So where is the miss direction is it the fliger is not ohk or the range or the multi projectile or the hip fire or no counter or the number of players that can use it or you can know the position of the player with the fliger. Answer dont run away like every time.
The FF is not 1HK. It is 1 Shot kill, it has a stage release of 2 projectiles.
Range is 600m , a real terror and if you got 1SK at that range you where flying straight at the guy.
Hip fire, with 600m shot, 555 nice try.
yer, so what you have no counter. Why should you, are you special?
number that can use. 555, like there is no enemy tanks, no need for ammo or medic to fight infantry. Still only very few carry.
Not knowing where the shot come from. OMG you are playing a war game were death can come from anywhere, if that applies to infantry and tanks it applies just as equally to planes.
Time for you to get off your high horse.
Why do you want special protection, special privileges or massive KDr without risk?
Spending hours in a cockpit in a game, make you no more special then the guy that spend hours playing medic.
so where is my miss direction you have confirmed all what i said ?!?!?
and who said i am looking for a special privileges , i am looking for balance and that fliger is OP, and what applies to infantry and tanks is broken to planes tanks cant get killed with a Lo600NG 1 hit shot from infantry.
Your trying to imply that FF is something special and unique, it is not.
Your trying to imply that the FF is broken against planes, it is not.
Your trying to imply that infantry have no right to a 1SK weapon against planes because infantry don’t have a 1SK against tanks at long range. So what it is not like infantry can sneak up behind a plane like they can a tank.
You are looking for special privileges, just some examples.
Shorter AA ranges, so I can 1v1 others without interference and it not fair that as soon as spawn I am at risk.
Make infantry player easier to see by increase flare time or making spot better for pilots.
Nerf FF it interferes with my flying. It is not fair that at 600m from an objective I might get hit by a projectile from FF. However my 900m rockets are not OP.
Increase splash on bombs as it is not fair that I can’t get kills on infantry with them.
Mod better close this thread like he did with the Fliegerfaust thread which was comparably useless:
all is said (several times)
the repetitive discussions serve no purpose than rise aggression
nothing will change. Although air <> antiair situation might still not be perfect, it is now better than it has ever been before. If Dice really cares about the few complaints of some few overambitious pilots, they will take a look at their game telemetry and see that planes are still doing well. Matter closed.
They would be stupid to put any effort into changing it again and risking to make a near-perfect situation worse again.
We are not trying we have proved all of our points, on the other hand what did we got from your side Theories, Delusions,Ambiguous speech, i am not here to seek your consent Your opinion does not matter to me, i came to present a balance problem in the game and you and the others that Disagree to that are just a way to raise it.
You believe you have proven something, this is a big difference. Staged videos, cut together until they show what you want them to show (exceptional situations like they were common situations) do proof nothing.
Quote:
“Your opinion does not matter to me…”
Yes, we noticed. We can only hope that Dice thinks the same about your opinion ;)…
I’m still not getting the reason why people complaining about some random bush that destroy the plane with the FF, “you can’t see/spot them”.
Like really, so many time that i see hopeless infantries (unless they’re Assault) got rocketed/bombed from far far away and they can do nothing to avoid it. And not that’s everyone can see or hear the planes coming, all they know is the spawn screen while do capturing or PTO, while doing so they have to deal with many more random bush that fire rocket, bullet, tank shell, explosive at them… And there’s always some Fighter/Attack plane with rocket from far away.
Because it is unforeseeable.
If your are an ace pilot, you exactly know the positions of the SAA and the usual spots near ammo station where the AA tanks prefer to lure. Furthermore both of them are clearly visible, you even can see if a SAA is manned or not if you have memorized their positions.
If you have all this information, you, in theory, can avoid to be shot down all round long, make a xx:0 game.
Fliegerfaust destroyed this predictability, it’s position is unforeseeable and it’s difficult to spot the guy with the FF on the ground unless he fires.
If you are an ambitious player who takes most of his self-confidence from his game performance, you do not consider this as a challenge, but as an “unfair” attack on your god-given right on a “perfect” score. Pure egoism (which makes me wanne vomit and which is the reason why I still take part in this fruitless discussion, my sense of decency is in open rebellion)
FF is not a challange and is easy to avoid. Same goes for AA. Just stay on friendly side of the map and farm infantry.
The problem is that fighters became better than bombers / attack planes attacking ground. Their role should be to hunt other planes. This started with the pacific planes.
In return, AA was buffed and FF can now ohk fighters. Now we have a situation where all planes attack ground and no one attacks other planes.
Fighters should be dogfighting and prevent bombers and attack planes from hitting infantry / tanks. Still with the opportunity to attack ground, but no more than was the case in BF1.
The whole balance air <> ground, planes <> planes is a mess and have never been worse. You can still farm infantry but it get’s so boring because it’s the only thing you can actually do.
There are probably pilots who play for stats, but I think the majority play for fun and would rather have worse stats and better and more opportunities for fun.
Everyone of us knows about and accepts the existence of unexpected one-hit-kills in a game like BF. Its just a small group of good but not good enough pilots complaining about it. Like how often have I fought my way through enemy lines to arm an mcom (on rush) just to die on a well placed betty, prone camping shotgun or pre-placed c4. Or died disarming from a 200m tank shell. Annoying for sure but part of the game.
Well imo rockets are bs anyway. But you say far away, that’s exactly why you are wrong, unless you are spotted and isn’t it ur fault then at this point? Hide? Anyway, when you are unspotted, plane gets really close. I mean as infantry. Part of the game too. Planes drop bombs and you get hurt by them, historically accurate asf. Then theres also that FF historically colored.
EDIT: But the problem with rockets, okay let me go to the start. When fly with fighter, i see infantry running in middle of nowhere, i try to mg. Bad part is, when i fail, i use rocket to finish him off, which is wrong imo. But i do it only cause of, i don’t know if he has FF or not, i make sure that i wont get shot down after dive.
In its reasonably civil discussion about issues of balance/imbalance of certain game-aspects , it **also revealed balance/imbalance issues within its participants .