# My shot with air balance

**URL:** <https://battlefieldforum.co/t/my-shot-with-air-balance/164225>\
**Category:** General Discussion\
**Created:** [November 6, 2013, 3:53pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225 "2013-11-06T15:53:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![AcesTwo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ee59a6/32.png) [@AcesTwo](https://battlefieldforum.co/u/AcesTwo)\
**Post date:** [November 6, 2013, 3:53pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/1 "2013-11-06T15:53:00Z")

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ITT I’m going to discuss everything air related regarding my experience thus far. My biggest point is in the end. Prepare your anus.

**-Movement:** Make every stealth jet turn like the T-50. Keep the stealth jet’s speed the same, but reduce the attack one’s (same with the “turn sweet spot”). Pitching and banking should feel way more agile with the stealth jet.

**-Stealth jets should pack more punch** its default 20MM Gatling gun is like a kid throwing skittles in world’s worst food fight (it’s exactly how it feels, don’t lie)

**-Below Radar:** it needs to come back (to everything, including choppers)

**-Dodging missiles** : In BF3 you could take your shot of dodging by hiding your heat source from the missile (basically turning towards the missile/the MAA/whatever). I think it should come back

**-Reduce the counter-measure timer** It’s a nightmare already, in maps like Golmud pilots aren’t doing anything half the time they’re flying because the Mobile Gay-A™ will shoot them down.

**-How about gunner choosing his projectile?** From the default current one with the splash damage or one that can kill faster, but less/no splash damage-Most of you will say no but it’s still out there as an option

**-Zuni rockets** My problem with them is pretty simple: they’re shit. They do more damage, but the problem is that they fire in a rate (+the capacity is meh) that just makes the Hydra better since your chance of missing a shot is smaller and you deal more damage by that. Basically: Zuni’s damage per rocket should be around 130%-200% of the current one.

**-Chopper’s TOW feels bad** It feels laggy and not hitting in the correct spot. Actually once when I was using it, the lock-on HUD still showed up

**-Active Radar/missile hits in general** Ok so here’s how to fix the problem with these damn Active Radar missiles: Below Radar and hiding the heatsource.

**-Gyro should be removed as an unlock and implemented as default, the mobility hit is just too much** - missiles should _SLIGHTLY_ reduce your control, decrease your throttle/speed by _10% tops_ and _mainly inflict damage._

**-STINGERS:** Oh boy, here we go. Let’s just start with this:

 ![](https://battlefieldforum.co/uploads/default/original/3X/0/c/0cbe83508ef65c508011a72426f54ac604062eac.jpeg)

[[i.imgur.com](http://i.imgur.com)]  
Stingers are the _ **WORST** _ players in the game, the game should be taken away from them. What about DICE saying “the easier it is to hit, to less damage the weapon will do”? **Stingers should be nerfed to fucking hell**  
Air has enough shit targeting it already.

**Here’s my important part-jets feel like they don’t have their own role:**

The problem lays in the lack of complexity among the jets. They just feel like one’s doing all the shit and the other one’s harassing the other with skittles.  
**Designate the jets for each role, let’s start off with the attack jet:**  
-Covered the movement part already  
-Air radar should be an overlay over the normal map, to show it’s whole point is to attack red radioactive Twinkies _on ground_  
-TVs feel unstable, should be more accurate  
-JDAM: add to the interface a circle that will show the “deadly” radius, so you’ll know how to aim it well and don’t waste it.

**Stealth jets: a stealth jet which functions as a multi-purpose jet:**  
-It should be more agile, covered that already  
-How about changing the HUD to dogfight mode?  
-Lock on stealth jets should take more time, otherwise it’s a waste of the usage of the word stealth  
-Radar should be a “better radar” than attack jet’s: F-16’s FCR gives me a good idea: adding next to the target some sort of line/arrow/Dorito to help you realize if the enemy is going upwards or downwards. That way it should make dogfights more interesting and less 80’s songs like You Spin Me Round or Take on Me (I just can’t stop thinking of these songs while dogfighting)  
-When a stealth jet should appear on NON-stealth jets-radars: while using it’s afterburner or firepower (main cannon, heatseekers-guided missiles, targeting pod-yeah I’ll get to that in a minute). Otherwise, it should NOT appear on radars, hence the word stealth

**My main part is now:** give the stealth jets a third slot, a **targeting pod** _that also functions as a SOFLAM/PLD_. 2 upgrades for it: IRNV camera or zoom.  
-Why is it useful? Reconnaissance. You can spot targets on your left and right, making you a viable asset to your team. By locking on targets it encourages teamwork because people will pull out their Javelins instead of damn stingers.  
You enter it by pressing 3 (default) and you control it with your mouse, it’s a camera basically.  
It’s not hard to program, especially not for DICE, and it would change the roles a lot.

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**Author:** ![CampingRecon](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/94ad74/32.png) [@CampingRecon](https://battlefieldforum.co/u/CampingRecon)\
**Post date:** [November 6, 2013, 4:00pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/2 "2013-11-06T16:00:00Z")

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The laser should be on the fighter jets. Enough for uselessness.

