# NetCode is worse than we thought bugs everywhere

**URL:** <https://battlefieldforum.co/t/netcode-is-worse-than-we-thought-bugs-everywhere/105993>\
**Category:** General Discussion\
**Created:** [November 25, 2018, 10:00am UTC](https://battlefieldforum.co/t/netcode-is-worse-than-we-thought-bugs-everywhere/105993 "2018-11-25T10:00:00Z")\
**Posts on this page:** 10\
**Page:** 1

<div class="post-metadata">

**Author:** ![CptDuffy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/ed655f/32.png) [@CptDuffy](https://battlefieldforum.co/u/CptDuffy)\
**Post date:** [November 25, 2018, 10:00am UTC](https://battlefieldforum.co/t/netcode-is-worse-than-we-thought-bugs-everywhere/105993/1 "2018-11-25T10:00:00Z")

</div>

The NetCode is bad. The TTD is an absolute joke I’ve been dropped in one shot by STG’s and MLE’s on numerous occasions literally no time to react on one shot kills. On the other side of the fence over a medium distance last night (and it’s happened so many times) I headshotted a soldier twice with the Gweher 1.5 and didn’t get the kill wtf?!? My K/D is shocking I’m making the kills but it’s not registering them. Why is it taking 5 to 6 shot with semis even with a head shot to get the kill ?!?!?  
I’ve fallen through the map now 3 times!! Don’t even bother getting on top of a tank because 9/10 times you won’t be able to aim on target because of the turret being skewed and when you get out the bug carries to your primary the only fix is death (that’s if you don’t get shot in the turret in 2 seconds). The absolute worst is the old DICE bug of getting stuck on small lumps you should be able to smoothly walk over and walls you should be able to jump over but can’t and then boom 💥 dead 💀 shot whilst just trying to move, there is even one spot in Twisted Steel where I caught fire in between to trucks where there was no fire for miles.

I’ve captured some of these bugs if you want to check them out it’s on my Xbox profile. They’re 5 min captures so fast forward to the end for bug captures.

DICE come on. This game has serious potential and it’s not like you didn’t know these bugs where there. Instead of releasing fully guys you need to take a page out of PUBG’s book etc don’t charge for a full game when it’s not finished ir fixed. Sort it out!!

---

<div class="post-metadata">

**Author:** ![SeductiveLover](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/ee7513/32.png) [@SeductiveLover](https://battlefieldforum.co/u/SeductiveLover)\
**Post date:** [November 25, 2018, 11:35am UTC](https://battlefieldforum.co/t/netcode-is-worse-than-we-thought-bugs-everywhere/105993/2 "2018-11-25T11:35:00Z")

</div>

i have the same problem. My K/D was 3,5 now its down to 2 since all of the sudden the netcode got rekt… Takes around 14 shots with the STG for me to drop someone… GG…

I have played Early Access games that felt more finished than this

---

<div class="post-metadata">

**Author:** ![DutchMaj-General](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/df705f/32.png) [@DutchMaj-General](https://battlefieldforum.co/u/DutchMaj-General)\
**Post date:** [November 25, 2018, 1:21pm UTC](https://battlefieldforum.co/t/netcode-is-worse-than-we-thought-bugs-everywhere/105993/3 "2018-11-25T13:21:00Z")

</div>

Netcode is getting killed while your behind a object, nothing to do about the things you just wrote.

---

<div class="post-metadata">

**Author:** ![TyroneLoyd](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tyroneloyd/32/103927_2.png) [@TyroneLoyd](https://battlefieldforum.co/u/TyroneLoyd)\
**Post date:** [November 25, 2018, 1:36pm UTC](https://battlefieldforum.co/t/netcode-is-worse-than-we-thought-bugs-everywhere/105993/4 "2018-11-25T13:36:00Z")

</div>

Single frame death are extremely annoying. There’s a change coming but i feel like this might be engine based or something we may have to live with with the current ttk.

