# No anticheat in new patch-Im out

**URL:** <https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891>\
**Category:** General Discussion\
**Created:** [February 16, 2017, 2:12am UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891 "2017-02-16T02:12:00Z")\
**Posts on this page:** 20\
**Page:** 9

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**Author:** ![eggfarts1220](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/e480ec/32.png) [@eggfarts1220](https://battlefieldforum.co/u/eggfarts1220)\
**Post date:** [March 8, 2017, 1:43am UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/161 "2017-03-08T01:43:00Z")

</div>

> [@Mikhailovitch](#):
>
> > [@Farsight\_02](#):
> >
> > That doesn’t mean they won’t add another layer of anti-cheat in the future, either self made or partner with a 3rd party anti-cheat developer other than BattlEye (like EasyAntiCheat), or expand FF’s anti-cheat capabilities.
> 
> 1.You have to keep in mind that the Battlefield PC community represents a rather tiny percent of EA’s customer base, so whether or not we are ultimately happy with their product is not really all that important to them – especially since by this point those that are going to buy the game have pretty much already bought it, so the return on investment of introducing a new anti-cheat in an attempt to attract a few more PC players is unlikely to be worth the time or money that such a move would take.  
> 2. In short, the PC players are small potatoes, we’re not worth the trouble, and they’ve already got our money. They can just take that bonus 30 million dollars or so that they sucked out of us PC players and just laugh all the way to the bank, chuckling at what suckers we all were for buying a pig in a poke.  
> 3. Ultimately, I place the blame for our current peccadillo on the game reviewers, both the corporates and Youtubers; it’s understandable and even entirely predictable that a money-hoovering machine like EA would be willing to throw a small segment of their customer base to the wolves in the name of cadging out a few extra million, but there is simply _no excuse_ for not even (afaik) one of the game’s initial reviewers mentioning the total lack of a client-side AC or admin control for the PC crowd.  
> 4. And, really, I blame the Youtubers more than anyone else; the bought and paid for crowd over at places like gamespot or ign are going to be pretty predictably corrupt, but you’d figure that at least a few of the bigger Tubers might have sacked up and mentioned the coming storm before we all plonked down our hard earned green.

Well, You can only treat the clients you serve badly for so long before it comes back and haunts you!  
Never bite the hand that feeds!

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<div class="post-metadata">

**Author:** ![eggfarts1220](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/e480ec/32.png) [@eggfarts1220](https://battlefieldforum.co/u/eggfarts1220)\
**Post date:** [March 8, 2017, 1:44am UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/162 "2017-03-08T01:44:00Z")

</div>

> [@0pt3r](#):
>
> cyaaa

Cyaa

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<div class="post-metadata">

**Author:** ![eggfarts1220](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/e480ec/32.png) [@eggfarts1220](https://battlefieldforum.co/u/eggfarts1220)\
**Post date:** [March 8, 2017, 1:46am UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/163 "2017-03-08T01:46:00Z")

</div>

> [@I-OutRagE-I](#):
>
> > [@Netranger9](#):
> >
> > IMO dice/ea has had more than enough time to implement a system that stops these subhuman rockcrawlers being able to cheat.They have failed miserably.I said I was out if no anticheat was implemented in the next patch,as it has not been done,Im uninstalling this game and never buying anything from the bf series again.Later peeps.
> 
> Have you ever thought just once that maybe multi player fps games just aren’t for you?
> 
> Sadly the “Fractured Butt Whole” got delayed again.

Have you ever thought that being a liberal is part of the problem! Be a leader with a voice and not a person in the crowd chanting for what you have no idea!

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<div class="post-metadata">

**Author:** ![ITS\_BOB\_GNARLY](https://battlefieldforum.co/user_avatar/battlefieldforum.co/its_bob_gnarly/32/102333_2.png) [@ITS\_BOB\_GNARLY](https://battlefieldforum.co/u/ITS_BOB_GNARLY)\
**Post date:** [March 8, 2017, 1:48am UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/164 "2017-03-08T01:48:00Z")

</div>

Good to see nothing has changed around here.

The same folks still desperately pleading for a new anti-cheat solution that will never eventuate. LOL just let it go already, it’s not happening.

