# North Sea Update – New content - Feedback and discussion

**URL:** <https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319>\
**Category:** General Discussion\
**Created:** [January 30, 2018, 9:48am UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319 "2018-01-30T09:48:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![EA\_Alexander](https://battlefieldforum.co/user_avatar/battlefieldforum.co/ea_alexander/32/101014_2.png) [@EA\_Alexander](https://battlefieldforum.co/u/EA_Alexander)\
**Post date:** [January 30, 2018, 9:48am UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/1 "2018-01-30T09:48:00Z")

</div>

Please use this thread for general feedback on:

**New maps: Heligoland Bight and Zeebrugge;**

 ![gs4fqzfnfs2o.jpg](https://battlefieldforum.co/uploads/default/original/3X/2/8/28a123b7932e8d107453a2d4f982f0e5cfddc4fe.jpeg)

**New uniforms and the new C-Class Airship;**

 ![0tm6f6o8ktc2.jpg](https://battlefieldforum.co/uploads/default/original/3X/0/a/0a0a10f5c984a7af25528a27af567996a3aba645.jpeg)

It’s worth noting that this thread is for feedback and discussion of said features only. **Keep it on topic.**

---

<div class="post-metadata">

**Author:** ![llPhantom\_Limbll](https://battlefieldforum.co/user_avatar/battlefieldforum.co/llphantom_limbll/32/102656_2.png) [@llPhantom\_Limbll](https://battlefieldforum.co/u/llPhantom_Limbll)\
**Post date:** [January 30, 2018, 4:03pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/2 "2018-01-30T16:03:00Z")

</div>

C-Class airship is so weak it’s basically a joke vehicle at this point. Spawn in one - get instadestroyed - wait for another one - spawn - die. Very enjoyable gameplay.

---

<div class="post-metadata">

**Author:** ![betarom](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/b5ac83/32.png) [@betarom](https://battlefieldforum.co/u/betarom)\
**Post date:** [January 30, 2018, 5:28pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/3 "2018-01-30T17:28:00Z")

</div>

Destroyers too weak aswell in my opinion

---

<div class="post-metadata">

**Author:** ![grrlpurple](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/bbe5ce/32.png) [@grrlpurple](https://battlefieldforum.co/u/grrlpurple)\
**Post date:** [January 30, 2018, 5:38pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/4 "2018-01-30T17:38:00Z")

</div>

I laughed my socks off at the patch notes describing the C-class Airship as fearsome and menacing. That thing can barely survive outside of its spawn point.

The new SK something or other coastal gun does not appear in the companion app.

The maps, however, are absolutely stunning.

---

<div class="post-metadata">

**Author:** ![GVlXxf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/eb8c5e/32.png) [@GVlXxf](https://battlefieldforum.co/u/GVlXxf)\
**Post date:** [January 30, 2018, 6:25pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/5 "2018-01-30T18:25:00Z")

</div>

C-Class Airship in those map too easily be damaged, and its self repair speed is too slow, didn’t have enough time to repair at lower HP, and go dead easily from just two round by plane.

it should lower its repair time and make its healing effect greatly , currently have no enough time to enjoy this Airship in the map.

the issue occur at L-Class Destroyer too. both vehicle in these new map too easily be damaged and killed

---

<div class="post-metadata">

**Author:** ![MightySandals](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/3ec8ea/32.png) [@MightySandals](https://battlefieldforum.co/u/MightySandals)\
**Post date:** [January 30, 2018, 6:38pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/6 "2018-01-30T18:38:00Z")

</div>

Definetly the C-Class airship and destroyers needs a defensive/ health buff or the AA/ planes and torpedo boats need a damage nerf. As it is the C Class is a party balloon in the sky begging to get popped by the first plane it comes across, if AA rockets make their way in at a later date there will be even less of a reason to use the new class vehicles.

The weapons TTK patch however is awesome, particularly for the med class. Aside from the underpowered ships the new maps and the rest of the gameplay are a very good addition.

---

<div class="post-metadata">

**Author:** ![I\_DERP\_l](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/aca169/32.png) [@I\_DERP\_l](https://battlefieldforum.co/u/I_DERP_l)\
**Post date:** [January 30, 2018, 7:04pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/7 "2018-01-30T19:04:00Z")

</div>

I think this was feedback during the CTE tests, but the objective icons on Zeebrugge are too low, they are cluttering the view quite badly. Even when the ads opacity is turned all the way down.

