# Melee in BF1?

**URL:** <https://battlefieldforum.co/t/melee-in-bf1/101427>\
**Category:** General Discussion\
**Created:** [May 20, 2016, 12:27am UTC](https://battlefieldforum.co/t/melee-in-bf1/101427 "2016-05-20T00:27:00Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [May 20, 2016, 12:27am UTC](https://battlefieldforum.co/t/melee-in-bf1/101427/1 "2016-05-20T00:27:00Z")

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Eager/ Nervous to find out how the melee mechanics will work, hope they’re aren’t one hit kills like BF4, where it’s a set motion. Really hoping for a chance to counter attack based off of the direction of the attack. For example: Blocking left, right, up, middle/down, and a missed block results in a hit, which might result in an instant kill, but I’d prefer to get damaged, and actually knocked over, with a small chance to still win. Is that possible?

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**Author:** ![quicktiger](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/q/58f4c7/32.png) [@quicktiger](https://battlefieldforum.co/u/quicktiger)\
**Post date:** [May 20, 2016, 12:40am UTC](https://battlefieldforum.co/t/melee-in-bf1/101427/2 "2016-05-20T00:40:00Z")

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If its from the front then yes there should be a chance to fight back using some control scheme. If its from the rear then your pretty much screwed. The element of surprise should be rewarded.

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [May 20, 2016, 12:42am UTC](https://battlefieldforum.co/t/melee-in-bf1/101427/3 "2016-05-20T00:42:00Z")

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> [@quicktiger](#):
>
> If its from the front then yes there should be a chance to fight back using some control scheme. If its from the rear then your pretty much screwed. The element of surprise should be rewarded.

Oh yeah definitely, hopefully they can still make every weapons rear attack unique

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**Author:** ![quicktiger](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/q/58f4c7/32.png) [@quicktiger](https://battlefieldforum.co/u/quicktiger)\
**Post date:** [May 20, 2016, 12:43am UTC](https://battlefieldforum.co/t/melee-in-bf1/101427/4 "2016-05-20T00:43:00Z")

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> [@jeffmasman](#):
>
> > [@quicktiger](#):
> >
> > If its from the front then yes there should be a chance to fight back using some control scheme. If its from the rear then your pretty much screwed. The element of surprise should be rewarded.
> 
> Oh yeah definitely, hopefully they can still make every weapons rear attack unique

Unique as in unique animations? Because control wise it would be just a push of a button.

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [May 20, 2016, 12:49am UTC](https://battlefieldforum.co/t/melee-in-bf1/101427/5 "2016-05-20T00:49:00Z")

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> [@quicktiger](#):
>
> > [@jeffmasman](#):
> >
> > > [@quicktiger](#):
> > >
> > > If its from the front then yes there should be a chance to fight back using some control scheme. If its from the rear then your pretty much screwed. The element of surprise should be rewarded.
> > 
> > Oh yeah definitely, hopefully they can still make every weapons rear attack unique
> 
> Unique as in unique animations? Because control wise it would be just a push of a button.

Yeah unique animations, although regarding the controls, I guess for attacking it should be the press of a button, but on blocking/counter attack, we should be able to defend based on direction of the attack. They said they are revolutionizing meleeing in the game, so I hope it’s better than pressing a button

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<div class="post-metadata">

**Author:** ![quicktiger](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/q/58f4c7/32.png) [@quicktiger](https://battlefieldforum.co/u/quicktiger)\
**Post date:** [May 20, 2016, 1:00am UTC](https://battlefieldforum.co/t/melee-in-bf1/101427/6 "2016-05-20T01:00:00Z")

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> [@jeffmasman](#):
>
> > [@quicktiger](#):
> >
> > > [@jeffmasman](#):
> > >
> > > > [@quicktiger](#):
> > > >
> > > > If its from the front then yes there should be a chance to fight back using some control scheme. If its from the rear then your pretty much screwed. The element of surprise should be rewarded.
> > > 
> > > Oh yeah definitely, hopefully they can still make every weapons rear attack unique
> > 
> > Unique as in unique animations? Because control wise it would be just a push of a button.
> 
> Yeah unique animations, although regarding the controls, I guess for attacking it should be the press of a button, but on blocking/counter attack, we should be able to defend based on direction of the attack. They said they are revolutionizing meleeing in the game, so I hope it’s better than pressing a button

Well we know that there will be a variety of weapons available such as maces, bayonets, and potential swords. In terms of counter attack I can see a more complex control scheme but for straight up attack I don’t see anything other than a one button press (Press E to “swing” or “stab”).