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<div class="post-metadata">

**Author:** ![Netranger9](https://battlefieldforum.co/user_avatar/battlefieldforum.co/netranger9/32/102119_2.png) [@Netranger9](https://battlefieldforum.co/u/Netranger9)\
**Post date:** [March 8, 2017, 3:09am UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/165 "2017-03-08T03:09:00Z")

</div>

> [@ESF-Chrispy](#):
>
> I’ve personally seen at least one or two people in this thread who I bumped into personally who were absolutely adamant I was cheating… which leads me to wonder how ‘legitimate’ the issue is (I am alright, but I am hardly a ‘blatant’ hacker).
> 
> I’ve heard there’s some hacking in Conquest, but I have yet to see anymore than ONE hacker in Domination which I’ve played more or less exclusively in my 80 or so hours so far.
> 
> Back in the day, and even quite recently until BF1’s launch, Domination / TDM in BF4 guaranteed that I ran into at least 3-4 indisputable hackers in a week.
> 
> Now I don’t want to draw any firm conclusions based on anecdotes be they mine or others, but guys take a breather and think. The game has a lot of problems besides hackers, and this is a new game you’re learning. Couldn’t it be that your muscle memory/aim-in-general has yet to adjust to the new game? Or that you simply haven’t adapted well in general to the new game? Or that the game itself has wonky gun mechanics that you haven’t gotten used to?

Last night,a guy went 302-9,so its pretty legit as far as im concerned.

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<div class="post-metadata">

**Author:** ![Mikhailovitch](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/41988e/32.png) [@Mikhailovitch](https://battlefieldforum.co/u/Mikhailovitch)\
**Post date:** [March 8, 2017, 6:21am UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/166 "2017-03-08T06:21:00Z")

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1. It’s the longest-running and most respected clans that tend to have the best admins, if for no other reason than that they have a lot of guys that have spent literally thousands of hours in various iterations of the series shoveling the admin gravel; not saying that these guys are necessarily the best players in the world, but you take any guy that has, oh, three thousand hours+ of playing a particular game and the odds are at least reasonably good that he’s got a pretty fair idea of what he’s looking at.
2. The wallers are the worst problem for most clanner admins simply because they are the hardest to detect and gather evidence against. Any decent admin is going to know that there are a significant if still miniscule number of genuinely ace players out there, and no senior clanner admin wants to be the guy that bans a legitimate ace – it’s embarrassing, to put it mildly – so it takes a lot of time and attention to properly deal with a suspected wallhack.
3. Absent a good AC program to help cut down on the number of such suspected wallhackers, there is just no realistic way that even the most devoted of clanner admins can spend the amount of time it takes to sort the wheat from the chaff, which means one of two things is going to happen: i. the admins are just going to basically give up and let most of the miscreants roam free, or ii. they are going to be a hella lot less careful about when they start whipping out the kick stick.
4. Think of the situation as being rather analogous to that of a beat cop stuck working in, oh, the south side of Chicago; there are just way, way too many criminals walking the streets to deal with, so most such cops are going wind up either going on a permanent donut patrol or, alternatively, becoming a heavy-badge truncheon warrior that basically whacks anything that moves funny.
5. Either way, the situation for the actual residents on the south side just sort of sucks.  
…
6. EA is not going to suffer overmuch by treating their PC player base like the unwanted red-headed step-child that we have apparently become; as a company EA is just way, way too profitable and the console market far too lucrative for a relatively few dissatisfied PC players to make so much as a dent in their bottom line. Don’t kid yourself: EA is here to stay, and they can pretty much afford to beat their PC players like a rented mule if they feel like it.

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<div class="post-metadata">

**Author:** ![produc3](https://battlefieldforum.co/user_avatar/battlefieldforum.co/produc3/32/101874_2.png) [@produc3](https://battlefieldforum.co/u/produc3)\
**Post date:** [March 8, 2017, 7:03am UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/167 "2017-03-08T07:03:00Z")

</div>

> [@Mikhailovitch](#):
>
> 1. It’s the longest-running and most respected clans that tend to have the best admins, if for no other reason than that they have a lot of guys that have spent literally thousands of hours in various iterations of the series shoveling the admin gravel; not saying that these guys are necessarily the best players in the world, but you take any guy that has, oh, three thousand hours+ of playing a particular game and the odds are at least reasonably good that he’s got a pretty fair idea of what he’s looking at.
> 2. The wallers are the worst problem for most clanner admins simply because they are the hardest to detect and gather evidence against. Any decent admin is going to know that there are a significant if still miniscule number of genuinely ace players out there, and no senior clanner admin wants to be the guy that bans a legitimate ace – it’s embarrassing, to put it mildly – so it takes a lot of time and attention to properly deal with a suspected wallhack.
> 3. Absent a good AC program to help cut down on the number of such suspected g, there is just no realistic way that even the most devoted of clanner admins can spend the amount of time it takes to sort the wheat from the chaff, which means one of two things is going to happen: i. the admins are just going to basically give up and let most of the miscreants roam free, or ii. they are going to be a hella lot less careful about when they start whipping out the kick stick.
> 4. Think of the situation as being rather analogous to that of a beat cop stuck working in, oh, the south side of Chicago; there are just way, way too many criminals walking the streets to deal with, so most such cops are going wind up either going on a permanent donut patrol or, alternatively, becoming a heavy-badge truncheon warrior that basically whacks anything that moves funny.
> 5. Either way, the situation for the actual residents on the south side just sort of sucks.  
> …
> 6. EA is not going to suffer overmuch by treating their PC player base like the unwanted red-headed step-child that we have apparently become; as a company EA is just way, way too profitable and the console market far too lucrative for a relatively few dissatisfied PC players to make so much as a dent in their bottom line. Don’t kid yourself: EA is here to stay, and they can pretty much afford to beat their PC players like a rented mule if they feel like it.