---

<div class="post-metadata">

**Author:** ![TyroneLoyd](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tyroneloyd/32/103927_2.png) [@TyroneLoyd](https://battlefieldforum.co/u/TyroneLoyd)\
**Post date:** [November 25, 2018, 1:44pm UTC](https://battlefieldforum.co/t/netcode-is-worse-than-we-thought-bugs-everywhere/105993/5 "2018-11-25T13:44:00Z")

</div>

> [@DutchMaj-General](#):
>
> Netcode is getting killed while your behind a object, nothing to do about the things you just wrote.

[https://twitter.com/tiggr\_/status/1064982245105156096](https://twitter.com/tiggr_/status/1064982245105156096)

it is a netcode issue

---

<div class="post-metadata">

**Author:** ![CptDuffy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/ed655f/32.png) [@CptDuffy](https://battlefieldforum.co/u/CptDuffy)\
**Post date:** [November 25, 2018, 5:14pm UTC](https://battlefieldforum.co/t/netcode-is-worse-than-we-thought-bugs-everywhere/105993/6 "2018-11-25T17:14:00Z")

</div>

> [@DutchMaj-General](#):
>
> Netcode is getting killed while your behind a object, nothing to do about the things you just wrote.

Cool story bro but not true

---

<div class="post-metadata">

**Author:** ![parkingbrake](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/ee7513/32.png) [@parkingbrake](https://battlefieldforum.co/u/parkingbrake)\
**Post date:** [November 25, 2018, 6:41pm UTC](https://battlefieldforum.co/t/netcode-is-worse-than-we-thought-bugs-everywhere/105993/7 "2018-11-25T18:41:00Z")

</div>

> [@CptDuffy](#):
>
> > [@DutchMaj-General](#):
> >
> > Netcode is getting killed while your behind a object, nothing to do about the things you just wrote.
> 
> Cool story bro but not true

He isn’t completely wrong, some of the things the OP mentioned don’t qualify as netcode issues.

---

<div class="post-metadata">

**Author:** ![ssafaCUDGEdaveUK](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ssafacudgedaveuk/32/103592_2.png) [@ssafaCUDGEdaveUK](https://battlefieldforum.co/u/ssafaCUDGEdaveUK)\
**Post date:** [November 25, 2018, 7:34pm UTC](https://battlefieldforum.co/t/netcode-is-worse-than-we-thought-bugs-everywhere/105993/8 "2018-11-25T19:34:00Z")

</div>

Yep,getting constant packet loss.

---

<div class="post-metadata">

**Author:** ![CptDuffy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/ed655f/32.png) [@CptDuffy](https://battlefieldforum.co/u/CptDuffy)\
**Post date:** [November 26, 2018, 3:45am UTC](https://battlefieldforum.co/t/netcode-is-worse-than-we-thought-bugs-everywhere/105993/9 "2018-11-26T03:45:00Z")

</div>

> [@parkingbrake](#):
>
> > [@CptDuffy](#):
> >
> > > [@DutchMaj-General](#):
> > >
> > > Netcode is getting killed while your behind a object, nothing to do about the things you just wrote.
> > 
> > Cool story bro but not true
> 
> He isn’t completely wrong, some of the things the OP mentioned don’t qualify as netcode issues.

Absolutely maybe I should have put a comma in the tittle. NetCode and bugs are killing this game for me though.

---

<div class="post-metadata">

**Author:** ![BaronVonGoon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/baronvongoon/32/100934_2.png) [@BaronVonGoon](https://battlefieldforum.co/u/BaronVonGoon)\
**Post date:** [November 26, 2018, 3:53am UTC](https://battlefieldforum.co/t/netcode-is-worse-than-we-thought-bugs-everywhere/105993/10 "2018-11-26T03:53:00Z")

</div>

Its so hard to understand how they can go from a netcode that is one of the best for an online multiplayer game (BF1) to one that is worse than what multiplayer was 10 years ago. One-frame deaths were the norm back then. It’s as though one netcode team is responsible for BF1 and another for BFV.
