might as well just get rid of planes

I wouldn’t even mad if some bombers nowaday could do that with me, it’d take a lot of practice to pull off a precise bombing at high altitude and balls to even fly a bomber.

That first bit I know, what I meant was that the low velocity of flak rounds means there’s a huge difference between how easy it is to stay on a moving target doing evasive manoeuvres at shorter ranges than at longer ranges so even tho the damage of the rounds stays the same theres a big difference in the damage output of the average AA users as short range than at long range. Imo there’s no need to tweak the damage curve and it’s just their range that needs to be changed.

I was responding to ‘In the same grade the plane’s anti-ground weapons become more effective/precise against ground with decreasing altitude, the AA needs to get more effective against them.’ Maybe I misunderstood them but I thought they were suggesting that a damage curve needs to be introduced with an increase to max damage

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And yeh like I said I think bombs and especially rockets should be made less accurate at longer ranges. I’d be totally fine with them adding some random deviation to very basically simulate wind and variances in air pressure or giving rockets like a 400m max range so long as the range of AAs was reduced, tho I think some people would complain. Bomb damage vs artillery and vehicles should also be increased

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That I didn’t know but imo they should just increase the DPS of the German SAAs to be about equal to that of the American ones. This is like the situation we had with corsairs and Zeros. Sure it might be a little unrealistic but this is a game, there’s no downside for gameplay and almost no-one’s gonna complain

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And yeh map design is a problem at times and Al Sundan is particularly problematic. Maybe they could move the airfield further south and extend the mountains to the NE of the airfield West. Tbh I doubt they’ll change the maps at this point but yeh that just came to mind

Even if one can do that, the rockets these days will end their streak quite fast.

@mf_shro0m: One should not forget that planes that are further away, already MAY take less damage depending on the position relative to the AA, that was one of the main “nerfs” that made the german SAA which was the only SAA both sides had for a year, useless (the change from flat damage to variable damage)… i mean everyone knows the situation when one dies behind cover so i think that althaugh affects AA… and it “feels” like especially the german AAs suffer from that… just look how much shots one need, using the german vierling to down a fighter… its always 80 or more even if the plane is less than 100 meters away… that would be a total damage of 160 whilst fighters with quick repair fly around with around 130 HP (actually all planes have the same HP and take the same damage, unless one takes the extra armor perk with 15% dmg reduction or field repair, or however its called for planes)…