# Nerf AP-Mines

**URL:** <https://battlefieldforum.co/t/nerf-ap-mines/106876>\
**Category:** General Discussion\
**Created:** [April 18, 2019, 8:16am UTC](https://battlefieldforum.co/t/nerf-ap-mines/106876 "2019-04-18T08:16:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [April 19, 2019, 4:21am UTC](https://battlefieldforum.co/t/nerf-ap-mines/106876/21 "2019-04-19T04:21:00Z")

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> [@DingoKillr](#):
>
> This is what I hate about this game, that to much effort is put into 1 play style.  
> Which has lead to 1 class over every other and that being Assault.
> 
> MMG needs to be bipod so as a defender should that not have effective defense explosive?  
> Medics only have smoke great for offensive but what do they have for defense?  
> Recon has no defense?
> 
> Oh wait they do have the atrocious personal mines that needs 2 to kill, only carry 2 but you can only place 3 such great thinking.  
> This is while Assault gets 3 dynamite which only needs 1 to kill so much for making a sandbox for all.

Everything that is not assault and tries to play with its own ideal playstyle is apparently a heretic that needs to always be nerfed/be inferior to assault.

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