I understand the OP’s complaint to some extent although I never fly. There were considerable nerfs, but changes were also sorely needed.
Removing the ability to bomb the spawn at match start is the absolute best change - thank God they removed that.
But while you’re complaining about the nerfs, please remember that the counters to planes are not plentiful on the maps, and they limited the ability of small arms to damage planes.
pre-patch i could do almost 300+ on grand ops
now its about 100-150
As u can see on BFV tracker i have 18k kills with ju88 and my goal is to get 100k with it (could do about 2500+ kills every day) but now i gonna just do about 1k i guess even less sometimes
If you can’t counter a bomber its your own fault for not having a single upgraded spitfire in a group of 32 people. Planes were fine now it feels like AA hits bombers harder than it does fighters. Game just feels backwards illogical and broken. Considering a refund.
Sorry for the wrong name:-) it was not pretty for us to be slaugtered like that, moreover when on last map Arras there were two ju88 and we got bombed every 10secs. Good to see that good pilots stil can do “good” scores so flying is hardly death as some claim here
Its okay for infantry to go 60-5, and get massive points from revives and ammo, but if you drop bombs from planes, or rockets, or play a tank really well with a group of people the first reaction is
NERF into the ground. I wish one of these days Dice developers would grow a pair and just tell people to shut up and deal with it.
Now you basically spin in circles as a plane dodging AA being shot from other side of the map.
Also the buff to panzerfaust, and this continued stupid of players running up to your tank and mines instant detonate needs to go, put it on a 15 second timer.. I MEAN WE WANT BALANCE RIGHT?
No it was overkill, AA especially mobile AA was strong enough, the PROBLEM was people were complaining it was weak, when they were using RANK 0 AA
Bombers needed a nerf (the 32 bombs was a bug) and a slight increase from stationary AA, but it also needs a major range reduction so it can be attacked by ground units(of course this was ignored) and now you can sit in an uncap at an ammo dump as AA and shoot for days with no threat.
the changes need to be reverted or make the cooldown timers on bombs/rockets the same as in bf1 planes.
Do you have Job or are you on tax payers welfare pay just to sit at home playing games. I have always wondered how these top players in the stats have time to play so many hours and get so many kills in the limited time we have in the day..
What do u mean without any counter ?
I can kill any ju88 pilot with my spitfire,its not my fault that ppl dont know how to deal with ju88 lol
So far i do have fun on this,we will see will it get boring later idk myb it will who knows
Even if that’s true then it is well deserved as it’s 32 other players against him (not talking about hillhumping sniper though
But in plane it was one player in fighter against one in bomber who could be switching seats and shred any “less then average” fighter pilot and then continue with farming infantry with 3d reticle => no aim needed
Yeah but BF3/4 at least required decent skills, since BF1 planes are dumbed down to zero effort. Somehow SICE wants to make vehicles accessible to everyone while at the same time punishing good pilots with nerfs and insane AA buffs. All over ballance is extremely broken atm. And if it weren’t for Operations and Fjell, a small buff to bombers would have been enough. But buffs are often due to a problem in one particular mode or map and thats just not working with other modes and maps.
Maybe DICE should consider splitting the ballance for modes. For example in vehicle modes taking the AR from assault and giving it to medics wouldn’t be a big problem, while it would cause issues in TDM or DOM. The same goes with planes in CQ and GO. Ballancing everything for one mode is already difficult enough, but doing it across all modes and maps is just impossible and I think DICE knows that but doesn’t have the personal to do it differently.
Yeah but BF3/4 at least required decent skills and thats much more than what I can say about BF1/5.
The problem with ballancing is that you can’t ballance across all modes and maps. Yes bombers were extremely op in operations but by far not that op in CQ, but they got nerfed due to ops and fjell. Another example… AR to medics wont be an issue in modes with vehicles while it would be a big problem in any infantry only gamemode. I guess splitting ballance for gamemodes would make it much easier and I think DICE knows that. But since they don’t have the manpower for the additional workload this wont happen… sad