# Operations: Monte Grappa. Impossible for attackers.

**URL:** <https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988>\
**Category:** Console\
**Created:** [October 25, 2016, 8:37am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988 "2016-10-25T08:37:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Creasie](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/7993a0/32.png) [@Creasie](https://battlefieldforum.co/u/Creasie)\
**Post date:** [October 25, 2016, 8:37am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/1 "2016-10-25T08:37:00Z")

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I am loving this game so far eventhough it has some really annoying bugs :D. Anyway, I was doing an operation on Monte Grappa the other day as an attacker. If the defending team isn’t very bad it’s literally impossible to win. The defenders would just camp in the bunkers in the 3rd and 4th sector (iirc) and spam grenades down the entrances. You can’t do much about it unless your team is a lot better. You can’t cap the flag unless your whole team is stacking on top of it to counter all the campers in the bunkers who you can’t kill (it’s also countering the Behemoth completely). But then they just cap the other flag back because no one is defending it.  
We somehow managed to clear the bunkers in the third sector because the campers were slacking I guess. But then the fourth sector came up which is even worse because there are three flags…  
It’s just horribly unbalanced that way and not so much fun to play. I don’t think they can do much about it anymore. Changing the map is probably out of the question now.

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**Author:** ![Creasie](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/7993a0/32.png) [@Creasie](https://battlefieldforum.co/u/Creasie)\
**Post date:** [October 25, 2016, 8:39am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/2 "2016-10-25T08:39:00Z")

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It was kinda funny also 😛

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**Author:** ![TeamHOFF86](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e79b87/32.png) [@TeamHOFF86](https://battlefieldforum.co/u/TeamHOFF86)\
**Post date:** [October 25, 2016, 9:16am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/3 "2016-10-25T09:16:00Z")

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On top of one of the bunkers is a concrete slab without the turret cannon. I tried to dynamite this thinking that it could provide a new entrance/means of flushing out defenders, but it’s not destructible.

By making this destructible and providing a third means of access, this could certainly solve the issue and provide more fluid gameplay.

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<div class="post-metadata">

**Author:** ![Creasie](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/7993a0/32.png) [@Creasie](https://battlefieldforum.co/u/Creasie)\
**Post date:** [October 25, 2016, 9:18am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/4 "2016-10-25T09:18:00Z")

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That would be great indeed. Good idea.

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**Author:** ![JediMastaWyn](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jedimastawyn/32/102384_2.png) [@JediMastaWyn](https://battlefieldforum.co/u/JediMastaWyn)\
**Post date:** [October 25, 2016, 9:27am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/5 "2016-10-25T09:27:00Z")

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From what I remember of Monte Grappa a lot of the flag locations are wide open. Apart from the bunkers it’s a turkey shoot as a defender. Especially when the Behemoth shows up

San Rocco bunker is probably the first genuine defensive position to hold

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<div class="post-metadata">

**Author:** ![Creasie](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/7993a0/32.png) [@Creasie](https://battlefieldforum.co/u/Creasie)\
**Post date:** [October 25, 2016, 9:30am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/6 "2016-10-25T09:30:00Z")

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> [@JediMastaWyn](#):
>
> From what I remember of Monte Grappa a lot of the flag locations are wide open. Apart from the bunkers it’s a turkey shoot as a defender. Especially when the Behemoth shows up

You can counter open areas with smokes and small cover etc. But these bunkers are basically impossible to break into if the defenders play it right.

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**Author:** ![TeamHOFF86](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/e79b87/32.png) [@TeamHOFF86](https://battlefieldforum.co/u/TeamHOFF86)\
**Post date:** [October 25, 2016, 9:33am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/7 "2016-10-25T09:33:00Z")

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But the behemoth does nothing to the bunkers…

I’m not one to whinge but it certainly takes the fun out of attacking when you hit the stalemate. Sure, you can get a few 'nade kills but defenders will just spawn in on their teammates inside the bunker. Gas does nothing as everyone shoves the mask on and shooting from the hip isn’t a issue.

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**Author:** ![ProAssassin2003](https://battlefieldforum.co/user_avatar/battlefieldforum.co/proassassin2003/32/103170_2.png) [@ProAssassin2003](https://battlefieldforum.co/u/ProAssassin2003)\
**Post date:** [October 25, 2016, 9:34am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/8 "2016-10-25T09:34:00Z")

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I have yet in 46 Levels seen Attackers take a entire map. Either bad luck or Attacking just sucks.

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<div class="post-metadata">

**Author:** ![Creasie](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/7993a0/32.png) [@Creasie](https://battlefieldforum.co/u/Creasie)\
**Post date:** [October 25, 2016, 9:40am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/9 "2016-10-25T09:40:00Z")

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> [@ProAssassin2003](#):
>
> I have yet in 46 Levels seen Attackers take a entire map. Either bad luck or Attacking just sucks.

I have, a few. But yes sometimes you wonder how you can’t take two points while an airships hangs above one bombarding the entire place.