Also, the airship really is a joke 🙂

---

<div class="post-metadata">

**Author:** ![captinsmooth](https://battlefieldforum.co/user_avatar/battlefieldforum.co/captinsmooth/32/100938_2.png) [@captinsmooth](https://battlefieldforum.co/u/captinsmooth)\
**Post date:** [January 30, 2018, 7:17pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/8 "2018-01-30T19:17:00Z")

</div>

Flags are bullet proof. C class deystroyer is too weak, and not well thought out as far as drivers controls for the weapons. Repairing makes no noise and has a delay before it actaully starts repairing. Repair seems slower than other vehicles. The new ground cannons don’t actaully zoom in but move slower if you hit the button to zoom like you would on other stationery guns. On ps4.

---

<div class="post-metadata">

**Author:** ![BoWinston](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bowinston/32/101398_2.png) [@BoWinston](https://battlefieldforum.co/u/BoWinston)\
**Post date:** [January 30, 2018, 7:35pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/9 "2018-01-30T19:35:00Z")

</div>

I believe it’s 4 torpedoes to sink a destroyer, that should be bumped up to 6 torpedoes. It seemed a little weak when playing Cape Helles with it and now in full scale naval combat it takes a full crew working together and knowing what they’re doing to keep it alive for any length of time.

Can’t access all the perks from the customize soldier menu in game or at the home screen-soldier tab, can only change perks at the bottom of the screen in game at the overhead map screen.

These maps are awesome though, easily my favorite dlc, keep up the good work!

---

<div class="post-metadata">

**Author:** ![Tr34](https://battlefieldforum.co/user_avatar/battlefieldforum.co/tr34/32/103874_2.png) [@Tr34](https://battlefieldforum.co/u/Tr34)\
**Post date:** [January 30, 2018, 8:22pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/10 "2018-01-30T20:22:00Z")

</div>

As an operations-only player It’s sad to see North Sea doesn’t have an operation mode. Please bring it to operation mode as well, so we can play these new maps too.

---

<div class="post-metadata">

**Author:** ![CSOW86](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/49beb7/32.png) [@CSOW86](https://battlefieldforum.co/u/CSOW86)\
**Post date:** [January 30, 2018, 9:18pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/11 "2018-01-30T21:18:00Z")

</div>

Please add operation mode to the new maps. Conquest is boring.

---

<div class="post-metadata">

**Author:** ![GVlXxf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/eb8c5e/32.png) [@GVlXxf](https://battlefieldforum.co/u/GVlXxf)\
**Post date:** [January 30, 2018, 9:59pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/12 "2018-01-30T21:59:00Z")

</div>

i think whether the pilot in which seat in the C class airship , torpedo, or L class destroyer, it should be allowed to repair these vehicle, as most time when no men get on these vehicle, these pilot have to change seat to perform attack or defense , if one pilot seat was allowed to do repair, it may weaken or limited the action of the pilot, i guess this adjustment will be good in the game

---

<div class="post-metadata">

**Author:** ![PvtJohnTowle](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pvtjohntowle/32/103189_2.png) [@PvtJohnTowle](https://battlefieldforum.co/u/PvtJohnTowle)\
**Post date:** [January 30, 2018, 10:44pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/13 "2018-01-30T22:44:00Z")

</div>

> [@GVlXxf](#):
>
> i think whether the pilot in which seat in the C class airship , torpedo, or L class destroyer, it should be allowed to repair these vehicle, as most time when no men get on these vehicle, these pilot have to change seat to perform attack or defense , if one pilot seat was allowed to do repair, it may weaken or limited the action of the pilot, i guess this adjustment will be good in the game

Yes that would be great

[https://player.twitch.tv/?video=224042301&autoplay=false](https://player.twitch.tv/?video=224042301&autoplay=false)

---

<div class="post-metadata">

**Author:** ![Chubzdoomer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/chubzdoomer/32/101517_2.png) [@Chubzdoomer](https://battlefieldforum.co/u/Chubzdoomer)\
**Post date:** [January 30, 2018, 10:59pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/14 "2018-01-30T22:59:00Z")

</div>

I love the sea portion of Heligoland… it’s the first time since Battlefield 1942 that I’ve really felt like I’m witnessing an actual naval battle. BF4’s pathetic attempts at naval warfare don’t even touch what this game brings.