I’ve seen one too many blind/oblivious players with 3000+ hours to simply grant them any respect/authority purely in that metric. Not to mention a lot of admins have seeding hours under their belt.

I see what you mean with the analogy, doesn’t make it ok. And in this case the ratio of donut munchers to trigger happy morons is like 1 to 10.

I wish the admins were nearly as considerate/reserved with “wallhacks.” I also don’t believe the number of legitimate players taking advantage of any handful of myriad of ways the game provides built-in “wall hacks” is so “miniscule” at all.

Agreed on built-in AC being needed. The hackers don’t even have to try, and that’s sad. It’s like DICE just gave up, and decided to nerf hacks by just making the game so easy to make hackers indistinguishable instead.

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<div class="post-metadata">

**Author:** ![produc3](https://battlefieldforum.co/user_avatar/battlefieldforum.co/produc3/32/101874_2.png) [@produc3](https://battlefieldforum.co/u/produc3)\
**Post date:** [March 8, 2017, 7:07am UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/168 "2017-03-08T07:07:00Z")

</div>

> [@Netranger9](#):
>
> > [@ESF-Chrispy](#):
> >
> > I’ve personally seen at least one or two people in this thread who I bumped into personally who were absolutely adamant I was cheating… which leads me to wonder how ‘legitimate’ the issue is (I am alright, but I am hardly a ‘blatant’ hacker).
> > 
> > I’ve heard there’s some hacking in Conquest, but I have yet to see anymore than ONE hacker in Domination which I’ve played more or less exclusively in my 80 or so hours so far.
> > 
> > Back in the day, and even quite recently until BF1’s launch, Domination / TDM in BF4 guaranteed that I ran into at least 3-4 indisputable hackers in a week.
> > 
> > Now I don’t want to draw any firm conclusions based on anecdotes be they mine or others, but guys take a breather and think. The game has a lot of problems besides hackers, and this is a new game you’re learning. Couldn’t it be that your muscle memory/aim-in-general has yet to adjust to the new game? Or that you simply haven’t adapted well in general to the new game? Or that the game itself has wonky gun mechanics that you haven’t gotten used to?
> 
> Last night,a guy went 302-9,so its pretty legit as far as im concerned.

If he was the only decent player on the other team (not having to share kills) and was using a vehicle, and the round lasted long enough (somehow all the “pacifists” on his team prolonged the duration with PTFOing against equally bad opponents), 302-9 is possible. 100-0 rounds are dime a dozen. I mean this must have been the pub round of his life, but it’d depend on the circumstance.

90% he wasn’t though, so sure.

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<div class="post-metadata">

**Author:** ![emerson1975](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/a8b319/32.png) [@emerson1975](https://battlefieldforum.co/u/emerson1975)\
**Post date:** [March 8, 2017, 10:33am UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/169 "2017-03-08T10:33:00Z")

</div>

> [@ESF-Chrispy](#):
>
> > [@Netranger9](#):
> >
> > > [@ESF-Chrispy](#):
> > >
> > > I’ve personally seen at least one or two people in this thread who I bumped into personally who were absolutely adamant I was cheating… which leads me to wonder how ‘legitimate’ the issue is (I am alright, but I am hardly a ‘blatant’ hacker).
> > > 
> > > I’ve heard there’s some hacking in Conquest, but I have yet to see anymore than ONE hacker in Domination which I’ve played more or less exclusively in my 80 or so hours so far.
> > > 
> > > Back in the day, and even quite recently until BF1’s launch, Domination / TDM in BF4 guaranteed that I ran into at least 3-4 indisputable hackers in a week.
> > > 
> > > Now I don’t want to draw any firm conclusions based on anecdotes be they mine or others, but guys take a breather and think. The game has a lot of problems besides hackers, and this is a new game you’re learning. Couldn’t it be that your muscle memory/aim-in-general has yet to adjust to the new game? Or that you simply haven’t adapted well in general to the new game? Or that the game itself has wonky gun mechanics that you haven’t gotten used to?
> > 
> > Last night,a guy went 302-9,so its pretty legit as far as im concerned.
> 
> If he was the only decent player on the other team (not having to share kills) and was using a vehicle, and the round lasted long enough (somehow all the “pacifists” on his team prolonged the duration with PTFOing against equally bad opponents), 302-9 is possible. 100-0 rounds are dime a dozen. I mean this must have been the pub round of his life, but it’d depend on the circumstance.
> 
> 90% he wasn’t though, so sure.

