https://github.com/Orbmu2k/nvidiaProfileInspector](https://github.com/Orbmu2k/nvidiaProfileInspector)

I’m not sure it’s as simple as looking at the Nvidia Inspector github code, but I hope it is.

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<div class="post-metadata">

**Author:** ![sKutDeath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/skutdeath/32/108162_2.png) [@sKutDeath](https://battlefieldforum.co/u/sKutDeath)\
**Post date:** [February 14, 2019, 2:26pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/210 "2019-02-14T14:26:00Z")

</div>

This is really Bullsnip! First no SLI in DX12 with DXR, and now no DLSS support for 3440 x 1440??? WTF??? How much longer is this going to take FFS!!!

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<div class="post-metadata">

**Author:** ![IAM4D7](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/c57346/32.png) [@IAM4D7](https://battlefieldforum.co/u/IAM4D7)\
**Post date:** [February 14, 2019, 2:32pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/211 "2019-02-14T14:32:00Z")

</div>

I suspect many of the Origin **Premier** Access members are SLI users, so I would encourage you (EA Dice) to implement a more savvy method of countering the LOD hacks. We as a community often times use tools such as the nvidia profile inspector to create legitimate SLI profiles that without, would make your poorly optimized console ports unplayable. I for one will certainly cancel my subscription to OPA if this is the standard practice for keeping your player base happy.

- Fix this now
- Hire better software developers
- Blatant tactics such as this truly show your technical prowess as coders
- If by solving one problem creates a larger problem (LOD hack \< SLI users) do not proceed

That is all

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<div class="post-metadata">

**Author:** ![shapes01](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/b3f665/32.png) [@shapes01](https://battlefieldforum.co/u/shapes01)\
**Post date:** [February 14, 2019, 2:34pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/212 "2019-02-14T14:34:00Z")

</div>

IAM4D7 wrote: [»](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/211)  
I suspect many of the Origin **Premier** Access members are SLI users, so I would encourage you (EA Dice) to implement a more savvy method of countering the LOD hacks. We as a community often times use tools such as the nvidia profile inspector to create legitimate SLI profiles that without, would make your poorly optimized console ports unplayable. I for one will certainly cancel my subscription to OPA if this is the standard practice for keeping your player base happy.

- Fix this now
- Hire better software developers
- Blatant tactics such as this truly show your technical prowess as coders
- If by solving one problem creates a larger problem (LOD hack \< SLI users) do not proceed

That is all

---

<div class="post-metadata">

**Author:** ![Fruxen](https://battlefieldforum.co/user_avatar/battlefieldforum.co/fruxen/32/102015_2.png) [@Fruxen](https://battlefieldforum.co/u/Fruxen)\
**Post date:** [February 14, 2019, 2:42pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/213 "2019-02-14T14:42:00Z")

</div>

> [@RaZoRfi](#):
>
> I made a list for you guys and girls to follow in order to make Sli work again.
> 
> 1. First go make sure “C:\ProgramData\NVIDIA Corporation\Drs” Right click → Properties and unselect read-only on both files nvdrsdb0.bin and nvdrsdb1.bin
> 
> 2. Now run nvidiaProfileInspector.exe and select Profile: Battlefield V
> 
> 3. Set “SLI compatibility bits dx10 + dx11” to : 0x080116F5
> 
> 4. Set “Nvidia predefined number of GPUs to use on SLI rendering mode DX10” to : 0x00000004
> 
> 5. Set “Nvidia predefined SLI mode on DirectX 10” to : 0x00000002
> 
> 6. Click Apply Changes and close nvidiaProfileInspector
> 
> 7. Go back to “C:\ProgramData\NVIDIA Corporation\Drs” Right click → Properties and select read-only set both files nvdrsdb0.bin and nvdrsdb1.bin to read-only
> 
> Sli should again work with dx11.  
> But you need to make sure and unselect the read-only everytime you want to make a change to settings in the future.

@LOLGotYerTags is there any risk for being banned for doing the steps above? I don’t think so but wanted to ask since DICE obviously now try to stop any changes made by NvidiaInspector.

I got 2x GTX970 and I get way too much stutter with only one of them running. I’ve played with SLI since release and I need it for enough fps to play remotely competitively on my highres monitor.