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [May 20, 2016, 1:13am UTC](https://battlefieldforum.co/t/melee-in-bf1/101427/7 "2016-05-20T01:13:00Z")

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Unfortunately I see you’re point, I just got hopeful because they said they’re putting a lot into hand to hand combat

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**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [May 20, 2016, 2:00am UTC](https://battlefieldforum.co/t/melee-in-bf1/101427/8 "2016-05-20T02:00:00Z")

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Maybe they’ll release a “BF1 Melee ‘PS Move’ Controller” lol!!

You’ll be able to swing that sucker around in all sorts of directions!

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [May 20, 2016, 2:03am UTC](https://battlefieldforum.co/t/melee-in-bf1/101427/9 "2016-05-20T02:03:00Z")

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Battlefield 1, for the Wii! Haha, hope not, but couldn’t be that hard to have controls for standard controller and make it interesting

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**Author:** ![H-Hour\_Absolute](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/h/85f322/32.png) [@H-Hour\_Absolute](https://battlefieldforum.co/u/H-Hour_Absolute)\
**Post date:** [May 20, 2016, 2:07am UTC](https://battlefieldforum.co/t/melee-in-bf1/101427/10 "2016-05-20T02:07:00Z")

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Right wouldn’t that be funny?!

But I do agree with u..hopefully they can treat the Melee weapons like they’re their own kind of vehicle-key-map.

Like swing direction controlled by the joysticks, and stab vs swing buttons. Should be easy enough!

Omg I can’t wait…I racked up thousands of knife kills in BC2, because u could kind of lunge-jump-swing and bypass the stab animation for quick insta-kills.

Hopefully they don’t have long and drawn out animations like BF4- that’s super annoying. Just Lemmie swing! Lol

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<div class="post-metadata">

**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [May 20, 2016, 2:10am UTC](https://battlefieldforum.co/t/melee-in-bf1/101427/11 "2016-05-20T02:10:00Z")

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> [@H-Hour\_Absolute](#):
>
> Right wouldn’t that be funny?!
> 
> But I do agree with u..hopefully they can treat the Melee weapons like they’re their own kind of vehicle-key-map.
> 
> Like swing direction controlled by the joysticks, and stab vs swing buttons. Should be easy enough!
> 
> Omg I can’t wait…I racked up thousands of knife kills in BC2, because u could kind of lunge-jump-swing and bypass the stab animation for quick insta-kills.
> 
> Hopefully they don’t have long and drawn out animations like BF4- that’s super annoying. Just Lemmie swing! Lol

Exactly, thank you. My stress on this again is the ability to deflect/block/ counter attack

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [May 21, 2016, 7:01pm UTC](https://battlefieldforum.co/t/melee-in-bf1/101427/12 "2016-05-21T19:01:00Z")

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> [@quicktiger](#):
>
> > [@jeffmasman](#):
> >
> > > [@quicktiger](#):
> > >
> > > > [@jeffmasman](#):
> > > >
> > > > > [@quicktiger](#):
> > > > >
> > > > > If its from the front then yes there should be a chance to fight back using some control scheme. If its from the rear then your pretty much screwed. The element of surprise should be rewarded.
> > > > 
> > > > Oh yeah definitely, hopefully they can still make every weapons rear attack unique
> > > 
> > > Unique as in unique animations? Because control wise it would be just a push of a button.
> > 
> > Yeah unique animations, although regarding the controls, I guess for attacking it should be the press of a button, but on blocking/counter attack, we should be able to defend based on direction of the attack. They said they are revolutionizing meleeing in the game, so I hope it’s better than pressing a button
> 
> Well we know that there will be a variety of weapons available such as maces, bayonets, and potential swords. In terms of counter attack I can see a more complex control scheme but for straight up attack I don’t see anything other than a one button press (Press E to “swing” or “stab”).

Actual it could be good to have up to a 2 strike kill method for Melee you choice stab or swing. This could be done by 2 button to make you choice which method. One method would be strongest and kill blow depending on weapon but could be countered while the weaker would 2 strike kill.

Look at what you could have depending on which way the target is facing front or back might be different, and would weapon dependent.  
Some examples fixed bayonet stab is kill thrust forward/back or a damage swing to the front might bring the bayonet down while a swing against a back would be the butt end of the rifle.

Trench knife stab front or back will be damage. A front swing would kill with a slash for the neck or back would be a grab and throat slash. A sword could be the opposite thrust would kill and swing would damage.

Mace stab damage front would be thrust to the body while a stab back swing front/back would be a kill blow to the head.

So if you went for the kill blow from the front you might be blocked and giving your oppenent a option to kill you, where as a damage blow would not be blocked it might still kill an already damage target but would still give your oppenent a chance to get away.

LMB kill blow / RMB damage blow. Press F to block.

Here something to think on you could have 2 guys trading kill blows and blocking until 1 decide to damage or does not back in time.
