# One challenge for this game

**URL:** <https://battlefieldforum.co/t/one-challenge-for-this-game/102060>\
**Category:** General Discussion\
**Created:** [June 14, 2016, 8:48pm UTC](https://battlefieldforum.co/t/one-challenge-for-this-game/102060 "2016-06-14T20:48:00Z")\
**Posts on this page:** 5\
**Page:** 1

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 14, 2016, 8:48pm UTC](https://battlefieldforum.co/t/one-challenge-for-this-game/102060/1 "2016-06-14T20:48:00Z")

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I think that one of the main challenges for this game is, how to move forward with the franchise while going backward in terms of technology and weaponry for the game itself.

I have played all of the battlefields since bf1942 on the PC and they have improved, imo, each time. I liked the game play from the video a lot, so hopefully that carries through. If the launch is not rocky this time like BF4, maybe some patience on my part will pay off on this one.

Anyone else out there played all the BF titles? And if so do you agree with the assessment?

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 14, 2016, 10:06pm UTC](https://battlefieldforum.co/t/one-challenge-for-this-game/102060/2 "2016-06-14T22:06:00Z")

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I think it all depends on how a gamer defines “moving forward with the BF franchise”.

For me, I define it as making each successive BF more accessible to gamers by narrowing the skill gap and making elements (e.g. aircraft) easier to use, not harder.

I know there are some gamers who will tell you differently.

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [June 14, 2016, 10:20pm UTC](https://battlefieldforum.co/t/one-challenge-for-this-game/102060/3 "2016-06-14T22:20:00Z")

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> [@Lordmang4](#):
>
> I think it all depends on how a gamer defines “moving forward with the BF franchise”.
> 
> For me, I define it as making each successive BF more accessible to gamers by narrowing the skill gap and making elements (e.g. aircraft) easier to use, not harder.
> 
> I know there are some gamers who will tell you differently.

We know.

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 15, 2016, 12:12am UTC](https://battlefieldforum.co/t/one-challenge-for-this-game/102060/4 "2016-06-15T00:12:00Z")

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> [@mmarkweII](#):
>
> > [@Lordmang4](#):
> >
> > I think it all depends on how a gamer defines “moving forward with the BF franchise”.
> > 
> > For me, I define it as making each successive BF more accessible to gamers by narrowing the skill gap and making elements (e.g. aircraft) easier to use, not harder.
> > 
> > I know there are some gamers who will tell you differently.
> 
> We know.

So do I.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 15, 2016, 12:54am UTC](https://battlefieldforum.co/t/one-challenge-for-this-game/102060/5 "2016-06-15T00:54:00Z")

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Day one vet, Played all the prime titles and BC2. From my perspective the series tends to gain in some areas like destruction/visuals, but then loses on the competitive/strat/skill side.

We started the series with vehicles having “limited ammo” and the cooldown, reload system. Literally 100 primary and 500 secondary. Shoot 3, cooldown, reload, 97 left. When they got to 0 you hit a resupply point or you just didn’t kill any more. You had to be smart about how you played vehicles. Now it’s a spam fest.

Learning curve was pretty low in the base sense, but the skill gap could be huge player to player. Here’s a vehicle, this is what it does, ammo limit, hits limit, damage output, go. Here’s a flag, this is how you take it, this is the reason why you take it, this is why more matter, thus the objective, s’go.

People played for the fun of the game itself vs some other metagame like assignments, unlocks, mastering this or that, skins and such.

We generally had teamwork from spawn. We didn’t have squads, just a buddy list. I do like the squad feature. It adds to the games teamwork initiative. Squad orders are helpful too, but there shouldn’t be extra points for doing the obvious.

We didn’t need to awarded points for every single action. repairing, healing, spawning… it was a given that it would help the team win, so we did it. It’s insane that DICE had to develop a system that awards a player xp just to get people to do something. It should be a no brainer as to why you drop ammo and meds for teammates. If you don’t understand the reason why, then you should get roflstomp and lose every round.

Hand holding game assisted features … mainly the regen system. I can only imagine the outrage that would’ve ensued if regen was part of BF2.

It’s laughable that EA/DICE talk competitive this and that and then release a title having the most game assisted preset as default.
