No they weren’t. They were an issue on certain maps and in operations. Fix spawn bombing, the payload bug and remove bomber from Fjell and operations. Maybe also disable the 3rd person bombing sight. That would be more than enough and would make it harder to get kills with bombers. But instead DICE insists on keeping them in these modes/maps. And since they’re still an issue in ops I think they will have to nerf bombers again. Though they aren’t a real problem in CQ.
Agree but I still would like to see the same physics/ maneuverability from BF1/3/4 and remove of the damage model. Fine that DICE can make a broken wing and smoke comming out of the engine. But it interferce with the fun of dogfighting and has nothing to do with skills but only random bullets. Go back to full fly options until disabled.
Emergency repair is just stupied.
For something that’s so “useless” in the game, I sure get killed by these a lot when I’m on the ground. So basically you’re mad because you can’t go 100-0 anymore right?
Reload takes forever and only starts counting AFTER you fly through a resupply station… what if u are forced to do evasive maneuvers and miss it? = longer reload time in total
I agree on this point, yet game after game DICE can’t seem to figure out that when a vehicle can sit in spawn and shoot halfway across the map that is a bad thing. That could be an AA or it could be a tank, but it should not be possible for vehicles to have a line of sight out of their spawn where they cannot be reached by opposing players. Terrain or buildings could be used to obstruct the line of sight until the vehicles have left their spawn. There are some fixed AA guns on Fjell 652 which have been located where terrain keeps them from being able to shoot over a large area–the same technique could and should be used to obstruct fire from vehicles camping in their uncap.
I just saw Alan Kertz comment on a video by Niccaman saying “Adjustments are coming, planes gonna get better again!”
So perhaps there is hope that the air game is getting some much needed dev love?
Dont know about that… Yes, Planes are easy to use if you are played lot of old Battlefields. Yes, its easier to go those 100-2 rounds if you are good with planes (still needs that enemy team is full of idiots that dont even try to take you down or they just are so bad that they just cant do it)
Still 99% of players cant help their own team with planes at all, maybe they can go once in a month that 10 and 1 round without almost any points and then they come here to cry how OP planes are because even they can do that. (Those rounds are waste of vehicles, both tanks and planes) They can use fighters only as a taxi and if they can handle it little more they use fighters as a ramming machine…
All remember how good fighters was at the best days in BF1? Its was easy to go those huge rounds… Still about a year after launch, good pilot needed to play only about 5-10 round with a new account that he was in top 2% at the stat trakker.
New players and those only infantry players that try to fly problems start after that they are so good, that the enemy team actually get angry of them and they start camp AA-guns, after that learning curve goes so high that most of them just quit using planes anymore.
I see lot of those pilots that are so bad with planes that its better to let them fly that any good pilot at the enemy team dont get that plane. If he get 20 kills at the round even own ground forces dont care about him. Still most of the players are those who cant get even that 20 kills in a round, even that planes are easier to fly in past 2 games than
never before.
So soldiers should also not be able to regenerate health without going to a field hospital in their base? And tanks need to go to a garage in the base to repair?
And once a soldier dies he should have to wait 5 minutes to respawn? And so should tanks?
.
Or why should planes be treated so differently in your opinion?
Soldiers only already regenerate a limited amount of health and require bandages.
Yes tanks should be the same and only be able to emergency repair a full repair should require a support player actively healing it or going back to base.
Important assets such as tanks and Planes should both have lengthy timers to respawn because they should be powerful costly assets.
Taking one out should be a super important thing that gives one team a big of an edge allowing it to reclaim flags or seize an objective.
Currently they just spawn instantly lowering their value.
With those things incorporated and only then should planes be made powerful , same with tanks they should be extremely important assets to not only protect but also kill.
Yeah, but with bandages they regenerate to 100% and they can be supplied with bandages on the go. Planes also can’t repair to 100% once they are hit. Some damage is permanent until they do go back to base. So this should be fine, right?
Planes have a respawn timer of approximately 90 seconds (depending on the catch-up mechanic) which is enough. A soldier can spawn after 10 seconds. And taking one out is comparatively easy already and does give the team an edge. Take out an enemy fighter and you give your pilots time to achieve air superiority because they now outnumber the enemy.
If you make people wait for five minutes for a plane, you basically remove planes from the game…
Like i said in other threads: The problem are two different systems in one game.
Vehicles suffer from Subsystems that can be damaged at the first hit. But Infantry dont. You can shot that assault in the Leg and he can still run and bunnyhop towards you like a Captain America Supersoldier.
Supply stations are available to Soldiers at EVERY Flag and they can get ammo from dead Enemies. A Tank has to drive to supply stations that are sometimes based in really stupid spots. Just look at twsited Steel and the A/C and F line.