Let’s cut through all that.  
" He was cheating"

---

<div class="post-metadata">

**Author:** ![Mikhailovitch](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/41988e/32.png) [@Mikhailovitch](https://battlefieldforum.co/u/Mikhailovitch)\
**Post date:** [March 8, 2017, 12:12pm UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/170 "2017-03-08T12:12:00Z")

</div>

1. An admin with lots of playing experience is, true, no guarantee that they are going to be of good quality – but it sure as heck helps; in my experience, anyways, virtually all of the good admins that I’ve known over the years have been Battlefield fanatics, with loads of gaming time under their belts (and not just sitting seed, but real playing). I mean, stick a guy in a tank for a thousand hours and he might not be the best iron-monger in the world, but the odds are much better that he’s going to have a pretty good idea of just what tanks can do.
2. Yah, there are a lot of trigger happy admins, but like I said, the more that a particular game pushes the load of dealing with anti-cheat onto the admins’ shoulders, the more of this kind of heavy-badge crap that you’ll tend to see. If suspected hackers are constantly clogging up the servers, then the admins are going to respond by being quicker to pull the trigger.
3. Atm we’ve got a situation where essentially ALL of the anti-cheat duties have been handed off to the admins and, frankly, most of the long-time clanner guys that I know are reeling from the weight – and since most of them have pretty negative opinions of the trigger-happy crowd of badmins, many of them are either simply giving up on being admins or (and this is the third possibility that I neglected to mention) simply leaving the game altogether.
4. Which is bad. Any way that you look at it, when the franchise drives away the crowd of guys that have been fanatically playing and/ or acting as admins for 10+ years, the game itself will suffer as a result.
5. And make no mistake, that is exactly what is happening. I’ve got a Friends list that is positively filled with guys that have been playing BF since the days of BF2 and beyond, many if not most of whom have been clanners at some point or another, and a lot of them having some serious admin experience – and on any given night that list is a giant no-show when peering at the battlelog. Players that have been with this series since the dawn of time are now, finally, leaving the series, and in no small part due to the incredibly poor manner in which cheating and admin controls were dealt with when the game was released.
6. Keep in mind that the vast majority of these guys, like myself, willingly suffered though the entire release fiasco of BF4 – truly a high-water mark in the history of buggy game drops – and still kept with the series, so it’s not like we are just talking about summertime fans here. Pretty much by definition we are talking about a group of players that has _cough_ a very high tolerance for bugs, glitches, and assorted release shenanigans, and yet this game has, apparently, finally gotten to the point of driving a lot of these guys away.

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<div class="post-metadata">

**Author:** ![OP\_Glitchmobile](https://battlefieldforum.co/user_avatar/battlefieldforum.co/op_glitchmobile/32/103031_2.png) [@OP\_Glitchmobile](https://battlefieldforum.co/u/OP_Glitchmobile)\
**Post date:** [March 8, 2017, 12:34pm UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/171 "2017-03-08T12:34:00Z")

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> [@](#):
>
> Pretty much by definition we are talking about a group of players that has _cough_ a very high tolerance for bugs, glitches, and assorted release shenanigans, and yet this game has, apparently, finally gotten to the point of driving a lot of these guys away.

Like myself, who got thousands of hours in allmost all the titles.  
I got bored with this game in less than 100 hours.  
The UI is terrible, cheating is bad, grenadespam is horrible and everybody is running around with high rpm submachineguns(so i barely bothered with the inf part)  
Then we got the vehiclespawnlottery, wich put me off my favourite class…vehicles.  
You can’t even change loadouts for them ingame. wtf…  
The bugs from previous games, still exist…plus new ones ofc.  
Serverbalance is atricious at best, even a rock could have coded it better…by falling down on a keyboard.

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<div class="post-metadata">

**Author:** ![produc3](https://battlefieldforum.co/user_avatar/battlefieldforum.co/produc3/32/101874_2.png) [@produc3](https://battlefieldforum.co/u/produc3)\
**Post date:** [March 8, 2017, 5:27pm UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/172 "2017-03-08T17:27:00Z")

