# New Conquest ticket system?

**URL:** <https://battlefieldforum.co/t/new-conquest-ticket-system/101842>\
**Category:** General Discussion\
**Created:** [June 12, 2016, 9:48pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842 "2016-06-12T21:48:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![khalid\_kib](https://battlefieldforum.co/user_avatar/battlefieldforum.co/khalid_kib/32/102496_2.png) [@khalid\_kib](https://battlefieldforum.co/u/khalid_kib)\
**Post date:** [June 12, 2016, 9:48pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/1 "2016-06-12T21:48:00Z")

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What is this? I do not understand this new ticket system

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**Author:** ![Fresh\_Princeiemo](https://battlefieldforum.co/user_avatar/battlefieldforum.co/fresh_princeiemo/32/102003_2.png) [@Fresh\_Princeiemo](https://battlefieldforum.co/u/Fresh_Princeiemo)\
**Post date:** [June 12, 2016, 9:50pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/2 "2016-06-12T21:50:00Z")

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Time limit based which is really bad in my opinion yes it makes games shorter but it also makes comebacks less likely

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**Author:** ![tytlyf33](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tytlyf33/32/103928_2.png) [@tytlyf33](https://battlefieldforum.co/u/tytlyf33)\
**Post date:** [June 12, 2016, 10:27pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/3 "2016-06-12T22:27:00Z")

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Need a timer because everything is slower. Small maps too.

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 12, 2016, 10:28pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/4 "2016-06-12T22:28:00Z")

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> [@tytlyf33](#):
>
> Need a timer because everything is slower. Small maps too.

Interesting. You must be a psychic to know what all the maps look like from watching 3 rounds on a single map.

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**Author:** ![Nobel83-9](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nobel83-9/32/102968_2.png) [@Nobel83-9](https://battlefieldforum.co/u/Nobel83-9)\
**Post date:** [June 12, 2016, 10:31pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/5 "2016-06-12T22:31:00Z")

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> [@B3ANTOWN\_\_B3A5T](#):
>
> > [@tytlyf33](#):
> >
> > Need a timer because everything is slower. Small maps too.
> 
> Interesting. You must be a psychic to know what all the maps look like from watching 3 rounds on a single map.

Agreed. I thought the map was huge. Need to go back and rewatch the gameplay.

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**Author:** ![fr3d182](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/e0b2c6/32.png) [@fr3d182](https://battlefieldforum.co/u/fr3d182)\
**Post date:** [June 12, 2016, 10:36pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/6 "2016-06-12T22:36:00Z")

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I doubt they changed anything,they had to fit 3 rounds in a hours long sessions,they probably added a time limit for the show.

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**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 12, 2016, 10:37pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/7 "2016-06-12T22:37:00Z")

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> [@fr3d182](#):
>
> I doubt they changed anything,they had to fit 3 rounds in a hours long sessions,they probably added a time limit for the show.

Yeah that’s the danger of jumping to conclusions about the game from a stream like this. Certain aspects could certainly have been altered.

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**Author:** ![Mord-Vi](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mord-vi/32/102849_2.png) [@Mord-Vi](https://battlefieldforum.co/u/Mord-Vi)\
**Post date:** [June 12, 2016, 10:48pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/8 "2016-06-12T22:48:00Z")

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Based on the history of the titles, all of these things, from tickets to timers will be editable. I’m sure we will have plenty of 2000 ticket trenchgrinder servers to choose from…

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**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [June 12, 2016, 10:52pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/9 "2016-06-12T22:52:00Z")

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Both team started with 0 points and the winner was the team with most points when the time ran out. Not sure how that works.

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**Author:** ![rock1obsta](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rock1obsta/32/103288_2.png) [@rock1obsta](https://battlefieldforum.co/u/rock1obsta)\
**Post date:** [June 12, 2016, 10:54pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/10 "2016-06-12T22:54:00Z")

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> [@fr3d182](#):
>
> I doubt they changed anything,they had to fit 3 rounds in a hours long sessions,they probably added a time limit for the show.

Makes sense. It would be pretty dumb to have time limits that short in the actual game

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**Author:** ![TacticulBadger](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tacticulbadger/32/103690_2.png) [@TacticulBadger](https://battlefieldforum.co/u/TacticulBadger)\
**Post date:** [June 12, 2016, 11:11pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/11 "2016-06-12T23:11:00Z")

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> [@tytlyf33](#):
>
> Need a timer because everything is slower. Small maps too.

