Melee needs some love. It was a big part of trench fighitng (and it’s one of the things Dice has said they expanded on but haven’t really talked a whole lot about).
Melee fighting needs to be more then pressing a button and "winning’ or pressing a single “counter” button in a huge window to “win.”
It should be an epic back and fourth of punching/kicking/hitting with melee weapons. Being able to block, dodge, parry.
It doesn’t need to be like ufc (with bjj, submissions and all that) but having some that’s more visceral feeling.
Where you can engage someone in a melee fight and its not a simple “who will win, the guy who presses melee first or the guy who hits the counter” but more of a skill thing with dodge/blocks, etc.
Heck even the fight night style of controls would work imo. A simple high/low hits with the ability to block high or low or quickly dodge it, have unique strikes depending on if you have a weapon in your hand where the different melee weapons (Spade, club, knife) have different attacks nad ways you have to counter them.
Tie all of this into a “stamina” system when you’re fighting, so people can’t simply spam attacks or dodges and where playing smart or countering is rewarding.