</div>

> [@emerson1975](#):
>
> > [@ESF-Chrispy](#):
> >
> > > [@Netranger9](#):
> > >
> > > > [@ESF-Chrispy](#):
> > > >
> > > > I’ve personally seen at least one or two people in this thread who I bumped into personally who were absolutely adamant I was cheating… which leads me to wonder how ‘legitimate’ the issue is (I am alright, but I am hardly a ‘blatant’ hacker).
> > > > 
> > > > I’ve heard there’s some hacking in Conquest, but I have yet to see anymore than ONE hacker in Domination which I’ve played more or less exclusively in my 80 or so hours so far.
> > > > 
> > > > Back in the day, and even quite recently until BF1’s launch, Domination / TDM in BF4 guaranteed that I ran into at least 3-4 indisputable hackers in a week.
> > > > 
> > > > Now I don’t want to draw any firm conclusions based on anecdotes be they mine or others, but guys take a breather and think. The game has a lot of problems besides hackers, and this is a new game you’re learning. Couldn’t it be that your muscle memory/aim-in-general has yet to adjust to the new game? Or that you simply haven’t adapted well in general to the new game? Or that the game itself has wonky gun mechanics that you haven’t gotten used to?
> > > 
> > > Last night,a guy went 302-9,so its pretty legit as far as im concerned.
> > 
> > If he was the only decent player on the other team (not having to share kills) and was using a vehicle, and the round lasted long enough (somehow all the “pacifists” on his team prolonged the duration with PTFOing against equally bad opponents), 302-9 is possible. 100-0 rounds are dime a dozen. I mean this must have been the pub round of his life, but it’d depend on the circumstance.
> > 
> > 90% he wasn’t though, so sure.
> 
> Let’s cut through all that.  
> " He was cheating"

And that’s the attitude that has caused so much hostility between good players, average players, and ultimately muddied the real conversation that needs to be had about the hackers.

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<div class="post-metadata">

**Author:** ![iiBiizzaa](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/a698b9/32.png) [@iiBiizzaa](https://battlefieldforum.co/u/iiBiizzaa)\
**Post date:** [March 8, 2017, 6:49pm UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/173 "2017-03-08T18:49:00Z")

</div>

The gaming isn’t battlefield player vs player

It’s aimbot vs aimbot  
It’s hacks vs hacks

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<div class="post-metadata">

**Author:** ![cossgt87](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/53a042/32.png) [@cossgt87](https://battlefieldforum.co/u/cossgt87)\
**Post date:** [March 8, 2017, 7:25pm UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/174 "2017-03-08T19:25:00Z")

</div>

> [@ESF-Chrispy](#):
>
> > [@Mikhailovitch](#):
> >
> > 1. It’s the longest-running and most respected clans that tend to have the best admins, if for no other reason than that they have a lot of guys that have spent literally thousands of hours in various iterations of the series shoveling the admin gravel; not saying that these guys are necessarily the best players in the world, but you take any guy that has, oh, three thousand hours+ of playing a particular game and the odds are at least reasonably good that he’s got a pretty fair idea of what he’s looking at.
> > 2. The wallers are the worst problem for most clanner admins simply because they are the hardest to detect and gather evidence against. Any decent admin is going to know that there are a significant if still miniscule number of genuinely ace players out there, and no senior clanner admin wants to be the guy that bans a legitimate ace – it’s embarrassing, to put it mildly – so it takes a lot of time and attention to properly deal with a suspected wallhack.
> > 3. Absent a good AC program to help cut down on the number of such suspected g, there is just no realistic way that even the most devoted of clanner admins can spend the amount of time it takes to sort the wheat from the chaff, which means one of two things is going to happen: i. the admins are just going to basically give up and let most of the miscreants roam free, or ii. they are going to be a hella lot less careful about when they start whipping out the kick stick.
> > 4. Think of the situation as being rather analogous to that of a beat cop stuck working in, oh, the south side of Chicago; there are just way, way too many criminals walking the streets to deal with, so most such cops are going wind up either going on a permanent donut patrol or, alternatively, becoming a heavy-badge truncheon warrior that basically whacks anything that moves funny.
> > 5. Either way, the situation for the actual residents on the south side just sort of sucks.  
> > …
> > 6. EA is not going to suffer overmuch by treating their PC player base like the unwanted red-headed step-child that we have apparently become; as a company EA is just way, way too profitable and the console market far too lucrative for a relatively few dissatisfied PC players to make so much as a dent in their bottom line. Don’t kid yourself: EA is here to stay, and they can pretty much afford to beat their PC players like a rented mule if they feel like it.
> 
> I’ve seen one too many blind/oblivious players with 3000+ hours to simply grant them any respect/authority purely in that metric. Not to mention a lot of admins have seeding hours under their belt.
> 
> I see what you mean with the analogy, doesn’t make it ok. And in this case the ratio of donut munchers to trigger happy morons is like 1 to 10.
> 
> I wish the admins were nearly as considerate/reserved with “wallhacks.” I also don’t believe the number of legitimate players taking advantage of any handful of myriad of ways the game provides built-in “wall hacks” is so “miniscule” at all.
> 
> Agreed on built-in AC being needed. The hackers don’t even have to try, and that’s sad. It’s like DICE just gave up, and decided to nerf hacks by just making the game so easy to make hackers indistinguishable instead.

