Nerfed the Bomber to Death and Airplanes in General. You Crossed the Line

I was about to write something like this, but since this has already been done, and I congratulate you on the post, I will just add that this is terrible what DICE is doing! I prefer more fighter but I like to be and in the bomber it was really fun. Multikills that feeling was fantastic, man was funny. It did not bother me when the bomber killed me many times in a row, and that’s just the end of the game that should entertain us. But not for some of the players, this is sickeningly disturbing and they immediately started crying against the aircraft. The players who are lazy to learn to fly or are basically anti-talent for drilling have made such a pressure on the net to DICE that these as soon as a good mom are tempting to fill their teeth. What about the rest? DICE? There are many of us who loved such planes. You yourself have a very bad policy and drive the players away from you. Terrible! Totally destroyed air gameplay. No more fun. And did you reinforce some of the guns to crash planes? OMG WTF. Not to talk about AA, LOL. Which range has AA, I would cry with laughter. DICE DICE :))) “Good” you started with this game and still gave us a half-product. And about cheaters that we’re not talking about it is a huge problem, there’s no end here. I’m disappointed that I bought this game.

" I cannot go 107 - 3, YOU’VE CROSSED THE LINE " haha

Operation has always been the playground for pilot stat padding. They know they can’t get any way near the same in CQ. Some don’t want the challange but only the stats.

I don’t understand why planes can go to enemy station to repair and get ammos. It should be locked by side.
For example, when i play a german fighter and go repair and get full ammos in English base i can’t stop laughing. Because at this time i’m just in the enemy plane spawn…

useless bomber, impossible to aim, wait for reload too long, why? Stupid idea of a stupid person? Just make AA more powerful and leave everything as it was, this is a game and if someone wants to use AA, he will use it. No pleasure flying a bomber, everything is twisted and not right.

Bravo. Bravo!!!
P.S.
Now let’s wait for haters to keep hating. Haha. The anti-air gamers.

Wait. I agree with you. I have forgotten to add “than before” (and already a lot of players complain this). But >>>IMHO<<< they need another nerf.


…

Really, because it happens a lot, and most are support/assault players.

How to play Battlefield 2

run at someone, dive and shoot… ya skill…

First, the bombers were seriously OP, a couple of good pilots on one side and the game was effectively over for the other team, it was imbalanced. But DICE has a history of over-reacting to things like this, so we shouldn’t be surprised that they went overboard.

Second, if you can’t make your point without resorting to childish insults then you leave the rest of us with the impression that you didn’t have a good point to start with. You would have been better off to have left that part out.

Alright. It seems like a lot of people here seem to think that every person who takes a plane does 100+ kills after patch and even 300+ pre-patch. And even though I have no reason to not believe them.
It’s not my case nor is the case of many other players. My wife and many of my friends play and God bless her soul, she is a an outstanding assault (in my book) but she can’t fly even if her life depended on it, and the latter also goes for all my friends. Never being able to enjoy the experience of flying in matches, and now even less because as soon as she gets airborne she gets shred to pieces by AA tanks and stationary across the map.
Like I said before, even before patch my best score was around, 60- 5 / 60-7 something around that.
Just to be more specific, I haven’t played grand operations in BFV. 98% of my matches are on Conquest.
And my platform is Xbox One X. Not PC, nor Playstation. And I mentioned the last because I’ve also read something about 8x zooms or something of the sort. Which as far as I know this zoom is only possible on PC. Not on consoles.
So say what you may. Airplanes are not balance.
YES they needed to be nerf. But they nerfed them one step too much.
I can agree to almost all of the nerfing with the exception of the cooldown and the fact that AA is capable to hit you all the way across the map. The range is off.

Planes :weary_face: this thread is not about infantry

Only the Ju88 had t9 be nerfed. Blenheim was already weak

I wanted to point out that the nerf of LMG damage to planes also nerfed the rear guns, at least the basic lmg ones.
So I had this terrible fighter stalling almost next to my plane and I was unloading at him with the rear gun and in spite of hitting him all the shots up to overheating while he was 5 meters away from me that was not enough damage to even get him on critical health (in flames).
.
I do not know if it will be different with the hmg upgrade but if it is then it is bad cause only the german bombers get hmg upgrades

Are you sure? I never use the tail guns, so I don’t know how it feels using them. I have plenty of experience on the receiving end though. And on that end they don’t feel one bit less powerful than before. The only difference I gladly noticed is that I don’t get instant part disables when shot at by a tail gunner anymore.

I can’t see any diffrence before/after patch.
The Belheim is quit weak but the 360 compensate for this.
The JU88 is powefull but with limited view.
The Stuka have a upgrade MG that destroy spitfire in 3-4 seconds but also with limited view.

They do slight tweaks, but only to guns that are “op” but still remain OP.

Remember if an infantry players goes 60/10 its cool.

But 3 people in a plane, or tank crew working together its OP and gets completely gutted.

Yes the JU-88 needed adjustments, the bug 32 bomb payload, the spawn bombing at start of round, but what they did was over kill.

Let’s not forget AA(mobile) was actually fine, the people who complained were those who didn’t bother to level it.

So now we got buffed AA that can shoot across the map not only destroy planes, but severely damage tanks, and cause a ridiculous rocking that makes it annoying to fire back, while safely sitting in their uncaps, or near it to be immune from any infantry/armored response.

If it was up to me for balancing planes.

AA 20% range reudction, mobile/stationary vs planes.
Stationary AA increased damage vs bombers(planes it was fine)

Bombers reload - to maximize payload pilots must make multiple passes through ammo dumps 4 passes = 16 bombs

Fighters - Spitfire/Bf-109 - 2x passes for Air to Ground rockets

This will at least give fighters a chance to go back on the attack, instead of doing circles in your uncap waiting for 40 seconds or w/e it is for rockets, bombs to come back

I’m totally open to a bomber nerf. Now those playesr can’t bomb the spawn and stay in the air the entire game

Edited for language. - EA_Cian

  1. Should work, maybe even 30 % decrease
  2. Stationary AA damage is to high now, looks like the doubled the damage. It should be decreased by half of what they buffed it.
  3. Slighty decrease reload time for bombs, 2nd pass through resupply should cut the time in half.