Also, I don’t want gunner flares back tbh, they were impossible to heatseeker with anything pre-patch in bf3 with below radar (below radar is good)

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**Author:** ![DimDiDima](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/b77776/32.png) [@DimDiDima](https://battlefieldforum.co/u/DimDiDima)\
**Post date:** [November 6, 2013, 4:05pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/3 "2013-11-06T16:05:00Z")

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Below Radar is a must.

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**Author:** ![Buck\_Nkd](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/7ab992/32.png) [@Buck\_Nkd](https://battlefieldforum.co/u/Buck_Nkd)\
**Post date:** [November 6, 2013, 4:11pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/4 "2013-11-06T16:11:00Z")

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Wrong on all accounts…

Wussy fly boy who wants to go back to old BF2 days of air raping the ground.

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**Author:** ![DreamyWhiskey](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/65b543/32.png) [@DreamyWhiskey](https://battlefieldforum.co/u/DreamyWhiskey)\
**Post date:** [November 6, 2013, 4:12pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/5 "2013-11-06T16:12:00Z")

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I agree with every point you made, EXCEPT that gunners shouldn’t have flares.

Bring back below radar & reduce flare/ecm countdown to 15 seconds ffs.

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**Author:** ![AcesTwo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ee59a6/32.png) [@AcesTwo](https://battlefieldforum.co/u/AcesTwo)\
**Post date:** [November 6, 2013, 4:12pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/6 "2013-11-06T16:12:00Z")

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I guess my other thread: [Are stingers for sub-human beings?](https://battlefieldforum.co/t/are-stingers-for-sub-human-beings/159338) which was made sorely to provoke is more successful than a thread actually trying to fix stuff.  
Forgot how Forumfield works…

**@Buck_Nkd** You’re dead wrong. BF4’s aerial vehicles (mostly choppers) are flying tin cans with a “shoot me” sign on them.

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**Author:** ![Dec3ptor949](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/dfb087/32.png) [@Dec3ptor949](https://battlefieldforum.co/u/Dec3ptor949)\
**Post date:** [November 6, 2013, 4:16pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/7 "2013-11-06T16:16:00Z")

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Totally agree with everything you said about the stealth jets, the 20, 25 and 30mm cannons all need a damage buff. Also the stupid mobility hit crap needs to go.

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**Author:** ![AcesTwo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ee59a6/32.png) [@AcesTwo](https://battlefieldforum.co/u/AcesTwo)\
**Post date:** [November 6, 2013, 4:17pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/8 "2013-11-06T16:17:00Z")

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> [@](#):
>
> _Dec3ptor949 said:_  
> Totally agree with everything you said about the stealth jets, the 20, 25 and 30mm cannons all need a damage buff. Also the stupid mobility hit crap needs to go.

What about the targeting pod?

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**Author:** ![colonelabood](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/c4cdca/32.png) [@colonelabood](https://battlefieldforum.co/u/colonelabood)\
**Post date:** [November 6, 2013, 4:18pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/9 "2013-11-06T16:18:00Z")

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> [@](#):
>
> _DreamyWhiskey said:_  
> I agree with every point you made, EXCEPT that gunners shouldn’t have flares.
> 
> Bring back below radar & reduce flare/ecm countdown to 15 seconds ffs.

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**Author:** ![AcesTwo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ee59a6/32.png) [@AcesTwo](https://battlefieldforum.co/u/AcesTwo)\
**Post date:** [November 6, 2013, 4:22pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/10 "2013-11-06T16:22:00Z")

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#BelowRadar  
#TargetingPod

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**Author:** ![Dec3ptor949](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/dfb087/32.png) [@Dec3ptor949](https://battlefieldforum.co/u/Dec3ptor949)\
**Post date:** [November 6, 2013, 4:23pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/11 "2013-11-06T16:23:00Z")

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> [@](#):
>
> _AcesTwo said:_  
> What about the targeting pod?

Its an interesting idea that would definitely make us more useful than what we are now.

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**Author:** ![Zorac1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/f19dbf/32.png) [@Zorac1](https://battlefieldforum.co/u/Zorac1)\
**Post date:** [November 6, 2013, 4:26pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/12 "2013-11-06T16:26:00Z")

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Moving my idea to this more serious thread.

All lock-on weapons should give lock-on “glint” like long range scopes on snipers. Yes there is a threat indicator direction but at least give all advanced vehicles, Tanks LAVs, Choppers and jets some way to pinpoint the lock on. We need more information on the HUD these are vehicles with tons of tech yet some of the perks are so lame. Gyro in choppers is a must, basically forced to take it so you can at least try to limp away. Giving the pilot/drivers more information will let them decide if they can need flee or retaliate. I think this would balance things out with the current re-load on flares and stingers.