Simple then. Don’t play on admined servers.

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<div class="post-metadata">

**Author:** ![produc3](https://battlefieldforum.co/user_avatar/battlefieldforum.co/produc3/32/101874_2.png) [@produc3](https://battlefieldforum.co/u/produc3)\
**Post date:** [March 8, 2017, 7:33pm UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/175 "2017-03-08T19:33:00Z")

</div>

> [@cossgt87](#):
>
> > [@ESF-Chrispy](#):
> >
> > > [@Mikhailovitch](#):
> > >
> > > 1. It’s the longest-running and most respected clans that tend to have the best admins, if for no other reason than that they have a lot of guys that have spent literally thousands of hours in various iterations of the series shoveling the admin gravel; not saying that these guys are necessarily the best players in the world, but you take any guy that has, oh, three thousand hours+ of playing a particular game and the odds are at least reasonably good that he’s got a pretty fair idea of what he’s looking at.
> > > 2. The wallers are the worst problem for most clanner admins simply because they are the hardest to detect and gather evidence against. Any decent admin is going to know that there are a significant if still miniscule number of genuinely ace players out there, and no senior clanner admin wants to be the guy that bans a legitimate ace – it’s embarrassing, to put it mildly – so it takes a lot of time and attention to properly deal with a suspected wallhack.
> > > 3. Absent a good AC program to help cut down on the number of such suspected g, there is just no realistic way that even the most devoted of clanner admins can spend the amount of time it takes to sort the wheat from the chaff, which means one of two things is going to happen: i. the admins are just going to basically give up and let most of the miscreants roam free, or ii. they are going to be a hella lot less careful about when they start whipping out the kick stick.
> > > 4. Think of the situation as being rather analogous to that of a beat cop stuck working in, oh, the south side of Chicago; there are just way, way too many criminals walking the streets to deal with, so most such cops are going wind up either going on a permanent donut patrol or, alternatively, becoming a heavy-badge truncheon warrior that basically whacks anything that moves funny.
> > > 5. Either way, the situation for the actual residents on the south side just sort of sucks.  
> > > …
> > > 6. EA is not going to suffer overmuch by treating their PC player base like the unwanted red-headed step-child that we have apparently become; as a company EA is just way, way too profitable and the console market far too lucrative for a relatively few dissatisfied PC players to make so much as a dent in their bottom line. Don’t kid yourself: EA is here to stay, and they can pretty much afford to beat their PC players like a rented mule if they feel like it.
> > 
> > I’ve seen one too many blind/oblivious players with 3000+ hours to simply grant them any respect/authority purely in that metric. Not to mention a lot of admins have seeding hours under their belt.
> > 
> > I see what you mean with the analogy, doesn’t make it ok. And in this case the ratio of donut munchers to trigger happy morons is like 1 to 10.
> > 
> > I wish the admins were nearly as considerate/reserved with “wallhacks.” I also don’t believe the number of legitimate players taking advantage of any handful of myriad of ways the game provides built-in “wall hacks” is so “miniscule” at all.
> > 
> > Agreed on built-in AC being needed. The hackers don’t even have to try, and that’s sad. It’s like DICE just gave up, and decided to nerf hacks by just making the game so easy to make hackers indistinguishable instead.
> 
> Simple then. Don’t play on admined servers.

I didn’t.

And that’s not the point of the conversation. The conversation is that it’s simply not effective enough of a solution to the problem. It’s too discerning and too susceptible to bias and poor judgement.

Welcome, to the conversation.

---

<div class="post-metadata">

**Author:** ![LOLGotYerTags](https://battlefieldforum.co/user_avatar/battlefieldforum.co/lolgotyertags/32/101041_2.png) [@LOLGotYerTags](https://battlefieldforum.co/u/LOLGotYerTags)\
**Post date:** [March 8, 2017, 8:23pm UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/176 "2017-03-08T20:23:00Z")

</div>

@OP\_Crutchmobile  
Don’t call people “morons”.

