# mmg need a rework

**URL:** <https://battlefieldforum.co/t/mmg-need-a-rework/106147>\
**Category:** General Discussion\
**Created:** [December 9, 2018, 3:13pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147 "2018-12-09T15:13:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![V1kingH4mster](https://battlefieldforum.co/user_avatar/battlefieldforum.co/v1kingh4mster/32/107283_2.png) [@V1kingH4mster](https://battlefieldforum.co/u/V1kingH4mster)\
**Post date:** [December 9, 2018, 3:13pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/1 "2018-12-09T15:13:00Z")

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so after playing with the mmgs my opinion is this there awful, and there awful for one thing the bipod.

so in 30 ish gunfights laying on the ground or next to a half wall i found only about 5-10 times the bipod deployed if i didn’t die to a sniper of sten first while waiting tor the buggy mess that is the bipod to deploy,

imo the fix is one of three things

1 dice gets of there act together and fixes the bipod mechanics(highly unlikely)  
2 do away with the bipod and reduce the dmg by about 5% and say you can now ads all the time (an easy fix and would make more sence)  
3 just do away with the auto bipod and make it a button press(would work but people would complain about forgetting to deploy it)

just my opinion as after using them i have no desire to even want to use them they are completely un fun to use and need a massive rework fast

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**Author:** ![Jezzzeh](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jezzzeh/32/106815_2.png) [@Jezzzeh](https://battlefieldforum.co/u/Jezzzeh)\
**Post date:** [December 9, 2018, 3:16pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/2 "2018-12-09T15:16:00Z")

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I’d disagree. Especially with allowing ADS. The mechanic for bipod deploying in auto mode could be a little tighter though I’d agree.

MMG class suits certain situations more than other but in those situations it “can” excel.

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**Author:** ![V1kingH4mster](https://battlefieldforum.co/user_avatar/battlefieldforum.co/v1kingh4mster/32/107283_2.png) [@V1kingH4mster](https://battlefieldforum.co/u/V1kingH4mster)\
**Post date:** [December 9, 2018, 3:25pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/3 "2018-12-09T15:25:00Z")

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> [@Jezzzeh](#):
>
> I’d disagree. Especially with allowing ADS. The mechanic for bipod deploying in auto mode could be a little tighter though I’d agree.
> 
> MMG class suits certain situations more than other but in those situations it “can” excel.

its ok to disagree,i would rather someone had an opinion than just went nah with no opinion.

if they could fix the bipod mechanics i would be happy with tring them again, but i’m pretty sceptical about them fixing it tbh

don’t get me wrong there were times i was able to hip fire a couple dudes from close range and it was fun but most of my game was just spawn screen and that imo isn’t fun when it a game mechanic that gets you killed

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**Author:** ![smokintom214](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/c77e96/32.png) [@smokintom214](https://battlefieldforum.co/u/smokintom214)\
**Post date:** [December 9, 2018, 3:41pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/4 "2018-12-09T15:41:00Z")

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MMGs are fine as designed for the use intended. Aside from the vgo they are balanced fairly well.

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**Author:** ![doomhunk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/bc79bd/32.png) [@doomhunk](https://battlefieldforum.co/u/doomhunk)\
**Post date:** [December 9, 2018, 4:02pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/5 "2018-12-09T16:02:00Z")

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> [@smokintom214](#):
>
> MMGs are fine as designed for the use intended. Aside from the vgo they are balanced fairly well.

Gotta agree they’re fine as they are despite the “quirky” bipod.

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**Author:** ![smokintom214](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/c77e96/32.png) [@smokintom214](https://battlefieldforum.co/u/smokintom214)\
**Post date:** [December 9, 2018, 4:32pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/6 "2018-12-09T16:32:00Z")

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> [@doomhunk](#):
>
> > [@smokintom214](#):
> >
> > MMGs are fine as designed for the use intended. Aside from the vgo they are balanced fairly well.
> 
> Gotta agree they’re fine as they are despite the “quirky” bipod.

I actually don’t have any issues with the bipod.. jump on your back when bipoding you can 360 with it at nearly any position…

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**Author:** ![Jezzzeh](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jezzzeh/32/106815_2.png) [@Jezzzeh](https://battlefieldforum.co/u/Jezzzeh)\
**Post date:** [December 9, 2018, 4:38pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/7 "2018-12-09T16:38:00Z")

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Its more when you go up to things that appear as though they ought to support the bipod, but for some reason…don’t.

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**Author:** ![Iightblack](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/f0a364/32.png) [@Iightblack](https://battlefieldforum.co/u/Iightblack)\
**Post date:** [December 9, 2018, 4:43pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/8 "2018-12-09T16:43:00Z")

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You have anticipated me… MMG are just a wrong weapons tier. You lose a lot of time to find the right place to use bipod, and then maybe you get sniped or the fight is been moved somewhere else. And also if you can find a good place, you have just an LMG with a little bit more dps and bigger magazine. 100% not enough.

