# New TTK changelog is now Live!

**URL:** <https://battlefieldforum.co/t/new-ttk-changelog-is-now-live/106170>\
**Category:** General Discussion\
**Created:** [December 12, 2018, 6:48am UTC](https://battlefieldforum.co/t/new-ttk-changelog-is-now-live/106170 "2018-12-12T06:48:00Z")\
**Posts on this page:** 1\
**Page:** 2

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**Author:** ![Pelliy](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/da6949/32.png) [@Pelliy](https://battlefieldforum.co/u/Pelliy)\
**Post date:** [December 12, 2018, 7:50am UTC](https://battlefieldforum.co/t/new-ttk-changelog-is-now-live/106170/21 "2018-12-12T07:50:00Z")

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> [@Clarence\_6000](#):
>
> “We’ve listened to your feedback…” whose feedback?!? Who asked for this!??

Well, no one. They saw in the data according to them that the TTK was causing people to get frustrated and causing them to not play the game again. Which is true for among some of my friends. But I think it has to do with more than the ttk and really, just the design of the game and it’s low visibility. The ttk might be a scape goat.

I view the change as a mixed bag. I currently don’t own the game but I played it on origin access and the gunplay was fun and the ttk was okay. I don’t mind a slower ttk. I welcome it. It gives you a chance to react to the BS like low visiblity better even if the gunplay suffers a little bit. I find alpha 2 ttk enjoyable so This won’t be an issue.

I also think the guns are not fitting the right kits. Medics should have SLRs and I think attrition should be removed. I feel the ttk is sort of the scapegoat in all of the bad gameplay choices that dice chose to implement. But it has some plus and negatives to the changes.

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