# mobile AA overpowered

**URL:** <https://battlefieldforum.co/t/mobile-aa-overpowered/159670>\
**Category:** General Discussion\
**Created:** [November 25, 2013, 5:54am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670 "2013-11-25T05:54:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![DIAMONDBACK-FAN1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/c5a1d2/32.png) [@DIAMONDBACK-FAN1](https://battlefieldforum.co/u/DIAMONDBACK-FAN1)\
**Post date:** [November 25, 2013, 5:54am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/1 "2013-11-25T05:54:00Z")

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Theyr just invincible. The only things tht can take them out are people on the ground. If you’re flyin around in the air you are completely buttraped if the AA sees u. Dice should do something bout this.

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**Author:** ![Rand0mwarrior](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/dbc845/32.png) [@Rand0mwarrior](https://battlefieldforum.co/u/Rand0mwarrior)\
**Post date:** [November 25, 2013, 5:55am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/2 "2013-11-25T05:55:00Z")

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the vehicle is doing it what it is supposed to do - **ANTI AIR**

nothing wrong with it. only the active AA missiles need a slower reload time

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**Author:** ![NakaharaMisaki](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/bb73d2/32.png) [@NakaharaMisaki](https://battlefieldforum.co/u/NakaharaMisaki)\
**Post date:** [November 25, 2013, 5:56am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/3 "2013-11-25T05:56:00Z")

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you do know what aa means do you?

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**Author:** ![DIAMONDBACK-FAN1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/c5a1d2/32.png) [@DIAMONDBACK-FAN1](https://battlefieldforum.co/u/DIAMONDBACK-FAN1)\
**Post date:** [November 25, 2013, 5:58am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/4 "2013-11-25T05:58:00Z")

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But what I’m sayin is tht the air has no way of fighting back

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**Author:** ![Szerek54](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/eb9ed0/32.png) [@Szerek54](https://battlefieldforum.co/u/Szerek54)\
**Post date:** [November 25, 2013, 5:58am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/5 "2013-11-25T05:58:00Z")

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The only problem is that is is also hellasiously anti-infantry

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**Author:** ![Rand0mwarrior](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/dbc845/32.png) [@Rand0mwarrior](https://battlefieldforum.co/u/Rand0mwarrior)\
**Post date:** [November 25, 2013, 6:00am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/6 "2013-11-25T06:00:00Z")

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> [@](#):
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> _DIAMONDBACK-FAN1 said:_  
> But what I’m sayin is tht the air has no way of fighting back

wrong, just one moment not beeing aware of an attack jet and you are done.  
beside that you should FEAR the maa and not easely attack it, that was allready a huge mistake in BF3

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**Author:** ![MrShackleford](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f475e1/32.png) [@MrShackleford](https://battlefieldforum.co/u/MrShackleford)\
**Post date:** [November 25, 2013, 6:01am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/7 "2013-11-25T06:01:00Z")

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> [@](#):
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> _Szerek54 said:_  
> The only problem is that is is also hellasiously anti-infantry

Yeah, but any armor can demolish the AA, as well as a few infantry who work together. I’ve taken out quite a few by putting c4 on a quad and just running it into the AA while he is busy raping the air. It’s not OP, it’s doing the job it’s meant to do.

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**Author:** ![Ruze84](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/90ced4/32.png) [@Ruze84](https://battlefieldforum.co/u/Ruze84)\
**Post date:** [November 25, 2013, 6:06am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/8 "2013-11-25T06:06:00Z")

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I’m all fine and dandy with each mechanism being weak against something else. That said, the mobile AA easily breaks the level of competence in my book, especially considering how weak helo’s are at this moment, with the attack helo being damn near useless and transports having shit for guns.

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**Author:** ![AntGMan](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/85e7bf/32.png) [@AntGMan](https://battlefieldforum.co/u/AntGMan)\
**Post date:** [November 25, 2013, 2:35pm UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/9 "2013-11-25T14:35:00Z")

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My best suggestion would be to decrease the stability along the x axis. When firing laterally the vehicle should rock a little due to recoil, decreasing accuracy. For instance, when engaging infantry to the left and you fire your 30mm, the crosshairs should jump around a bit more due to you are shooting with your vehicle braced along it’s most unstable axis. Conversely, when shooting at a helicopter the vehicles recoil is absorbed along its most stable z axis. I think this would accomplish what the OP intended without making the mobile AA useless due to over-nerf.

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**Author:** ![DirtyLarry\_l](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/ba9def/32.png) [@DirtyLarry\_l](https://battlefieldforum.co/u/DirtyLarry_l)\
**Post date:** [November 25, 2013, 2:37pm UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/10 "2013-11-25T14:37:00Z")

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Just send in your Jihad-Jeeper. Everyone team has one.

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**Author:** ![AntGMan](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/85e7bf/32.png) [@AntGMan](https://battlefieldforum.co/u/AntGMan)\
**Post date:** [November 25, 2013, 2:44pm UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/11 "2013-11-25T14:44:00Z")

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> [@](#):
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> _l\_DirtyLarry said:_  
> Just send in your Jihad-Jeeper. Everyone team has one.

I enjoy and employ the Jihad-Jeep my self!

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**Author:** ![Zensunni-Kagen](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/e9c0ed/32.png) [@Zensunni-Kagen](https://battlefieldforum.co/u/Zensunni-Kagen)\
**Post date:** [November 25, 2013, 2:47pm UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/12 "2013-11-25T14:47:00Z")

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Chopperlamers stfu ,its a anti air vehicle designed to kill inf rapers like you .

