I spent lots of time on Metro and Locker, had plenty of fun there. But to me a Conquest map should allow big flanking moves, you shouldn’t be under fire in the first ten seconds of the round and be forced to go prone constantly just to get out of nonstop enemy fire. Having played a few more rounds on Mercury I’m starting to like it more, it is sometimes possible to get around the enemy line if they aren’t paying attention. But many rounds become something like trench warfare, you can see half your team just staring into sniper scopes with no intention of moving. It’s a meatgrinder map, and some folks love that. I guess I was hoping more for something like Dragon Valley or Bandar Desert or Silk Road, a map where movement is a useful tactical tool. I’ll keep playing the map, maybe it will grow on me. It might be more fun with smaller teams.
I only played 1 round of CQ and one as attacker in Breakthrough so i obviously had the usual issues associated with lack of map knowledge, but in first impressions it was only OK. Seeing as its meant to be Crete why was the map not an island and why with all that water do we not have any boats. Just some E-boats/MTBs would have been nice. I also think, if it would have been one map of 3 or 4 instead of the first new map in months, that seeing as this is meant to be the airbourne invasion of Crete, i would have liked to have seen it in CQ assault/airbourne mode with initial para drop and boat spawns, instead of plain old CQ.
In my Breakthrough game it definitely was a sniper fest and the OHK of the Boys definitely comes into its own with the defenders on the high ground. In my CQ game i cheesed it a bit by spending half the round in a Valentine on top of the hill sniping the enemy players around C which was like shooting fish in a barrel until an enemy squad finally decided enough was enough and i had to do a quick exit and subsequently exploded when i decided to venture into town.
Like others have mentioned; if it was one map of 3 or 4 in a DLC then it would be decent, but as the only map in 6 months its disappointing and leaves you thinking why the … did it take so long to release the map
Yeah very different, Monte Grappa was 2 - 3 times the size of Mercury for a start. Monte had more gradual long slopes rather than abrupt cliff faces, played very differently from the little I saw.
It’s kinda weird (i didn’t play since BFV yesterday) because there’re people saying it’s Sniper wet dream map, and there’re people saying Tank should not exist in the map because waves of Assaults with PIAT/Panzerfaust and Dynamite.
Is anyone here think about the map is infested with MMGs also?
It looks great, but design wise it can be far too accommodating to campers. It feels like the map and weapon design departments at Dice have absolutely nothing to do with one another.
It plays a bit like a smaller Aerodrome at times, which for me is not a good thing. The camping meta in V is strong enough as it is, it doesn’t need further help.
Conquest is the best of the modes, it’s not terrible. But not enough thought has been put into layout. Lot’s of space and possible flanking routes have been ignored in favour of creating a campers paradise. MMG/Boys users will profit.
Breakthrough is an absolute abomination, still not managed to play a single game as an attacker where half of my team haven’t quit by end of the first sector. Defending is far too easy. Especially on this map, but also in V in general.
Truly awful mode, the fact that we’ve lost Frontlines and been given this trash blows my mind.
Could be worse, it is better than Aerodrome, but after a six month wait it’s a bit disappointing, I just don’t think Dice know what to do with V.
With the way V has been designed Squad Conquest plays better anyway so I’m looking forward to more maps in that mode.
The 5v5 could be interesting also.
People are saying the new map is tiny? What? Really?
I like the new map quite a bit. Had 7 or 8 rounds on it last night. It’s beautiful for a start, really nice location. Anyone who thinks it’s a small map needs their eyes checked. Yes there are bigger maps, but come on, calling this one small is ridiculous.
There are an awful lot of things that they’ve got wrong with this game, but in my opinion this new map is something they’ve got right. Credit where it’s due.
It is a bit smaller than I expected to be, but it’s decent enough. That island not too far in the distance looks like wasted potential though, even if we could have run the risk of having campers establish their tents there.
DICE said that this map is reminiscent of Altai Range and Monte Grappa. I can kind of see the connection with Grappa, though only to a tiny extent. However, I fail to see how this map is inspired by Altai Range. Altai was a vast mountainous map, with lots of natural peaks, an airfield and a prominent weather station. Mercury is a small coastal town filled with houses, an airfield that is too far away and fairly different to that of Altai in terms of shape and in-map location, some seaside views and some slightly hilly parts. I really can’t tell how someone could make this connection.
It also seems strange to have such a coastal map without any naval combat whatsoever.
I was expecting the scope of the map to be around this size or smaller to accomodate less camping on mountains. For a large all out airborne invasion map that took liberties for Combined arms it sure as hell doesn’t look all that big. Tanks feel like they have been shoehorned in, the trailer shows two extra objectives in conquest are missing and the island which could have honestly been another objective just seems to be some random location on the map for aesthetic choises, were they planning to allow that point to be accessible but realised they don’t have boats or something?
7 months this map took. There isn’t even a grand operations mode for it yet and I’m already disappointed.
The map in its current state does not play out well.
It baffles me that DICE consistently crams 64 players into too small maps and mapareas (breakthrough). This is NOT what conquest and Battlefield should be about!