Imho MMG should work just like LMG, but with a very high recoil…

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**Author:** ![llPhantom\_Limbll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/llphantom_limbll/32/102656_2.png) [@llPhantom\_Limbll](https://battlefieldforum.co/u/llPhantom_Limbll)\
**Post date:** [December 9, 2018, 5:14pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/9 "2018-12-09T17:14:00Z")

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No, the don’t. Just fix the damn bipod and mmgs will be fine.

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**Author:** ![CS-2107](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/9e8a1a/32.png) [@CS-2107](https://battlefieldforum.co/u/CS-2107)\
**Post date:** [December 9, 2018, 5:17pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/10 "2018-12-09T17:17:00Z")

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I think a good solution could be to have the MMGs handle spread like BF1s LMGs did. Meaning you first have much spread and the longer you fire, the less spread you have. And allow them to ADS. ATM they slow down the game and promote camping, which isn’t exactly the right way to go for the battlefield franchise I think.

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**Author:** ![SirTerrible](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sirterrible/32/103499_2.png) [@SirTerrible](https://battlefieldforum.co/u/SirTerrible)\
**Post date:** [December 9, 2018, 5:18pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/11 "2018-12-09T17:18:00Z")

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They were a bad idea from the start if you don’t like passive gameplay styles. Prone MMGers everywhere is personally not my idea of fun and it’s super casual.

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**Author:** ![pest174](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pest174/32/103106_2.png) [@pest174](https://battlefieldforum.co/u/pest174)\
**Post date:** [December 9, 2018, 5:22pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/12 "2018-12-09T17:22:00Z")

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> [@llPhantom\_Limbll](#):
>
> No, the don’t. Just fix the damn bipod and mmgs will be fine.

Agreed. The MMG are somewhat situational, but when that bipod works, those guns shred.

Half the battle is with that damn bipod, and the other half is the prone bug I’m experiencing that’ll stand me up if I’m too close to an object.

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**Author:** ![BL4CK\_W4LL](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bl4ck_w4ll/32/101352_2.png) [@BL4CK\_W4LL](https://battlefieldforum.co/u/BL4CK_W4LL)\
**Post date:** [December 9, 2018, 5:26pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/13 "2018-12-09T17:26:00Z")

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The random sliding while prone is frustrating. Preventing my bipod a bunch of times.

I would also like the “ads” hipfure zoom to be more snappy and not restrict movement so much. It feels like you’re aiming a 3x rifke scope with how long it takes. Should feel like a 1x scope.

I dont agree with your #2

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**Author:** ![Jezzzeh](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jezzzeh/32/106815_2.png) [@Jezzzeh](https://battlefieldforum.co/u/Jezzzeh)\
**Post date:** [December 9, 2018, 5:31pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/14 "2018-12-09T17:31:00Z")

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> [@SirTerrible](#):
>
> They were a bad idea from the start if you don’t like passive gameplay styles. Prone MMGers everywhere is personally not my idea of fun and it’s super casual.

There is a valid place for this passive gameplay though. For instance: I regularly cap a point and maybe notice that a nearby point has been lost at same time. I set up an MMG to catch rotaters from that point. I get called the usual..camper blah blah blah. Don’t care.

The game ISN’T an under 8s football game where the 2 teams follow the ball round. It can be tactical, and the MMG properly fits that role.

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**Author:** ![SirTerrible](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sirterrible/32/103499_2.png) [@SirTerrible](https://battlefieldforum.co/u/SirTerrible)\
**Post date:** [December 9, 2018, 5:48pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/15 "2018-12-09T17:48:00Z")

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> [@Jezzzeh](#):
>
> > [@SirTerrible](#):
> >
> > They were a bad idea from the start if you don’t like passive gameplay styles. Prone MMGers everywhere is personally not my idea of fun and it’s super casual.
> 
> There is a valid place for this passive gameplay though. For instance: I regularly cap a point and maybe notice that a nearby point has been lost at same time. I set up an MMG to catch rotaters from that point. I get called the usual..camper blah blah blah. Don’t care.
> 
> The game ISN’T an under 8s football game where the 2 teams follow the ball round. It can be tactical, and the MMG properly fits that role.