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**Author:** ![AcesTwo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ee59a6/32.png) [@AcesTwo](https://battlefieldforum.co/u/AcesTwo)\
**Post date:** [November 6, 2013, 4:32pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/13 "2013-11-06T16:32:00Z")

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> [@](#):
>
> _Zorac1 said:_  
> Moving my idea to this more serious thread.
> 
> All lock-on weapons should give lock-on "glint" like long range scopes on snipers. Yes there is a threat indicator direction but at least give all advanced vehicles, Tanks LAVs, Choppers and jets some way to pinpoint the lock on. We need more information on the HUD these are vehicles with tons of tech yet some of the perks are so lame. Gyro in choppers is a must, basically forced to take it so you can at least try to limp away. Giving the pilot/drivers more information will let them decide if they can need flee or retaliate. I think this would balance things out with the current re-load on flares and stingers.

Should stingers and lock on appear as some circle on the map? The circle means the lock-on’s coming from inside that circle. Radius should be decided by DICE

Also:

[![Video: Call of Duty: Ghosts Copy & Paste Modern Warfare 2 Ending](https://battlefieldforum.co/uploads/default/original/3X/b/5/b5bb915247ea5298df427fe8ff623cb7b1de2dc7.jpeg "Call of Duty: Ghosts Copy & Paste Modern Warfare 2 Ending") ](https://www.youtube.com/watch?v=5E82ZkHTiVU)

[[youtube.com](http://youtube.com)]

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**Author:** ![piklioto](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/3ec8ea/32.png) [@piklioto](https://battlefieldforum.co/u/piklioto)\
**Post date:** [November 6, 2013, 4:34pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/14 "2013-11-06T16:34:00Z")

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Stingers are for noob players?You are pathetic.Ye take them away and leave engis with grenades vs air.

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**Author:** ![CampingRecon](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/94ad74/32.png) [@CampingRecon](https://battlefieldforum.co/u/CampingRecon)\
**Post date:** [November 6, 2013, 4:35pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/15 "2013-11-06T16:35:00Z")

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> [@](#):
>
> _piklioto said:_  
> Stingers are for noob players?You are pathetic.Ye take them away and leave engis with grenades vs air.

SRAW.

Learn to skill

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**Author:** ![GoguJinn](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/b2d939/32.png) [@GoguJinn](https://battlefieldforum.co/u/GoguJinn)\
**Post date:** [November 6, 2013, 4:39pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/16 "2013-11-06T16:39:00Z")

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I agree on most points, most important is fixing stealth jet HUD and make cannon useful at least against air targets.  
The points about stealth jet shouldn’t appear on radar and attack jet should have map instead of air radar are also very valid.  
About the laser thing - I disagree. It could be nice if they added 2-seater jets in some DLC and then WSO could have the laser designator and TV missile.

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**Author:** ![rtmoose](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/eb8c5e/32.png) [@rtmoose](https://battlefieldforum.co/u/rtmoose)\
**Post date:** [November 6, 2013, 4:41pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/17 "2013-11-06T16:41:00Z")

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> [@](#):
>
> _DreamyWhiskey said:_  
> I agree with every point you made, EXCEPT that gunners shouldn’t have flares.
> 
> Bring back below radar & reduce flare/ecm countdown to 15 seconds ffs.

agreed

- 

increase warning tone from active radar missiles, and reduce physics effects from missile hits… otherwise we are forced to use gyro stabilizer, which removes the option of any other perk in that slot..

gyro stabilizer is the new ir smoke/air radar

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**Author:** ![piklioto](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/3ec8ea/32.png) [@piklioto](https://battlefieldforum.co/u/piklioto)\
**Post date:** [November 6, 2013, 4:48pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/18 "2013-11-06T16:48:00Z")

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> [@](#):
>
> _CampingRecon said:_
> 
> > [@](#):
> >
> > _piklioto said:_  
> > Stingers are for noob players?You are pathetic.Ye take them away and leave engis with grenades vs air.
> 
> SRAW.
> 
> Learn to skill

You are saying it like chopper is really hard to fly.I dont get air whores,they all complain they get shot easily.I understand if chopper was hard to control but it isnt.

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**Author:** ![TheNixNick](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/ee59a6/32.png) [@TheNixNick](https://battlefieldforum.co/u/TheNixNick)\
**Post date:** [November 6, 2013, 4:57pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/19 "2013-11-06T16:57:00Z")

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100%  
Nothing else to add, you pretty much got it all covered.  
Hopefully DICE will listen to this.

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**Author:** ![rtmoose](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/eb8c5e/32.png) [@rtmoose](https://battlefieldforum.co/u/rtmoose)\
**Post date:** [November 6, 2013, 4:59pm UTC](https://battlefieldforum.co/t/my-shot-with-air-balance/164225/20 "2013-11-06T16:59:00Z")

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> [@](#):
>
> _piklioto said:_
> 
> > [@](#):
> >
> > _CampingRecon said:_
> > 
> > > [@](#):
> > >
> > > _piklioto said:_  
> > > Stingers are for noob players?You are pathetic.Ye take them away and leave engis with grenades vs air.
> > 
> > SRAW.
> > 
> > Learn to skill
> 
> You are saying it like chopper is really hard to fly.I dont get air whores,they all complain they get shot easily.I understand if chopper was hard to control but it isnt.

says the guy who has never played bf4

and has 80 kills in helos in bf3

why would you even comment except to troll??