---

<div class="post-metadata">

**Author:** ![cossgt87](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/53a042/32.png) [@cossgt87](https://battlefieldforum.co/u/cossgt87)\
**Post date:** [March 8, 2017, 8:32pm UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/177 "2017-03-08T20:32:00Z")

</div>

> [@ESF-Chrispy](#):
>
> > [@cossgt87](#):
> >
> > > [@ESF-Chrispy](#):
> > >
> > > > [@Mikhailovitch](#):
> > > >
> > > > 1. It’s the longest-running and most respected clans that tend to have the best admins, if for no other reason than that they have a lot of guys that have spent literally thousands of hours in various iterations of the series shoveling the admin gravel; not saying that these guys are necessarily the best players in the world, but you take any guy that has, oh, three thousand hours+ of playing a particular game and the odds are at least reasonably good that he’s got a pretty fair idea of what he’s looking at.
> > > > 2. The wallers are the worst problem for most clanner admins simply because they are the hardest to detect and gather evidence against. Any decent admin is going to know that there are a significant if still miniscule number of genuinely ace players out there, and no senior clanner admin wants to be the guy that bans a legitimate ace – it’s embarrassing, to put it mildly – so it takes a lot of time and attention to properly deal with a suspected wallhack.
> > > > 3. Absent a good AC program to help cut down on the number of such suspected g, there is just no realistic way that even the most devoted of clanner admins can spend the amount of time it takes to sort the wheat from the chaff, which means one of two things is going to happen: i. the admins are just going to basically give up and let most of the miscreants roam free, or ii. they are going to be a hella lot less careful about when they start whipping out the kick stick.
> > > > 4. Think of the situation as being rather analogous to that of a beat cop stuck working in, oh, the south side of Chicago; there are just way, way too many criminals walking the streets to deal with, so most such cops are going wind up either going on a permanent donut patrol or, alternatively, becoming a heavy-badge truncheon warrior that basically whacks anything that moves funny.
> > > > 5. Either way, the situation for the actual residents on the south side just sort of sucks.  
> > > > …
> > > > 6. EA is not going to suffer overmuch by treating their PC player base like the unwanted red-headed step-child that we have apparently become; as a company EA is just way, way too profitable and the console market far too lucrative for a relatively few dissatisfied PC players to make so much as a dent in their bottom line. Don’t kid yourself: EA is here to stay, and they can pretty much afford to beat their PC players like a rented mule if they feel like it.
> > > 
> > > I’ve seen one too many blind/oblivious players with 3000+ hours to simply grant them any respect/authority purely in that metric. Not to mention a lot of admins have seeding hours under their belt.
> > > 
> > > I see what you mean with the analogy, doesn’t make it ok. And in this case the ratio of donut munchers to trigger happy morons is like 1 to 10.
> > > 
> > > I wish the admins were nearly as considerate/reserved with “wallhacks.” I also don’t believe the number of legitimate players taking advantage of any handful of myriad of ways the game provides built-in “wall hacks” is so “miniscule” at all.
> > > 
> > > Agreed on built-in AC being needed. The hackers don’t even have to try, and that’s sad. It’s like DICE just gave up, and decided to nerf hacks by just making the game so easy to make hackers indistinguishable instead.
> > 
> > Simple then. Don’t play on admined servers.
> 
> I didn’t.
> 
> And that’s not the point of the conversation. The conversation is that it’s simply not effective enough of a solution to the problem. It’s too discerning and too susceptible to bias and poor judgement.
> 
> Welcome, to the conversation.

I agree its not enough but its better than nothing. We had admin servers for all other BF games, somehow we regressed and giving server admin is too complicated now. Personally, I always played on well admined community servers and wish I could for BF1. There is no good reason we can’t have that in BF1.

---

<div class="post-metadata">

**Author:** ![produc3](https://battlefieldforum.co/user_avatar/battlefieldforum.co/produc3/32/101874_2.png) [@produc3](https://battlefieldforum.co/u/produc3)\
**Post date:** [March 8, 2017, 9:25pm UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/178 "2017-03-08T21:25:00Z")

