# MMG optics rebalance

**URL:** <https://battlefieldforum.co/t/mmg-optics-rebalance/107093>\
**Category:** General Discussion\
**Created:** [July 18, 2019, 12:14pm UTC](https://battlefieldforum.co/t/mmg-optics-rebalance/107093 "2019-07-18T12:14:00Z")\
**Posts on this page:** 10\
**Page:** 1

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**Author:** ![M\_Rat13](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/c0e974/32.png) [@M\_Rat13](https://battlefieldforum.co/u/M_Rat13)\
**Post date:** [July 18, 2019, 12:14pm UTC](https://battlefieldforum.co/t/mmg-optics-rebalance/107093/1 "2019-07-18T12:14:00Z")

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Just thinking about MMGs, and I realized something. The biggest problem you see is corner camping, but that’s partly because you have terrible optic options, so can only see targets at close range. The solution, 3x scopes with glint. It allows MMGs to be useful outside of corner camping, but also makes them vulnerable in their new role, so players can still combat them. Thoughts?

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**Author:** ![barnesalmighty2](https://battlefieldforum.co/user_avatar/battlefieldforum.co/barnesalmighty2/32/101292_2.png) [@barnesalmighty2](https://battlefieldforum.co/u/barnesalmighty2)\
**Post date:** [July 18, 2019, 12:15pm UTC](https://battlefieldforum.co/t/mmg-optics-rebalance/107093/2 "2019-07-18T12:15:00Z")

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Terrible idea.

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**Author:** ![sabootheshaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sabootheshaman/32/103347_2.png) [@sabootheshaman](https://battlefieldforum.co/u/sabootheshaman)\
**Post date:** [July 18, 2019, 12:15pm UTC](https://battlefieldforum.co/t/mmg-optics-rebalance/107093/3 "2019-07-18T12:15:00Z")

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It will be a no from me. I think they’d become mire annoying. Even with the glint.

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**Author:** ![M\_Rat13](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/c0e974/32.png) [@M\_Rat13](https://battlefieldforum.co/u/M_Rat13)\
**Post date:** [July 18, 2019, 12:17pm UTC](https://battlefieldforum.co/t/mmg-optics-rebalance/107093/4 "2019-07-18T12:17:00Z")

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> [@barnesalmighty2](#):
>
> Terrible idea.

Please elaborate. Your current answer adds nothing to the discussion.

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**Author:** ![NLBartmaN](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/f9ae1b/32.png) [@NLBartmaN](https://battlefieldforum.co/u/NLBartmaN)\
**Post date:** [July 18, 2019, 12:25pm UTC](https://battlefieldforum.co/t/mmg-optics-rebalance/107093/5 "2019-07-18T12:25:00Z")

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MMG’s are already useless and maybe 1% of my deaths, no need to change them.

Removing the 3x scope without glint from LMG’s and Assault class, raising the TTK, removing ADAD spam would be a better solution, they are the ones causing the camping … not the MMG’s

And next to that also removing TAA and use a better AA system, no more shooting when on your back and a better spot mechanic, so prone players are better visible.

Basically bring back BF1 (but then MMG’s without suppression and a little nerf to spotting)

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**Author:** ![sabootheshaman](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sabootheshaman/32/103347_2.png) [@sabootheshaman](https://battlefieldforum.co/u/sabootheshaman)\
**Post date:** [July 18, 2019, 12:27pm UTC](https://battlefieldforum.co/t/mmg-optics-rebalance/107093/6 "2019-07-18T12:27:00Z")

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What @NLBartmaN said… minus the adad change. 😬

The on back bipoding has got to be penalised.

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**Author:** ![barnesalmighty2](https://battlefieldforum.co/user_avatar/battlefieldforum.co/barnesalmighty2/32/101292_2.png) [@barnesalmighty2](https://battlefieldforum.co/u/barnesalmighty2)\
**Post date:** [July 18, 2019, 12:31pm UTC](https://battlefieldforum.co/t/mmg-optics-rebalance/107093/7 "2019-07-18T12:31:00Z")

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> [@M\_Rat13](#):
>
> barnesalmighty2 said:  
> Terrible idea.
> 
> Please elaborate. Your current answer adds nothing to the discussion.

It is a terrible idea though.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [July 18, 2019, 1:13pm UTC](https://battlefieldforum.co/t/mmg-optics-rebalance/107093/8 "2019-07-18T13:13:00Z")

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Sights and scopes need adjusting like zoom.

But a x3 scope with the MMG breaks the role they play a short-medium range weapon. LMG are meant to be medium-long range.

Maybe the MMG overheat or the standing hipfire spread needs to be looked at.

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**Author:** ![ElliotLH](https://battlefieldforum.co/user_avatar/battlefieldforum.co/elliotlh/32/101030_2.png) [@ElliotLH](https://battlefieldforum.co/u/ElliotLH)\
**Post date:** [July 18, 2019, 2:08pm UTC](https://battlefieldforum.co/t/mmg-optics-rebalance/107093/9 "2019-07-18T14:08:00Z")

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I think this would backfire. Lots of the MMGs are rapid and accurate in single shot mode so a 3x scope wouldn’t encourage people to not camp.

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**Author:** ![Jezzzeh](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jezzzeh/32/106815_2.png) [@Jezzzeh](https://battlefieldforum.co/u/Jezzzeh)\
**Post date:** [July 18, 2019, 3:38pm UTC](https://battlefieldforum.co/t/mmg-optics-rebalance/107093/10 "2019-07-18T15:38:00Z")

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Wish people would stop trying to gimp the MMG class. It’s already an incredibly maligned class and it doesn’t need further handicaps
