# Nerf Mosquito FB MKVI and Nerf Ju-88 C

**URL:** <https://battlefieldforum.co/t/nerf-mosquito-fb-mkvi-and-nerf-ju-88-c/106747>\
**Category:** General Discussion\
**Created:** [March 15, 2019, 5:48am UTC](https://battlefieldforum.co/t/nerf-mosquito-fb-mkvi-and-nerf-ju-88-c/106747 "2019-03-15T05:48:00Z")\
**Posts on this page:** 1\
**Page:** 4

<div class="post-metadata">

**Author:** ![Hawxxeye](https://battlefieldforum.co/user_avatar/battlefieldforum.co/hawxxeye/32/101036_2.png) [@Hawxxeye](https://battlefieldforum.co/u/Hawxxeye)\
**Post date:** [May 2, 2019, 10:21am UTC](https://battlefieldforum.co/t/nerf-mosquito-fb-mkvi-and-nerf-ju-88-c/106747/61 "2019-05-02T10:21:00Z")

</div>

> [@hici2033](#):
>
> > [@PackersDK](#):
> >
> > It’s been one of my pet peeves since BF1; Dices apparent inability to realize that what might work fine in one gamemode can be gamebreaking in another.
> > 
> > I’m not really a fan of CQ, so I’ve been playing Ops in BF1 and Breakthrough in BFV. These are gamemodes with 1 or 2 flag sectors. The 4000 lbs Mosquito bomb is _an absolute joke_ in these modes! How Dice can’t foresee something like this is beyond me.
> > 
> > It’s a certain 3-5 kills per bomb dropped, only slightly less than the JB2 bomb.
> > 
> > This reminds me of the idiocy that was the heavy bomber in BF1. Yes, there were counters, it could be shot down. But even if the pilot only managed 1 or 2 attacks he could do very, very well (and probably have fun) just respawning in the plane and go to town repeatedly.
> 
> here is your nerf:
> 
> [https://www.reddit.com/r/BattlefieldV/comments/biz0qo/4000lb\_bomb\_stopped\_by\_my\_balls\_of\_steel/](https://www.reddit.com/r/BattlefieldV/comments/biz0qo/4000lb_bomb_stopped_by_my_balls_of_steel/)
> 
> happy now? Now there is 0% chance of killing infantry with the 4000lb bomb. Dice could’ve just removed it completely at this point

Wtf, I knew it was bad, but this is incredible

[Previous page](https://battlefieldforum.co/t/nerf-mosquito-fb-mkvi-and-nerf-ju-88-c/106747.md?page=3)