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**Author:** ![m4dsklLLz](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/d2c977/32.png) [@m4dsklLLz](https://battlefieldforum.co/u/m4dsklLLz)\
**Post date:** [November 26, 2013, 8:54am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/13 "2013-11-26T08:54:00Z")

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The AA on Floodzone Rush is capable of locking down the entire Air and half the ground forces.  
The Active Radar Rockets have like no reload time, cant be avoided and take out half the chopper followed up by super effective 30mm guns and another 2 missiles. The 30mm is also raping every Jihad-Jeep and Infantry in a matter of seconds.

“Chopperlamers stfu ,its a anti air vehicle designed to kill inf rapers like you.”

Even two people with an IGLA can easily take care of the chopper, if he wants to survive against them he has to hide 3/4 of the time recovering his defensives.  
You seem to be mad cos you actually have to take an anti air weapon to defend yourself against it.

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**Author:** ![Pan\_Kalich](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pan_kalich/32/103070_2.png) [@Pan\_Kalich](https://battlefieldforum.co/u/Pan_Kalich)\
**Post date:** [November 26, 2013, 8:56am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/14 "2013-11-26T08:56:00Z")

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> [@](#):
>
> _DIAMONDBACK-FAN1 said:_  
> Theyr just invincible. The only things tht can take them out are people on the ground. If you’re flyin around in the air you are completely buttraped if the AA sees u. Dice should do something bout this.

Jesus … another douchebag complaining about that Anti Air vehicle is capable of shooting down aircrafts … please uninstall, thank you

> [@](#):
>
> _ruze84 said:_  
> I’m all fine and dandy with each mechanism being weak against something else. That said, the mobile AA easily breaks the level of competence in my book, especially considering how weak helo’s are at this moment

But attack helo is weak already as it is … with or without MAA in the game. It is helo that needs boosting (not MAA nerfing) … I would start either by shortening Flare CD, implementing “below radar” (not against infra missiles) and perhaps even gunner’s flares

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**Author:** ![SirSpectacle](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/a183cd/32.png) [@SirSpectacle](https://battlefieldforum.co/u/SirSpectacle)\
**Post date:** [November 26, 2013, 9:03am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/15 "2013-11-26T09:03:00Z")

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> [@](#):
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> _DIAMONDBACK-FAN1 said:_  
> But what I’m sayin is tht the air has no way of fighting back

Just like a tank has no way of fighting back against a jet, and a mobile AA has no real way of fighting back against a tank… looks like there’s some kind of pattern here.

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**Author:** ![NemisizZ-DK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/b77776/32.png) [@NemisizZ-DK](https://battlefieldforum.co/u/NemisizZ-DK)\
**Post date:** [November 26, 2013, 9:05am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/16 "2013-11-26T09:05:00Z")

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[Mobile AA. (Active Radar Missiles)](https://battlefieldforum.co/t/mobile-aa-active-radar-missiles/164234)

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**Author:** ![Pan\_Kalich](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pan_kalich/32/103070_2.png) [@Pan\_Kalich](https://battlefieldforum.co/u/Pan_Kalich)\
**Post date:** [November 26, 2013, 9:11am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/17 "2013-11-26T09:11:00Z")

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> [@](#):
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> _NemisizZ-DK said:_  
> [Mobile AA. (Active Radar Missiles)](https://battlefieldforum.co/t/mobile-aa-active-radar-missiles/164234)

Dude, I am sorry, but your ideas of “balancing” would only make jets laugh back at MAA in futile attempts of shooting them down

And yes, it is overpowered against aircrafts … that is what it is there for. On the ground it is pretty weak.

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**Author:** ![pin9r](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/eb8c5e/32.png) [@pin9r](https://battlefieldforum.co/u/pin9r)\
**Post date:** [November 26, 2013, 9:13am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/18 "2013-11-26T09:13:00Z")

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just fix the aa in that way that it can control the air from a part of the map, not the comple map.  
reduce max distance/accuracy from the cannon, increase reload time of aa missiles, decrease max range of lock ong

@the guyy above me:  
aa on the ground pretty weak? lql, the 30mm is just a beast against inf. if you play with zunirockets, its even more powerfull and able to rape everything except of good tank drivers…

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**Author:** ![NemisizZ-DK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/b77776/32.png) [@NemisizZ-DK](https://battlefieldforum.co/u/NemisizZ-DK)\
**Post date:** [November 26, 2013, 9:13am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/19 "2013-11-26T09:13:00Z")

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> [@](#):
>
> _Pan\_Kalich said:_
> 
> > [@](#):
> >
> > _NemisizZ-DK said:_  
> > [Mobile AA. (Active Radar Missiles)](https://battlefieldforum.co/t/mobile-aa-active-radar-missiles/164234)
> 
> Dude, I am sorry, but your ideas of "balancing" would only make jets laugh back at MAA in futile attempts of shooting them down

Im just pointing out that there is plenty of post’s regarding the MAA being OP… ^^  
Never said my ideas regarding jets or for that matter other air vehicles was flawless… ^^

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**Author:** ![ThatDutchIdiot](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/76d3ee/32.png) [@ThatDutchIdiot](https://battlefieldforum.co/u/ThatDutchIdiot)\
**Post date:** [November 26, 2013, 9:18am UTC](https://battlefieldforum.co/t/mobile-aa-overpowered/159670/20 "2013-11-26T09:18:00Z")

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😮 AA is effective against AA and its weakness is the only thing taking him out?

Must be unbalanced..

Air \> Ground \> Anti-air \> Air \> Ground

Simple Rock-paper-scissors balancing, works fine.