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<div class="post-metadata">

**Author:** ![DukeSan27](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dukesan27/32/101798_2.png) [@DukeSan27](https://battlefieldforum.co/u/DukeSan27)\
**Post date:** [February 14, 2019, 2:49pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/214 "2019-02-14T14:49:00Z")

</div>

> [@Fruxen](#):
>
> > [@RaZoRfi](#):
> >
> > I made a list for you guys and girls to follow in order to make Sli work again.
> > 
> > 1. First go make sure “C:\ProgramData\NVIDIA Corporation\Drs” Right click → Properties and unselect read-only on both files nvdrsdb0.bin and nvdrsdb1.bin
> > 
> > 2. Now run nvidiaProfileInspector.exe and select Profile: Battlefield V
> > 
> > 3. Set “SLI compatibility bits dx10 + dx11” to : 0x080116F5
> > 
> > 4. Set “Nvidia predefined number of GPUs to use on SLI rendering mode DX10” to : 0x00000004
> > 
> > 5. Set “Nvidia predefined SLI mode on DirectX 10” to : 0x00000002
> > 
> > 6. Click Apply Changes and close nvidiaProfileInspector
> > 
> > 7. Go back to “C:\ProgramData\NVIDIA Corporation\Drs” Right click → Properties and select read-only set both files nvdrsdb0.bin and nvdrsdb1.bin to read-only
> > 
> > Sli should again work with dx11.  
> > But you need to make sure and unselect the read-only everytime you want to make a change to settings in the future.
> 
> @LOLGotYerTags is there any risk for being banned for doing the steps above? I don’t think so but wanted to ask since DICE obviously now try to stop any changes made by NvidiaInspector.
> 
> I got 2x GTX970 and I get way to much stutter with only one of them running. I’ve played with SLI since release and I need it for enough fps to play remotely competitively on my highres monitor.

I too would like a confirmation from DICE/EA before using this read-only method.

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<div class="post-metadata">

**Author:** ![DaSeanston](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/41988e/32.png) [@DaSeanston](https://battlefieldforum.co/u/DaSeanston)\
**Post date:** [February 14, 2019, 2:49pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/215 "2019-02-14T14:49:00Z")

</div>

Yup, same here. i7 4770K, 32GB DDR3, RTX2080 (EVGA). Game booted fine until I enabled DXR and DLSS. Crash at initial loading screen, PC reset, make it into game, try out campaign to take a benchmark, quit campaign; crash. Reboot again; crash at initial loading screen.

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<div class="post-metadata">

**Author:** ![LOLGotYerTags](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lolgotyertags/32/101041_2.png) [@LOLGotYerTags](https://battlefieldforum.co/u/LOLGotYerTags)\
**Post date:** [February 14, 2019, 3:03pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/216 "2019-02-14T15:03:00Z")

</div>

Personally I would say it is fine if you are using it for sli profiles but officially I dont have the answer you seek.

I’ll ask one of the EA guys to clarify.

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<div class="post-metadata">

**Author:** ![IAM4D7](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/c57346/32.png) [@IAM4D7](https://battlefieldforum.co/u/IAM4D7)\
**Post date:** [February 14, 2019, 3:05pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/217 "2019-02-14T15:05:00Z")

</div>

It appears EA/DICE’s Battlefield community manager left the company as of Feb 8th…

[https://twitter.com/dan\_mitre/status/1093311493947371520](https://twitter.com/dan_mitre/status/1093311493947371520)

I am searching for the new guy.

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<div class="post-metadata">

**Author:** ![shapes01](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/b3f665/32.png) [@shapes01](https://battlefieldforum.co/u/shapes01)\
**Post date:** [February 14, 2019, 3:08pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/218 "2019-02-14T15:08:00Z")

</div>

Yeah it does seem if this is “deliberate” only possible reason to disable SLI is because nobody wants to spend over £1000 on a new graphics card when 2 £600 (1080 TI)cards are much more powerful than the £1200 + card (2080 TI) currenlty on offer, sadly it does appear that nVidia and EA want us to buy new hardware. Anyone else have any other theory as to why SLI was suddenly blocked?

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<div class="post-metadata">

**Author:** ![shapes01](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/b3f665/32.png) [@shapes01](https://battlefieldforum.co/u/shapes01)\
**Post date:** [February 14, 2019, 3:08pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/219 "2019-02-14T15:08:00Z")

</div>

Only reason as to why SlI would be blocked is that nVidia are leaning on EA to get people to upgrade to the overpriced 2000 series cards which are . Why would you spend £1300+ on a 2080 TI when you can spend less money on 2 x 1080 TI and have much more power. Anyone else have a theory as to why SLI has suddenly become blocked?

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<div class="post-metadata">

**Author:** ![shapes01](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/b3f665/32.png) [@shapes01](https://battlefieldforum.co/u/shapes01)\
**Post date:** [February 14, 2019, 3:08pm UTC](https://battlefieldforum.co/t/megathread-sli-and-dlss-issues/107769/220 "2019-02-14T15:08:00Z")

</div>

> [@xMrBeer](#):
>
> Can u use the old driver do it work then.or is it dice patch for the game.

Tried old one first then 418.91, no joy

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