# Narvik and Fjell needs to go Night time.

**URL:** <https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186>\
**Category:** General Discussion\
**Created:** [August 12, 2019, 9:02am UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186 "2019-08-12T09:02:00Z")\
**Posts on this page:** 13\
**Page:** 2

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**Author:** ![GRAW2ROBZ](https://battlefieldforum.co/user_avatar/battlefieldforum.co/graw2robz/32/102113_2.png) [@GRAW2ROBZ](https://battlefieldforum.co/u/GRAW2ROBZ)\
**Post date:** [August 13, 2019, 2:28pm UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/21 "2019-08-13T14:28:00Z")

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> [@ProAssassin2003](#):
>
> > [@GRAW2ROBZ](#):
> >
> > Visibility isn’t a issue. Its just large maps and a bunch of stuff peppered all over the map to hide in and 32 players shooting at you. Also prone doesn’t help. There was no prone for Bad Company 2. Just crouch.
> 
> I have a thread about the Removal of prone and how much it would boost the gameplay of BFV. It was rather unpopular opinion but I predicted it would be with the amount of Camping Spammers there is in Battlefield community now.
> 
> On the other hand people loved Bad Company 2 and praises it yet there was zero Prone in that game. Lol

Also I believe it was 12vs12 for consoles.

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**Author:** ![zombifiedstalker](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/df788c/32.png) [@zombifiedstalker](https://battlefieldforum.co/u/zombifiedstalker)\
**Post date:** [August 14, 2019, 6:20am UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/22 "2019-08-14T06:20:00Z")

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> [@Trokey66](#):
>
> > [@zombifiedstalker](#):
> >
> > > [@y\_j\_es\_i](#):
> > >
> > > > [@llPhantom\_Limbll](#):
> > > >
> > > > With all visibility issues this game has, I’m not so sure night maps will be fun to play…
> > > 
> > > Night time Narvik in GO works pretty well
> > 
> > Out of curiosity, is it night like Zavod or, more twilight like nivelle/prise de manure?
> 
> If they could re capture the atmosphere of BF3’s Nelson Bay, both Fjell and Narvik would improve dramatically.

I’ve never played that map but, I do remember that Zavod Graveyard had an eeriness that was lacking in BF1 night maps.  
I also remember the irony that Zavod was better fun when played without the irnv and thermals. 😄

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**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [August 14, 2019, 7:14am UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/23 "2019-08-14T07:14:00Z")

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> [@zombifiedstalker](#):
>
> > [@Trokey66](#):
> >
> > > [@zombifiedstalker](#):
> > >
> > > > [@y\_j\_es\_i](#):
> > > >
> > > > > [@llPhantom\_Limbll](#):
> > > > >
> > > > > With all visibility issues this game has, I’m not so sure night maps will be fun to play…
> > > > 
> > > > Night time Narvik in GO works pretty well
> > > 
> > > Out of curiosity, is it night like Zavod or, more twilight like nivelle/prise de manure?
> > 
> > If they could re capture the atmosphere of BF3’s Nelson Bay, both Fjell and Narvik would improve dramatically.
> 
> I’ve never played that map but, I do remember that Zavod Graveyard had an eeriness that was lacking in BF1 night maps.  
> I also remember the irony that Zavod was better fun when played without the irnv and thermals. 😄

Those sights made that map pointless!

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**Author:** ![leeroynorth](https://battlefieldforum.co/user_avatar/battlefieldforum.co/leeroynorth/32/102619_2.png) [@leeroynorth](https://battlefieldforum.co/u/leeroynorth)\
**Post date:** [August 14, 2019, 9:25am UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/24 "2019-08-14T09:25:00Z")

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> [@Trokey66](#):
>
> > [@zombifiedstalker](#):
> >
> > > [@y\_j\_es\_i](#):
> > >
> > > > [@llPhantom\_Limbll](#):
> > > >
> > > > With all visibility issues this game has, I’m not so sure night maps will be fun to play…
> > > 
> > > Night time Narvik in GO works pretty well
> > 
> > Out of curiosity, is it night like Zavod or, more twilight like nivelle/prise de manure?
> 
> If they could re capture the atmosphere of BF3’s Nelson Bay, both Fjell and Narvik would improve dramatically.

Nelson’s bay was bc2. Great map and great game. Arr nostalgia

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<div class="post-metadata">

**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [August 14, 2019, 9:59am UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/25 "2019-08-14T09:59:00Z")

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> [@leeroynorth](#):
>
> > [@Trokey66](#):
> >
> > > [@zombifiedstalker](#):
> > >
> > > > [@y\_j\_es\_i](#):
> > > >
> > > > > [@llPhantom\_Limbll](#):
> > > > >
> > > > > With all visibility issues this game has, I’m not so sure night maps will be fun to play…
> > > > 
> > > > Night time Narvik in GO works pretty well
> > > 
> > > Out of curiosity, is it night like Zavod or, more twilight like nivelle/prise de manure?
> > 
> > If they could re capture the atmosphere of BF3’s Nelson Bay, both Fjell and Narvik would improve dramatically.
> 
> Nelson’s bay was bc2. Great map and great game. Arr nostalgia

Yes, my mistake you’re right.