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**Author:** ![XoxoXXoxoX](https://battlefieldforum.co/user_avatar/battlefieldforum.co/xoxoxxoxox/32/105073_2.png) [@XoxoXXoxoX](https://battlefieldforum.co/u/XoxoXXoxoX)\
**Post date:** [October 25, 2016, 9:54am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/10 "2016-10-25T09:54:00Z")

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> [@Creasie](#):
>
> I am loving this game so far eventhough it has some really annoying bugs :D. Anyway, I was doing an operation on Monte Grappa the other day as an attacker. If the defending team isn’t very bad it’s literally impossible to win. The defenders would just camp in the bunkers in the 3rd and 4th sector (iirc) and spam grenades down the entrances. You can’t do much about it unless your team is a lot better. You can’t cap the flag unless your whole team is stacking on top of it to counter all the campers in the bunkers who you can’t kill (it’s also countering the Behemoth completely). But then they just cap the other flag back because no one is defending it.  
> We somehow managed to clear the bunkers in the third sector because the campers were slacking I guess. But then the fourth sector came up which is even worse because there are three flags…  
> It’s just horribly unbalanced that way and not so much fun to play. I don’t think they can do much about it anymore. Changing the map is probably out of the question now.

Not hard to do at all, knock down the doors and keep spamming grenades and switching attacks.

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**Author:** ![Rektal\_Johnson](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rektal_johnson/32/105065_2.png) [@Rektal\_Johnson](https://battlefieldforum.co/u/Rektal_Johnson)\
**Post date:** [October 25, 2016, 10:07am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/11 "2016-10-25T10:07:00Z")

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I wouldn’t say impossible, but it’s certainly pretty hard.

I don’t think I’ve ever lost Monte Grappa as a defender, at least never since our squad realized we could hold the bunkers basically forever just by staying inside and having at least one guy playing as a support. Medic would help also, but you can spawn so fast on your mates anyway and deaths do not matter for defenders.

Normally the zeppelin captures a flag easily because it has a crew of five (i.e. five flag capturers) on top of it raining death at anyone who dares to come close to the flag. However, when there are five or more guys inside an indestructible bunker, the five guys in the behemoth are basically just five guys on the attacking team who are not doing anything.

And yes, you could have one or two additional squads trying to capture the bunker flag, but that just means the defenders have numerical superiority at other flags. And then you have to make sure that not a single defender gets back inside the bunker…

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**Author:** ![JediMastaWyn](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jedimastawyn/32/102384_2.png) [@JediMastaWyn](https://battlefieldforum.co/u/JediMastaWyn)\
**Post date:** [October 25, 2016, 10:19am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/12 "2016-10-25T10:19:00Z")

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I am playing it as we speak. Not saying you right or wrong. But on both sectors the bunkers where the only things we could hold on to. The other flags fell pretty easily.

I guess the bunkers is to offset the weaker flags. We wasn’t really focusing on staying in the bunker (sounds a bit boring) so eventually they broke through, a combination of behemoth, bombers, tanks and gas wore us down.

Haven’t experienced a ‘stalemate’ as such but hey welcome to WW1

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<div class="post-metadata">

**Author:** ![Creasie](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/7993a0/32.png) [@Creasie](https://battlefieldforum.co/u/Creasie)\
**Post date:** [October 25, 2016, 11:21am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/13 "2016-10-25T11:21:00Z")

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> [@XoxoXXoxoX](#):
>
> > [@Creasie](#):
> >
> > I am loving this game so far eventhough it has some really annoying bugs :D. Anyway, I was doing an operation on Monte Grappa the other day as an attacker. If the defending team isn’t very bad it’s literally impossible to win. The defenders would just camp in the bunkers in the 3rd and 4th sector (iirc) and spam grenades down the entrances. You can’t do much about it unless your team is a lot better. You can’t cap the flag unless your whole team is stacking on top of it to counter all the campers in the bunkers who you can’t kill (it’s also countering the Behemoth completely). But then they just cap the other flag back because no one is defending it.  
> > We somehow managed to clear the bunkers in the third sector because the campers were slacking I guess. But then the fourth sector came up which is even worse because there are three flags…  
> > It’s just horribly unbalanced that way and not so much fun to play. I don’t think they can do much about it anymore. Changing the map is probably out of the question now.
> 
> Not hard to do at all, knock down the doors and keep spamming grenades and switching attacks.

Ah yes, never thought of doing that. /sarcasm

We even had a light tank spamming rounds into the entrance. But since there was some guy or two just sitting on an ammo crate and getting ammo pouches thrown at him spamming incendiary grenades while others would throw gas grenades in the entrance there was no way getting in. Good luck going in with a gasmask on and half your health and seeing absolutely nothing at all untill you are in their faces pre aiming at you.

Ofcourse it is doable somehow but it’s too hard and it’s not fun gameplay.

