# One thing that's bugged me about BF and I'd love to see back

**URL:** <https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180>\
**Category:** General Discussion\
**Created:** [September 16, 2017, 6:58pm UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180 "2017-09-16T18:58:00Z")\
**Posts on this page:** 12\
**Page:** 1

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**Author:** ![Gmkillers](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/43a26b/32.png) [@Gmkillers](https://battlefieldforum.co/u/Gmkillers)\
**Post date:** [September 16, 2017, 6:58pm UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180/1 "2017-09-16T18:58:00Z")

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Are long maps like in BF bad company 2

 ![BFBC2_PortValdezConquest.png](https://battlefieldforum.co/uploads/default/original/3X/7/b/7b224be04bf103d92183303d2c0699f109880e2f.png)

Rather than circular maps that play like a demolition derby like in BF1

 ![st-quentin-scar-bf1-map_tqpd.jpg](https://battlefieldforum.co/uploads/default/original/3X/4/b/4b159c7e1f8cb2c3b47c65f1699d6189014a8d57.jpeg)

What do you all think ? I loved the old BF maps where yeah you had to run a bit but a plus was there was very few snipers on a hill at the side of the map doing nothing like you see in BF1 .

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**Author:** ![Gmkillers](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/43a26b/32.png) [@Gmkillers](https://battlefieldforum.co/u/Gmkillers)\
**Post date:** [September 16, 2017, 6:59pm UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180/2 "2017-09-16T18:59:00Z")

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Maps made for rush rather than conquest basically.

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**Author:** ![Puckerbucket](https://battlefieldforum.co/user_avatar/battlefieldforum.co/puckerbucket/32/103184_2.png) [@Puckerbucket](https://battlefieldforum.co/u/Puckerbucket)\
**Post date:** [September 16, 2017, 7:14pm UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180/3 "2017-09-16T19:14:00Z")

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Suez is a linear map, and everyone complains about it. Fao is basically a linear map, with E and F (fortress) added so the noob team can go in there and lose more quickly. Argonne is essentially linear as well, although the back-channel paths and canyons allow for some flanking.

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**Author:** ![Phthinein](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/9fc348/32.png) [@Phthinein](https://battlefieldforum.co/u/Phthinein)\
**Post date:** [September 16, 2017, 7:29pm UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180/4 "2017-09-16T19:29:00Z")

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Linear maps in the BF series on CQ have always been a bit of a mixed bag, they are never really good(with maybe one or two exceptions) but can be absolute trash.

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**Author:** ![Gmkillers](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/43a26b/32.png) [@Gmkillers](https://battlefieldforum.co/u/Gmkillers)\
**Post date:** [September 16, 2017, 7:53pm UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180/5 "2017-09-16T19:53:00Z")

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> [@Puckerbucket](#):
>
> Suez is a linear map, and everyone complains about it. Fao is basically a linear map, with E and F (fortress) added so the noob team can go in there and lose more quickly. Argonne is essentially linear as well, although the back-channel paths and canyons allow for some flanking.

If the sides of the map weren’t in it then it would be much better. And a half decent map.

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**Author:** ![James-MII](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/5daacb/32.png) [@James-MII](https://battlefieldforum.co/u/James-MII)\
**Post date:** [September 16, 2017, 9:39pm UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180/6 "2017-09-16T21:39:00Z")

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Atacama desert on bfbc2.. now there was a map!!!

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**Author:** ![AaronTheZombie](https://battlefieldforum.co/user_avatar/battlefieldforum.co/aaronthezombie/32/101126_2.png) [@AaronTheZombie](https://battlefieldforum.co/u/AaronTheZombie)\
**Post date:** [September 16, 2017, 9:56pm UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180/7 "2017-09-16T21:56:00Z")

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The good old tug-of-war maps, they were definitely my favorite. They always felt like you were rushing to the frontlines to fight back against invading enemies.

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**Author:** ![MayorMarionBarry](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mayormarionbarry/32/102769_2.png) [@MayorMarionBarry](https://battlefieldforum.co/u/MayorMarionBarry)\
**Post date:** [September 16, 2017, 9:59pm UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180/8 "2017-09-16T21:59:00Z")

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> [@AaronTheZombie](#):
>
> The good old tug-of-war maps, they were definitely my favorite. They always felt like you were rushing to the frontlines to fight back against invading enemies.

You literally described the Frontlines game mode.  
You even used the word frontlines.  
Suggestion: Play Frontlines.

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**Author:** ![AaronTheZombie](https://battlefieldforum.co/user_avatar/battlefieldforum.co/aaronthezombie/32/101126_2.png) [@AaronTheZombie](https://battlefieldforum.co/u/AaronTheZombie)\
**Post date:** [September 16, 2017, 10:14pm UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180/9 "2017-09-16T22:14:00Z")

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> [@MayorMarionBarry](#):
>
> You literally described the Frontlines game mode.  
> You even used the word frontlines.  
> Suggestion: Play Frontlines.

I have and it’s too slow paced for me.

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**Author:** ![Desyatnik\_Pansy](https://battlefieldforum.co/user_avatar/battlefieldforum.co/desyatnik_pansy/32/101700_2.png) [@Desyatnik\_Pansy](https://battlefieldforum.co/u/Desyatnik_Pansy)\
**Post date:** [September 16, 2017, 11:23pm UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180/10 "2017-09-16T23:23:00Z")

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> [@Gmkillers](#):
>
> Maps made for rush rather than conquest basically.

Back when Rush was good. 😛

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**Author:** ![Noodlesocks](https://battlefieldforum.co/user_avatar/battlefieldforum.co/noodlesocks/32/101045_2.png) [@Noodlesocks](https://battlefieldforum.co/u/Noodlesocks)\
**Post date:** [September 16, 2017, 11:55pm UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180/11 "2017-09-16T23:55:00Z")

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They’re usually pretty bad. I’m glad Dice have gone back to more traditional map design with the past few games. If they got rid of squad member spawning there would be less ‘whack-a-mole’ gameplay.

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**Author:** ![Gmkillers](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/g/43a26b/32.png) [@Gmkillers](https://battlefieldforum.co/u/Gmkillers)\
**Post date:** [September 20, 2017, 11:33am UTC](https://battlefieldforum.co/t/one-thing-thats-bugged-me-about-bf-and-id-love-to-see-back/103180/12 "2017-09-20T11:33:00Z")

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Circular maps always end up with about 10-15 enemies on one flag just walking round the map I see it all the time where the teams just walk round the map capping flags and the odd skirmish happens in the middle of the map.
