# Offline bots please

**URL:** <https://battlefieldforum.co/t/offline-bots-please/101067>\
**Category:** General Discussion\
**Created:** [May 10, 2016, 8:27am UTC](https://battlefieldforum.co/t/offline-bots-please/101067 "2016-05-10T08:27:00Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![Rusted\_Ace2013](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rusted_ace2013/32/103327_2.png) [@Rusted\_Ace2013](https://battlefieldforum.co/u/Rusted_Ace2013)\
**Post date:** [May 10, 2016, 3:26pm UTC](https://battlefieldforum.co/t/offline-bots-please/101067/4 "2016-05-10T15:26:00Z")

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While that is a great idea to have bots in Battlefield, the large scale and true nature of Battlefield multiplayer cannot be properly recreated with bots due to the following reasons:

- Bots cannot play to the extent real people can play Battlefield due to the various tactics and techniques used throughout the series. While bots could handle TDM, they are limited in objective modes due to the vast CPU resources needed for the bots to play like a human in those modes.
- Hardware demands. Battlefield games are some of the most resource intensive games in the market. Dynamic destruction, weather, and other events with great graphics is resource intensive on both CPU and GPU.
- If bots are introduced into Battlefield multiplayer, the use of servers that track every player’s habits and tendencies would be needed to ensure that the bots play as close to humans as possible and/or to use bots without negatively affecting the frame rate and/or resolution of the game.
- Server hardware and netcode improvements are needed to implement bots without creating any new netcode issues that can show up on higher tickrates. Higher server tickrates are still somewhat new to Battlefield with issues that still need to be worked out running very high tickrates on 64 player servers.

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_[View the full topic](https://battlefieldforum.co/t/offline-bots-please/101067)._