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<div class="post-metadata">

**Author:** ![Creasie](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/7993a0/32.png) [@Creasie](https://battlefieldforum.co/u/Creasie)\
**Post date:** [October 25, 2016, 11:32am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/14 "2016-10-25T11:32:00Z")

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The problem is basically that you can sit in a bunker with your whole team and never lose. In a regular game where that most likely never happens then yes it’s hard but doable to win (it only takes one squad to make it a pain in the ). But the fact remains that if the whole team choses to sit in one of those bunkers it’s simply over. No Behemoth or amount of tanks will help. The only thing that could make you win is if your whole team spams grenades back and you get lucky.  
If there was one more way to get in, which isn’t a tiny hallway, something like TeamHOFF86 suggested it would actually be somewhat more balanced. Maybe let it be hard to destroy so it takes some time to get in if needed.

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<div class="post-metadata">

**Author:** ![Creasie](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/7993a0/32.png) [@Creasie](https://battlefieldforum.co/u/Creasie)\
**Post date:** [October 25, 2016, 11:35am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/15 "2016-10-25T11:35:00Z")

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> [@JediMastaWyn](#):
>
> I am playing it as we speak. Not saying you right or wrong. But on both sectors the bunkers where the only things we could hold on to. The other flags fell pretty easily.
> 
> I guess the bunkers is to offset the weaker flags. We wasn’t really focusing on staying in the bunker (sounds a bit boring) so eventually they broke through, a combination of behemoth, bombers, tanks and gas wore us down.
> 
> Haven’t experienced a ‘stalemate’ as such but hey welcome to WW1

I don’t think the bunkers needs to offset the weaker flags tbh or at least nog THAT much. Attacking is already harder than defending anyway.

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**Author:** ![Rusty\_Rat](https://battlefieldforum.co/user_avatar/battlefieldforum.co/rusty_rat/32/105066_2.png) [@Rusty\_Rat](https://battlefieldforum.co/u/Rusty_Rat)\
**Post date:** [October 27, 2016, 4:08pm UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/16 "2016-10-27T16:08:00Z")

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Just needs a team that works together (can be rare). People have their favorite load outs and don’t change them (or their class) as appropriate. Gas may not always work, but incendiaries do (and even firing the rocket gun through the door. Assault anti-tank grenades seem to be quite good for room clearance as well.

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**Author:** ![BigDawg\_1281](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bigdawg_1281/32/101335_2.png) [@BigDawg\_1281](https://battlefieldforum.co/u/BigDawg_1281)\
**Post date:** [October 27, 2016, 4:25pm UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/17 "2016-10-27T16:25:00Z")

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You can bust the doors open with a limpet and then rain grenades in. I’ve been in quite a few games where Attackers make it to the fort. Have seen them win most of those times. I’ve been on both sides when it happens too. TBH, I think Behemoths are a waist. They are so easy to take down. Hit the pods underneath the airship with an attack plane. They go down pretty quick. The train; AT mines, AT grenades, mortars, and the rocket gun… A squad can destroy it pretty quick. The dreadnought… honestly, I don’t really know what it does. Only seen it a few times and it didn’t hit me.

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**Author:** ![caribeanstar1](https://battlefieldforum.co/user_avatar/battlefieldforum.co/caribeanstar1/32/105031_2.png) [@caribeanstar1](https://battlefieldforum.co/u/caribeanstar1)\
**Post date:** [October 27, 2016, 5:40pm UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/18 "2016-10-27T17:40:00Z")

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use the gas grenade for the bunkers, but the maps placement is what it is that’s Battlefield some Homebase have an advantage because of proximity from the get go.

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**Author:** ![BaronVonGoon](https://battlefieldforum.co/user_avatar/battlefieldforum.co/baronvongoon/32/100934_2.png) [@BaronVonGoon](https://battlefieldforum.co/u/BaronVonGoon)\
**Post date:** [October 27, 2016, 5:46pm UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/19 "2016-10-27T17:46:00Z")

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Actually Monte Grappa as attacker is amazing if you get to pilot the Behemoth and rain hell from above. I got 18 kills in 5 minutes yesterday it was glorious.

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**Author:** ![VictimUK](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/b9e5f3/32.png) [@VictimUK](https://battlefieldforum.co/u/VictimUK)\
**Post date:** [October 31, 2016, 12:18am UTC](https://battlefieldforum.co/t/operations-monte-grappa-impossible-for-attackers/103988/20 "2016-10-31T00:18:00Z")

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Stupid gameplay decision, how could they not know it would get this bad? It’s turned this into the worst map of the bunch I just played that sector 3 times in a row and the last 2 times they didn’t even try to come in. I don’t see how you didn’t just make the roof collapsible like the bf3 map with the parcking lot, lazy developers tbh.

As people say IT IS POSSIBLE but only if the defenders are total clowns. I have not lost a defence on here even with the whole enemy team sitting on the roof. We 3 man defended the 4th sector the other day, each had 60 kills+ lol was a total blast but just felt stupid after a while.

Also why 2 gas grenades? Daft as fk…

Great game but you’re supposed to learn from your past games. Never a backwards step.

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