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [August 15, 2019, 12:40am UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/26 "2019-08-15T00:40:00Z")

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Navik town area at night no thanks, there are already to many dark spots, GO is only the first stage around the AA. It is meant to indicate a dawn raid.

Fjell not sure it seems a darker map would give camping a better position to hide amongst dark rocks.

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**Author:** ![AngrySquid270](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/a6a055/32.png) [@AngrySquid270](https://battlefieldforum.co/u/AngrySquid270)\
**Post date:** [August 15, 2019, 5:34am UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/27 "2019-08-15T05:34:00Z")

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I can only see night maps making the visibility situation worse. No thanks.

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**Author:** ![llPhantom\_Limbll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/llphantom_limbll/32/102656_2.png) [@llPhantom\_Limbll](https://battlefieldforum.co/u/llPhantom_Limbll)\
**Post date:** [August 15, 2019, 5:47am UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/28 "2019-08-15T05:47:00Z")

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> [@y\_j\_es\_i](#):
>
> > [@llPhantom\_Limbll](#):
> >
> > [»]  
> > With all visibility issues this game has, I’m not so sure night maps will be fun to play…
> 
> Night time Narvik in GO works pretty well

Because that part of the map is very open and snow is all around. Now imagine playing it around C and D flags during the night time. A camper’s paradize will it be.

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**Author:** ![VincentNZ](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/ce7236/32.png) [@VincentNZ](https://battlefieldforum.co/u/VincentNZ)\
**Post date:** [August 15, 2019, 8:10am UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/29 "2019-08-15T08:10:00Z")

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Well, it was actually planned that maps change over the course of the game’s dev cycle. Or the quote was “everchanging battlefields”. I always took that the maps would change slightly or heavily over the course of the timeline. That whole thing was scrapped it seems.

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**Author:** ![LOLGotYerTags](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lolgotyertags/32/101041_2.png) [@LOLGotYerTags](https://battlefieldforum.co/u/LOLGotYerTags)\
**Post date:** [August 15, 2019, 8:12am UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/30 "2019-08-15T08:12:00Z")

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> [@oudx02](#):
>
> They want to kill this game and because of that nothing will change

Until EA or DICE state this to be the case, This is not true.

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<div class="post-metadata">

**Author:** ![zombifiedstalker](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/z/df788c/32.png) [@zombifiedstalker](https://battlefieldforum.co/u/zombifiedstalker)\
**Post date:** [August 15, 2019, 9:31am UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/31 "2019-08-15T09:31:00Z")

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> [@Trokey66](#):
>
> > [@zombifiedstalker](#):
> >
> > > [@Trokey66](#):
> > >
> > > > [@zombifiedstalker](#):
> > > >
> > > > > [@y\_j\_es\_i](#):
> > > > >
> > > > > > [@llPhantom\_Limbll](#):
> > > > > >
> > > > > > With all visibility issues this game has, I’m not so sure night maps will be fun to play…
> > > > > 
> > > > > Night time Narvik in GO works pretty well
> > > > 
> > > > Out of curiosity, is it night like Zavod or, more twilight like nivelle/prise de manure?
> > > 
> > > If they could re capture the atmosphere of BF3’s Nelson Bay, both Fjell and Narvik would improve dramatically.
> > 
> > I’ve never played that map but, I do remember that Zavod Graveyard had an eeriness that was lacking in BF1 night maps.  
> > I also remember the irony that Zavod was better fun when played without the irnv and thermals. 😄
> 
> Those sights made that map pointless!

I know. But after a while, I think players figured out that there was more sport to be had without them.  
I had quite a few rounds where it seemed to be mostly guys running regular sights, and it was great fun. Sure, there were always still a few killjoys on the sides with their thermal dmrs, but they were mostly the exceptions.  
That’s why I was looking forward to night maps in BF1, no nightvision! But alas, the maps seemed more like twilight than night, to me anyway. Oh well…

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**Author:** ![disposalist](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@disposalist](https://battlefieldforum.co/u/disposalist)\
**Post date:** [August 15, 2019, 11:06am UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/32 "2019-08-15T11:06:00Z")

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> [@AngrySquid270](#):
>
> I can only see night maps making the visibility situation worse. No thanks.

Lol I can only imagine how wonderful the visibility would be improved. Still, it would look great for cinematic video clips… Just be even more terrible to play the actual game.

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**Author:** ![Major\_Pungspark](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/6bbea6/32.png) [@Major\_Pungspark](https://battlefieldforum.co/u/Major_Pungspark)\
**Post date:** [August 15, 2019, 1:24pm UTC](https://battlefieldforum.co/t/narvik-and-fjell-needs-to-go-night-time/107186/33 "2019-08-15T13:24:00Z")

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I read it first like Fjell got to go…totally agree about that..

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