# New battlefield game modes/more players new game mode ideas/map scaling/ticket management/

**URL:** <https://battlefieldforum.co/t/new-battlefield-game-modes-more-players-new-game-mode-ideas-map-scaling-ticket-management/109193>\
**Category:** Off-Topic\
**Created:** [February 10, 2021, 7:45pm UTC](https://battlefieldforum.co/t/new-battlefield-game-modes-more-players-new-game-mode-ideas-map-scaling-ticket-management/109193 "2021-02-10T19:45:00Z")\
**Posts on this page:** 6\
**Page:** 1

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**Author:** ![sonnov7](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/f14d63/32.png) [@sonnov7](https://battlefieldforum.co/u/sonnov7)\
**Post date:** [February 10, 2021, 7:45pm UTC](https://battlefieldforum.co/t/new-battlefield-game-modes-more-players-new-game-mode-ideas-map-scaling-ticket-management/109193/1 "2021-02-10T19:45:00Z")

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‘Unprecedented scale like never seen before’ how would a 128 player battlefield game innovate new successful game modes like conquest and breakthrough with the idea of divisions coming into the game how could battlefield evolve and what would you like to see In terms of gameplay/ticket management / scaling ratios /distances between objectives etc. What would you like to see post ideas comment or vote thanks.

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**Author:** ![Kozcan01](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/k/a4c791/32.png) [@Kozcan01](https://battlefieldforum.co/u/Kozcan01)\
**Post date:** [February 10, 2021, 8:24pm UTC](https://battlefieldforum.co/t/new-battlefield-game-modes-more-players-new-game-mode-ideas-map-scaling-ticket-management/109193/2 "2021-02-10T20:24:00Z")

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Definetly agree with this comment!

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**Author:** ![sonnov7](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/f14d63/32.png) [@sonnov7](https://battlefieldforum.co/u/sonnov7)\
**Post date:** [February 11, 2021, 10:27am UTC](https://battlefieldforum.co/t/new-battlefield-game-modes-more-players-new-game-mode-ideas-map-scaling-ticket-management/109193/3 "2021-02-11T10:27:00Z")

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We have game modes like conquest and breakthrough if dice can create another 2 solid game modes then they will be on to a winner. With increase player caps of 128 and large scale wars. Changing battlefield from ‘destructiblemaps’ to ‘levolution on steroids’ with, a revamp of the sound box and frostbite engine then you should have something really good their already.

I would like to see a INSURGENCY GAME MODE ME( Middle Eastern coalition theme will be preferred) vs USA or NATO attackers have 4 main bases to attack from north east south west. the game modes will be based around siege scenarios imagine operations like:  
1,siege of Shanghai  
2.siege of Mosul  
3.siege of Moscow  
4. Siege of Terran  
5. Siege of Washington etc based on whole city’s on a smaller scale.  
e.g terrorists/rebels/revolutionists would control urban areas while the attackers mainly the suburbs on all 4 polar opposites on a map. They fight to recapture the city of Mosul. The fighting intensifys as players work their way towards the centre of the map in a onion ring effect on the first ring of defence the defends will have 8 - 10 bases then 6/5 then 3 then the centre 1-2 .If the attackers capture the first ring of defenders they then push to the second ring of defenders then the 3rd until the centre is taken. (bf series have done this before in the form of conquest assault think wake island/gulf of Oman the black gold etc. But imagine a circular layout based on urban warfare and mountains. a MEC Middle Eastern coalition theme vs NATO or US would be preferred imagine mosque battles market places and bell towers, a gentle dust breeze on the map with Arabic battle theme or US country style music in the background. terrorists armed with suicide vests screaming out in the name of god blowing themselves up creating a hole in the wall of the mosque while USMC infiltrate..

DEFENDERS

Forgot to mention that defenders can recapture certain parts of the ring once otherwise they loose it to the attackers if it’s recaptured.this defenders can either win on tickets by recapturing bases/ districts and starting with an advantage of starting out in the centre of the map

ATTACKERS

Will have an advantage of tanks jets and perhaps having an advantage of 50% exstra tickets etc commanders/squad leaders could use ballistic missile battery’s, rewarded by team score or spawn in time of every 2-5 minutes.someone mentioned more navy enthasis why couldn’t we see things like destroyers, battleships, aircraft carriers being used. Usually the stuff that decorates the perimeter of other battlefield franchises. With larger player caps and the advantage of next gen capabilities is the question should we or shouldn’t we?

I think with the possibility with new scale maps and larger players counts these new types of scenarios can be created and should as ultimately gameplay experience will should evolve to make the experience a lot more exciting that will be the key. Who agrees? Don’t you think we can innovate some interesting new game modes giving next gen capabilities?