You must be one of those guys who plays exclusively on the 24/7 golmud/silk road servers.

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**Author:** ![Scottw3268](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/dec6dc/32.png) [@Scottw3268](https://battlefieldforum.co/u/Scottw3268)\
**Post date:** [June 13, 2016, 2:37pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/12 "2016-06-13T14:37:00Z")

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I think it’s a timer and the team with most kills wins, like in battlefront. This makes capping flags less important as you only get points for capping flags and you dont bleed the enemy tickets. A bad move by DICE imo.

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [June 13, 2016, 2:40pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/13 "2016-06-13T14:40:00Z")

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> [@B3ANTOWN\_\_B3A5T](#):
>
> > [@fr3d182](#):
> >
> > I doubt they changed anything,they had to fit 3 rounds in a hours long sessions,they probably added a time limit for the show.
> 
> Yeah that’s the danger of jumping to conclusions about the game from a stream like this. Certain aspects could certainly have been altered.

And…this was an Alpha was it not?

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**Author:** ![Tyler\_K\_135](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tyler_k_135/32/103922_2.png) [@Tyler\_K\_135](https://battlefieldforum.co/u/Tyler_K_135)\
**Post date:** [June 13, 2016, 3:08pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/14 "2016-06-13T15:08:00Z")

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I’m hoping this will get changed before the release, if conquest is only gonna be short 15 minute games I’ll be very sad. Somme of the best games I’ve had in bf4 has been one side or the other coming back to win in the last 15 or so minutes of the game because the other side got careless

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**Author:** ![34343223](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/3/c4cdca/32.png) [@34343223](https://battlefieldforum.co/u/34343223)\
**Post date:** [June 13, 2016, 3:56pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/15 "2016-06-13T15:56:00Z")

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So… It is opposite of what we have now.

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**Author:** ![DavTan](https://battlefieldforum.co/user_avatar/battlefieldforum.co/davtan/32/101656_2.png) [@DavTan](https://battlefieldforum.co/u/DavTan)\
**Post date:** [June 13, 2016, 5:51pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/16 "2016-06-13T17:51:00Z")

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yeah what was that all about , ive seen no explanation of the score system from any youtuber , was it on the live stream ?.. i didn’t watch that but have watched lcap , frags vids etc

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**Author:** ![spitfiresiemion](https://battlefieldforum.co/user_avatar/battlefieldforum.co/spitfiresiemion/32/103581_2.png) [@spitfiresiemion](https://battlefieldforum.co/u/spitfiresiemion)\
**Post date:** [June 13, 2016, 6:15pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/17 "2016-06-13T18:15:00Z")

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To be honest it looked like they simply set a very high ticket limit combined with a short round timer in order to make the rounds easier to fit into whatever timetable they had. I mean, if you go for ‘reach ticket limit’ option, round times can be all around the place. So, all in all, I don’t think that there is any realistic change in Conquest mechanism.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [June 13, 2016, 6:22pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/18 "2016-06-13T18:22:00Z")

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none of this changes the mechanics, you guys know, that, right?

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**Author:** ![DevilsBathtub](https://battlefieldforum.co/user_avatar/battlefieldforum.co/devilsbathtub/32/101705_2.png) [@DevilsBathtub](https://battlefieldforum.co/u/DevilsBathtub)\
**Post date:** [June 13, 2016, 6:46pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/19 "2016-06-13T18:46:00Z")

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they set a timer on it to fit 3 games in

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**Author:** ![DavTan](https://battlefieldforum.co/user_avatar/battlefieldforum.co/davtan/32/101656_2.png) [@DavTan](https://battlefieldforum.co/u/DavTan)\
**Post date:** [June 13, 2016, 9:21pm UTC](https://battlefieldforum.co/t/new-conquest-ticket-system/101842/20 "2016-06-13T21:21:00Z")

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so no explanation of why the numbers on the score ui on top of screen counted up … and not down like it does in bf4.  
it didn’t seem to be based on kills if you watch the vids and at the start of l/caps vid i saw it say score 1000 to win  
the op didn’t ask about the timer

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