# Microsoft has fixed DX 12

**URL:** <https://battlefieldforum.co/t/microsoft-has-fixed-dx-12/107859>\
**Category:** PC\
**Created:** [August 3, 2019, 2:34pm UTC](https://battlefieldforum.co/t/microsoft-has-fixed-dx-12/107859 "2019-08-03T14:34:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![STOPchris](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/b19c9b/32.png) [@STOPchris](https://battlefieldforum.co/u/STOPchris)\
**Post date:** [August 14, 2019, 8:27pm UTC](https://battlefieldforum.co/t/microsoft-has-fixed-dx-12/107859/21 "2019-08-14T20:27:00Z")

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> [@YourLocalPlumber](#):
>
> > [@5hadyBrady](#):
> >
> > This is impossible. The anecdotal evidence from people claiming DX12 “works fine” or “runs smooth” is just that. It’s anecdotal, and possibly even ignorant. There has been endless testing on this subject. As far as I know, Microsoft are the only ones developing games in DX12. That would be Forza, and maybe one or two other games. The rest of the games have “dx12 support”. That’s not the same thing. From the testing I’ve seen, running Battlefield 1 and V in DX12 , is equivalent to running this game through a port. The game was developed for DX11, and has DX12 support. Lately DICE have spent a lot of time optimizing the game for DX12 because of their partnership with Nvidia. Nvidia has features that mandate the DX12 API, like ray tracing. This means Battlefield V is running poorly in every API. It’s terribly inefficient in DX11 with high CPU usage and low GPU usage, and it’s terribly unstable in DX12. There’s no way you can fix this really. DX11 is the best API for this specific game. They know this. They also know there’s a fairly large percentage of consumers who don’t know what they don’t know. So you might play this game in DX12 and assume it’s running smooth, but compared to what? Smooth compared to what? Those of us who know better, know how awful DX12 is, and now , how inefficient DX11 has become as of late. This is a mess.
> 
> Yeah right. I’ve been playing BF5 for over 500 hours on DX11+FFR. Multiple times I’ve tried running DX12 with FFR Off but failed because it gave me horrible stutters and frame time jumps. Now after aforementioned Win 10 update my game runs smoothly at 120FPS and consistent frame times at DX12 and FFR OFF.
> 
> Go ahead and tell me that this is just my imagination.

It IS your imagination.

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