New noob, new questions

Alright let’s keep this on topic and civil. I’ve removed the unnecessary comments from the previous page and this one.

I know you well enough to know that is 100% true!

Thanks for that analysis.

I don’t agree with some of your points because aggregated over a number of games, the key metrics for a good player (SPM, KD KPM) will almost always be higher for a good player than those for an average player. This is simply a numbers game. For example, whether someone played on different maps is pretty much irrelevant in the long run, especially when you are comparing a great player with an average player.

The point was made earlier on the thread that I am an average player, who’s posts are sullied and tainted by my averageness. I’m happy to accept this as a starting premise. I am average. My skill currently sits at 618 as I write this post.

Let’s use your model for a theoretical player that has the follow stats as a starting point:

Starting skill - 500

SPM - 2800 (not raw)

KPM - 2.25

KD of 6.5

playing almost entirely operations.

I think I’ve seen number if posts from operations players being dismissive of players with a KPM of less than 2.0, so let’s use that as a starting point. Let’s assume the players is a bit rusty, so they can’t maintain their KD of 6.5, they only manage 5. I’m going to pump the following numbers into the model for this elite player playing slightly below par……..so not actually elite…….but still VERY VERY good.

KPM -2.0 - apparently the minimum for a good player…..I’m happy to source that if necessary.

KD - 5.0 - allowing some rustiness

Given that SPM, I don’t think its unreasonable for a real TOP END player to be pushing for a 650 SPM on a normal game of operations. I’m happy for some of the contributors here to advise me what players in the top 5 of a game typically get…..

Let’s assume that the player literally had double XP boosts on for all off their entire BF1 playing time (actually impossible), their SPM would be 1400. 650 seems reasonable for an ELITE player given that the maximum win bonus for any game is 2.5 and this is a multiplier of 2.15. Noone has XP boost on the whole time and noone wins all their games

…….so lets pump that into the model and see how long it takes for that elite player to overtake the average player (me!):

After game 1 - Skill - 519

After game 2 - Skill - 536

After game 3 - Skill - 551

After game 4 - Skill - 565

After game 5- Skill - 577

After game 6- Skill - 589

After game 7 - Skill - 599

After game 8 - Skill - 608

After game 9 - Skill - 616

After game 10 - Skill - 623

So even for allowing for some rustiness, if should only take a real top end player a maximum of 10 games to overtake an average player. Even allowing for playing a bit below par! Lt’s not forget, we are only talking about overtaking average!

Luckily for me, BF tracker allows me to track all of this, as I can pump in the KD and KPM from every session and work out what the typical raw SPM is. I’m looking forward to the opportunity to fully test out the scoring mechanism….using players real data and tracking the skill stat over time. I’ve even built a spreadsheet ready for the task!

If anyone thinks that I need to tweak the raw SPM for players that regularly hit top 5 win operations, then I can easily adapt the model and update the results. It will be a pleasure to do this. And of course, I will do it! I promise.

Ugh!
I had so much stuff typed out right now.
Seriously, like 20+ minutes worth of typing out examples and data values.
Dropped my mouse and closed the window.
Meh.
I will get back to you when I have more time, but want to say that 600 Skill is not average, but above average. Average would be closer to 400, if not 300.

Doh. That’s really annoying. I always type my posts into a doc now to stop that happening. So what do the top players in a game typically get? Top 5 players in raw SPM.

Just for clarity, I’m trying to ascertain what players that are literally in the top 1% of skill might get in operations. The sort of players that top the leaderboards in a regular basis.

Don’t worry about average.

I have no idea anymore, since I haven’t really paid attention to BF1 stats since BFV came out(have not played BF1 since BFV launched).

Award Score, Boost Score, Bonus Score do not count towards the SPM for Skill stat.
I am not 100% sure if or what other Scores are not counted and controlled data would be super helpful to figure that out.
(bf1 has slightly different scoring systems from BF3/4, but the skill stat formula from what data I have gathered, was never changed to reflect that, instead it just does not include certain scores in the SPM for the skill stat)
If you could do something for me, play one game at a time, let BFTracker update between each one, writing down your starting Skill stat, then your updated Skill stat after each round.
Also, the actual scoreboard Score from each round played, but before the end of round scoreboard, since I might be misremembering, but those have the bonuses included.
Play, I don’t know, 5 games? And then post that information in this thread.
Having that data would be extremely helpful to determine which scores are included in the SPM formula for the Skill stat.

I gotta check that out still. I see it being used on Youtube and I thought it was a Xbox/Playstation thing, where they can’t use a keyboard, and thus can only give commands using another menu. But you can mark an objective - as squad leader - by using the spot-button, on a target letter. I found that out by coincidence, as I click on everything to spot, and suddenly I had set a new objective. Image my surprise.

Today I found out that the map used on deploy, and the mini-map in the game itself, have a different orientation.
The mini-map stats N E S W, but the map on the deploy screen, does not .. Hmm

I can work with both weapons. See these example runs I recorded:

MP18 Trench:

SMG 08/18:

With the MP18 Trench I have 30% accuracy and 2.8 KPM and I use it on every map (55 hours, 91 stars)

With the SMG 08/18 I have 25% accuracy and 3.6 KPM and I’ve used it mostly on Fort Vaux and Argonne Forest (6 hours, 13 stars)

There’s a huge difference in KPM and I guess that proves the SMG 08/18 is the best in those CQB maps, but it’s also still good in other maps. But I would never choose it over the MP18 trench in any large map.

The MP18 Trench is my favorite weapon in the game because of its allround performance. Also, I feel more proud after a killstreak with the MP18 than after a killstreak with the SMG 08/18. That’s why I stopped using he SMG 08/18. The SMG 08/18 feels too easy.

Yes, I relate to the last couple of sentences…I also avoid the SMG08/18 because it is a noob gun. It doesn’t even make my top 40 most used guns…