Bf gaming since BFMC2 2007 ps

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**Author:** ![sonnov7](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/f14d63/32.png) [@sonnov7](https://battlefieldforum.co/u/sonnov7)\
**Post date:** [February 12, 2021, 2:28am UTC](https://battlefieldforum.co/t/new-battlefield-game-modes-more-players-new-game-mode-ideas-map-scaling-ticket-management/109193/4 "2021-02-12T02:28:00Z")

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OVERVIEW

What will make the balancing ratios work. I.e ticket management against newer player caps.(simply double it?) Distances between bases / Time / formation of bases? when I think scale it’s tricky I don’t think MAG done this great but they had a good idea. Introducing new game modes under the guise of BETA community tests wouldn’t be a bad idea at all as the community can vote on a game mode that they would like to see adapted on.

SCALING RATIO

However, I do see a rule of thumb example if you have the introduction of a system you need to make other systems to keep a balance in the game. A good example would be the introduction of divisions which I’m hearing a lot that will be made up of 4 squads so therefore, perhaps the introduction of DISTRICTS could be a thing which are like standard bases but are double or four times the size of capture areas (this could work well in urban areas to lock together greater portions of the map) it doesn’t have to be a ticket thing just to show exercising zone of control over certain parts of the map like a percentage of dominance in a say 5-10% area of the total map as well as, a red/blue bar on flag bases that are being capped DISTRICTS could perhaps have a percentage of 100% of zone of control this could be influenced by several things how many bases you have in the district how many enemy’s are present compared to friendly numbers spawn beacons etc within a DISTRICT. A cluster of bases could make up DISTRICTS like a group of squads make a division. When I think scale this is how I’m thinking.

DISTANCES BETWEEN BASES/FORMATIONS

1 A lot of players say 250m is a fair average distance to run to another flag with 128 players so do you double with distance NO. You could simply have a DISTRICT system which means their will be a cluster of bases say mostly 3/4 within a 100-250m distance between them so therefore, instead of capping one base and saying to yourself dam. Now I got to run another 250m constantly to another base with DISTRICTS you would only have to do that every 4 bases you capture thus keeping action constantly in every part of the Game multiply this by 4 then I think the ratios are right you want to have no less then 12-16 bases in a single game of conquest with 4 DISTRICTS. standard 32 players on conquest BF5 you have about 5-6 bases for a decent size map so this can help with getting the scale right DISTRICTS marked with borders on map will be a gentle way to keep the large scale together.

4Commanders 4divisions 4Districts get it 😉  
Flag Quote · Vote Up

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**Author:** ![sonnov7](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/f14d63/32.png) [@sonnov7](https://battlefieldforum.co/u/sonnov7)\
**Post date:** [February 15, 2021, 9:13pm UTC](https://battlefieldforum.co/t/new-battlefield-game-modes-more-players-new-game-mode-ideas-map-scaling-ticket-management/109193/5 "2021-02-15T21:13:00Z")

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sonnov7  
Member  
February 13 edited 9:13PM  
Ideal map for conquest seige 64v64 game mode  
MECvsNATO real modern combat 2nd map example below

Map title : seige of gnat  
[https://images.app.goo.gl/rXNARgEwGWsTwqCx9](https://images.app.goo.gl/rXNARgEwGWsTwqCx9)

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**Author:** ![sonnov7](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/f14d63/32.png) [@sonnov7](https://battlefieldforum.co/u/sonnov7)\
**Post date:** [February 15, 2021, 9:15pm UTC](https://battlefieldforum.co/t/new-battlefield-game-modes-more-players-new-game-mode-ideas-map-scaling-ticket-management/109193/6 "2021-02-15T21:15:00Z")

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sonnov7  
Member  
February 13 edited 9:14PM  
Conquest seige game mode map idea 64v64

ideal map Middle Eastern coalition vs (MEC vs USA) or Iraqi army vs rebels

Based on real modern combat scenarios get it BFMC2 remake.. with land marks like mosques market places and tower pilers.

Map title : seige of Mosul

Check out my posts on new BF 64v64 game mode ideas for me in for  
[https://upload.wikimedia.org/wikipedia/commons/thumb/1/17/Battle\_of\_Mosul\_(2016-17).svg/320px-Battle\_of\_Mosul\_(2016-17).svg.png](https://upload.wikimedia.org/wikipedia/commons/thumb/1/17/Battle_of_Mosul_(2016-17).svg/320px-Battle_of_Mosul_(2016-17).svg.png)  
Post