The land portion, however, leaves a lot to be desired. If there aren’t any nearby boats, you have to hike a country mile to the next objective. There are also numerous areas where the sightlines are long, which seems to heavily favor snipers and prone LMGers. I really wish we had more land to traverse, and that the flags weren’t so far apart. The B objective also just feels awkward. If you spawn on the ship and have no nearby boats, you just kind of have to jump out and swim, swim, swim to the next objective. It’s so slow, and while you’re swimming there’s no way you can defend yourself. It just doesn’t play well at all.

---

<div class="post-metadata">

**Author:** ![Nietzscheese](https://battlefieldforum.co/user_avatar/battlefieldforum.co/nietzscheese/32/102953_2.png) [@Nietzscheese](https://battlefieldforum.co/u/Nietzscheese)\
**Post date:** [January 30, 2018, 10:59pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/15 "2018-01-30T22:59:00Z")

</div>

> [@llPhantom\_Limbll](#):
>
> C-Class airship is so weak it’s basically a joke vehicle at this point. Spawn in one - get instadestroyed - wait for another one - spawn - die. Very enjoyable gameplay.

Needs to be weak or it would just start farming everyone. IMO there are too many planes on these maps though. The planes are probably the ones shredding the airship.

As usual, the attack planes begin to farm infantry and the AA cannons are not protected enough to be used for long. A sniper will take you off within 30 seconds.

But, even with the overabundance of aircraft, these maps are quite good. Some of DICE’s best work in this game so far.

---

<div class="post-metadata">

**Author:** ![grrlpurple](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/bbe5ce/32.png) [@grrlpurple](https://battlefieldforum.co/u/grrlpurple)\
**Post date:** [January 30, 2018, 11:12pm UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/16 "2018-01-30T23:12:00Z")

</div>

I’m going to take this OT a little but with how gorgeous Heligoland Bight looks and how epic the air and naval combat is around the area, I just had a vision of DICE doing an air superiority match for WWII over the white cliffs of Dover with Spitfires and BF109s and think that would be mind blowing!

---

<div class="post-metadata">

**Author:** ![GVlXxf](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/eb8c5e/32.png) [@GVlXxf](https://battlefieldforum.co/u/GVlXxf)\
**Post date:** [January 31, 2018, 12:16am UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/17 "2018-01-31T00:16:00Z")

</div>

CCA and LCD vehicle is too much, getting players have no time to enjoy infantry,**please lower the number or make one team have such vehicle, and certain flag( 2 location) can generate it will be good.**. so team with no CCA and LCD first can have them from that this second location flag, and other team with CCA and LCD can also take this flag to prevent other team have such vehicle to generate. this is good idea for these map. and **i think DICD should make these two loctation reasonably generated for these two vehicle btw two team / a flag** , so there was no situation all team have such vehicle too much in the field , so it will not deviate the main field of BF1 from infantry fighting

---

<div class="post-metadata">

**Author:** ![choppermeir](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/71c47a/32.png) [@choppermeir](https://battlefieldforum.co/u/choppermeir)\
**Post date:** [January 31, 2018, 12:20am UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/18 "2018-01-31T00:20:00Z")

</div>

My review so far, TTK patch is the best thing to happen to bf1 in my opinion and heligoland bight really feels like a proper battlefield map just chaos and Carnage. Love it, GG Dice

---

<div class="post-metadata">

**Author:** ![Task37](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/b487fb/32.png) [@Task37](https://battlefieldforum.co/u/Task37)\
**Post date:** [January 31, 2018, 2:03am UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/19 "2018-01-31T02:03:00Z")

</div>

maps are ok but conquest is boring and since they arent ops they suck.

---

<div class="post-metadata">

**Author:** ![ablessedtech](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/9fc29f/32.png) [@ablessedtech](https://battlefieldforum.co/u/ablessedtech)\
**Post date:** [January 31, 2018, 2:37am UTC](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319/20 "2018-01-31T02:37:00Z")

</div>

the Maps are meh. Class c airships are like kiddie birthday party balloons. I dropped a sea mine on a plane though - and got a kill - so there’s that.

[Next page](https://battlefieldforum.co/t/north-sea-update-new-content-feedback-and-discussion/103319.md?page=2)