</div>

> [@cossgt87](#):
>
> > [@ESF-Chrispy](#):
> >
> > > [@cossgt87](#):
> > >
> > > > [@ESF-Chrispy](#):
> > > >
> > > > > [@Mikhailovitch](#):
> > > > >
> > > > > 1. It’s the longest-running and most respected clans that tend to have the best admins, if for no other reason than that they have a lot of guys that have spent literally thousands of hours in various iterations of the series shoveling the admin gravel; not saying that these guys are necessarily the best players in the world, but you take any guy that has, oh, three thousand hours+ of playing a particular game and the odds are at least reasonably good that he’s got a pretty fair idea of what he’s looking at.
> > > > > 2. The wallers are the worst problem for most clanner admins simply because they are the hardest to detect and gather evidence against. Any decent admin is going to know that there are a significant if still miniscule number of genuinely ace players out there, and no senior clanner admin wants to be the guy that bans a legitimate ace – it’s embarrassing, to put it mildly – so it takes a lot of time and attention to properly deal with a suspected wallhack.
> > > > > 3. Absent a good AC program to help cut down on the number of such suspected g, there is just no realistic way that even the most devoted of clanner admins can spend the amount of time it takes to sort the wheat from the chaff, which means one of two things is going to happen: i. the admins are just going to basically give up and let most of the miscreants roam free, or ii. they are going to be a hella lot less careful about when they start whipping out the kick stick.
> > > > > 4. Think of the situation as being rather analogous to that of a beat cop stuck working in, oh, the south side of Chicago; there are just way, way too many criminals walking the streets to deal with, so most such cops are going wind up either going on a permanent donut patrol or, alternatively, becoming a heavy-badge truncheon warrior that basically whacks anything that moves funny.
> > > > > 5. Either way, the situation for the actual residents on the south side just sort of sucks.  
> > > > > …
> > > > > 6. EA is not going to suffer overmuch by treating their PC player base like the unwanted red-headed step-child that we have apparently become; as a company EA is just way, way too profitable and the console market far too lucrative for a relatively few dissatisfied PC players to make so much as a dent in their bottom line. Don’t kid yourself: EA is here to stay, and they can pretty much afford to beat their PC players like a rented mule if they feel like it.
> > > > 
> > > > I’ve seen one too many blind/oblivious players with 3000+ hours to simply grant them any respect/authority purely in that metric. Not to mention a lot of admins have seeding hours under their belt.
> > > > 
> > > > I see what you mean with the analogy, doesn’t make it ok. And in this case the ratio of donut munchers to trigger happy morons is like 1 to 10.
> > > > 
> > > > I wish the admins were nearly as considerate/reserved with “wallhacks.” I also don’t believe the number of legitimate players taking advantage of any handful of myriad of ways the game provides built-in “wall hacks” is so “miniscule” at all.
> > > > 
> > > > Agreed on built-in AC being needed. The hackers don’t even have to try, and that’s sad. It’s like DICE just gave up, and decided to nerf hacks by just making the game so easy to make hackers indistinguishable instead.
> > > 
> > > Simple then. Don’t play on admined servers.
> > 
> > I didn’t.
> > 
> > And that’s not the point of the conversation. The conversation is that it’s simply not effective enough of a solution to the problem. It’s too discerning and too susceptible to bias and poor judgement.
> > 
> > Welcome, to the conversation.
> 
> I agree its not enough but its better than nothing. We had admin servers for all other BF games, somehow we regressed and giving server admin is too complicated now. Personally, I always played on well admined community servers and wish I could for BF1. There is no good reason we can’t have that in BF1.

Oh no, I agree there. Doing away with Admins, rather their powers, especially with no built-in anti cheat is lunacy.

If there was any reason for DICE to do what they did, it was quality control (benefits of which is… questionable to say the least) and setting up a centralized system and resources for which they could reallocate to a proper matchmaking/ladder system (which they have shown no signs of ever doing).

It’s tricky though, given how awful admins were across the board… but as DICE hasn’t really balanced out the one good thing they used to do which was to ban awful awful obvious cheats, it does seem awfully executed at the end of the day.

---

<div class="post-metadata">

**Author:** ![iiBiizzaa](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/a698b9/32.png) [@iiBiizzaa](https://battlefieldforum.co/u/iiBiizzaa)\
**Post date:** [March 9, 2017, 8:47am UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/179 "2017-03-09T08:47:00Z")

</div>

Apart from the few with adhd who claim there are no cheaters and don’t have 2 brain cells to run together, it’s getting bad, and it’s pointless playing it now in its current state.

Release a game on pc with a pathetic anti cheat, slow patches and shocking performance on high end rigs, and they claim the lack of content was to get the things right in the game at launch, but after 5 months it’s easier to say what is still broken rather than what works lol.

Fairfight is useless, like the people who claim there are no cheaters too.

---

<div class="post-metadata">

**Author:** ![ISinlessViperI](https://battlefieldforum.co/user_avatar/battlefieldforum.co/isinlessviperi/32/102327_2.png) [@ISinlessViperI](https://battlefieldforum.co/u/ISinlessViperI)\
**Post date:** [March 9, 2017, 10:26am UTC](https://battlefieldforum.co/t/no-anticheat-in-new-patch-im-out/102891/180 "2017-03-09T10:26:00Z")

</div>

> [@OP\_Crutchmobile](#):
>
> I’d recomend watching the documentary ‘’(dis)honesty, the truth about lies’'.  
> Theyu did some research i think will ‘‘translate’’ just fine into FPS games today:
> 
> -70% of people will cheat, if given the opportunity.
> 
> -Very few cheat obviously, just 1%
> 
> -The reamaining 69% will cheat as much as they can, up to the level they think they will get caught.
> 
> So yeah, humanity…

I disagree if someone said to me give these cheats ago… it tell them to do one. I don’t spend hours and hours of my time enjoying playing games to cheat.

I can’t imagine what fun people get out of using cheats atall. Unless it’s on a game like GTA London back in the day but then those cheats aren’t really cheats as such they are more like developers adding content and fun with the use of infinite bullets etc.

Online fps shooters have no place for cheats

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