## [Link to section: The proning on rubble with your feet in front meta was an inevitability with how the MMGs were balanced. I played thousands of hours of Day of Defeat which treated LMGs the same. Zero accuracy unless](#the-proning-on-rubble-with-your-feet-in-front-meta-was-an-inevitability-with-how-the-mmgs-were-balanced-i-played-thousands-of-hours-of-day-of-defeat-which-treated-lmgs-the-same-zero-accuracy-unless-you-had-the-bipod-out-the-maps-were-smaller-and-player-visibility-was-500-times-better-so-they-werent-quite-as-boring-to-play-against-but-they-did-still-slow-the-game-down-too-much-for-me-1)The proning on rubble with your feet in front meta was an inevitability with how the MMGs were balanced. I played thousands of hours of Day of Defeat which treated LMGs the same. Zero accuracy unless you had the bipod out. The maps were smaller and player visibility was 500 times better so they weren’t quite as boring to play against but they did still slow the game down too much for me.

I’m just speaking for myself though. I don’t like the gameplay style that comes from guns like this and it’s very unskilled. Not my type of thing.

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**Author:** ![Iightblack](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/f0a364/32.png) [@Iightblack](https://battlefieldforum.co/u/Iightblack)\
**Post date:** [December 9, 2018, 6:35pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/16 "2018-12-09T18:35:00Z")

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> [@CS-2107](#):
>
> I think a good solution could be to have the MMGs handle spread like BF1s LMGs did. Meaning you first have much spread and the longer you fire, the less spread you have. And allow them to ADS. ATM they slow down the game and promote camping, which isn’t exactly the right way to go for the battlefield franchise I think.

I agree.

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**Author:** ![smokintom214](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/c77e96/32.png) [@smokintom214](https://battlefieldforum.co/u/smokintom214)\
**Post date:** [December 9, 2018, 6:42pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/17 "2018-12-09T18:42:00Z")

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> [@CS-2107](#):
>
> I think a good solution could be to have the MMGs handle spread like BF1s LMGs did. Meaning you first have much spread and the longer you fire, the less spread you have. And allow them to ADS. ATM they slow down the game and promote camping, which isn’t exactly the right way to go for the battlefield franchise I think.

I agree with the concept, the first time they implimented that concept was in BF2142. I actually liked it. It would be by experience of playing bring a better balance than actually changing the raw stats of the guns

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**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [December 9, 2018, 10:04pm UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/18 "2018-12-09T22:04:00Z")

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> [@llPhantom\_Limbll](#):
>
> No, the don’t. Just fix the damn bipod and mmgs will be fine.

This.

I’d rather have to deal with an unreliable bipod and now ADS than have MMGs actually do less damage than LMGs

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**Author:** ![MachoFantast1c0](https://battlefieldforum.co/user_avatar/battlefieldforum.co/machofantast1c0/32/100978_2.png) [@MachoFantast1c0](https://battlefieldforum.co/u/MachoFantast1c0)\
**Post date:** [December 10, 2018, 8:16am UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/19 "2018-12-10T08:16:00Z")

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> [@CS-2107](#):
>
> I think a good solution could be to have the MMGs handle spread like BF1s LMGs did. Meaning you first have much spread and the longer you fire, the less spread you have. And allow them to ADS. ATM they slow down the game and promote camping, which isn’t exactly the right way to go for the battlefield franchise I think.

This would be worth a try at least, because…

> [@SirTerrible](#):
>
> They were a bad idea from the start if you don’t like passive gameplay styles. Prone MMGers everywhere is personally not my idea of fun and it’s super casual.

This is one of the reasons I’ve been mainly playing Domination, as it seems to have the lowest amount of feet first proners in every corner.

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**Author:** ![WhiteWolf\_W3](https://battlefieldforum.co/user_avatar/battlefieldforum.co/whitewolf_w3/32/107309_2.png) [@WhiteWolf\_W3](https://battlefieldforum.co/u/WhiteWolf_W3)\
**Post date:** [December 10, 2018, 8:28am UTC](https://battlefieldforum.co/t/mmg-need-a-rework/106147/20 "2018-12-10T08:28:00Z")

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They are great, just depends upon how you use them and what game mode.

They are very good on defence on breakthrough and operations, yet i can see how they would suck in Domination or TDM for instance.

An issue with bipods does exist, however when pre setup and bipods functioning as intended, MMG’s are extremely strong, their large ammo capacity, high range capacity and high DPS make it very strong.

Giving them ADS by default creating an LMG would be terrible because they would just equate to glorified LMG’s. The largest counter to MMG’s is Recon IMO and as it should be, however i think the changes that would be necessary to bring MMG’s into a different spot would be looking away from the guns and into other factors;

- Reduce time to prone when MMG is equipped.
- Bipod deploy time halved with MMG’s.
- You can opt to replace an item with an instant deploy-able fortification that allows bipod use.

Just examples, but that would be the route i would take to changing MMG’s.

[Next page](https://battlefieldforum.co/t/mmg-need-a-rework/106147.md?page=2)
