# PC exclusive SDK.

**URL:** <https://battlefieldforum.co/t/pc-exclusive-sdk/103838>\
**Category:** PC\
**Created:** [June 11, 2016, 2:21am UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838 "2016-06-11T02:21:00Z")\
**Posts on this page:** 13\
**Page:** 1

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**Author:** ![blackghost17](https://battlefieldforum.co/user_avatar/battlefieldforum.co/blackghost17/32/101357_2.png) [@blackghost17](https://battlefieldforum.co/u/blackghost17)\
**Post date:** [June 11, 2016, 2:21am UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/1 "2016-06-11T02:21:00Z")

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Let us have a SDK as GTA V has a PC exclusive called rockstar editor. We had the SDK before, but when BF when multiplatform it was took away.

Plz for god sake, if you really want this game to last without trolls in it. Give us the SDK back. Or at least make it to where we can set our own player cap and import models, sounds and animations at least.

Make the series original like it was before. Stop giving the PC community the multiplatform version and give us the SDK PC exclusive version.

I would pay up to 500 bucks for the SDK.

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 11, 2016, 2:25am UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/2 "2016-06-11T02:25:00Z")

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How does giving you the SDK prevent trolls from playing BF1?

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**Author:** ![blackghost17](https://battlefieldforum.co/user_avatar/battlefieldforum.co/blackghost17/32/101357_2.png) [@blackghost17](https://battlefieldforum.co/u/blackghost17)\
**Post date:** [June 11, 2016, 2:39am UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/3 "2016-06-11T02:39:00Z")

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You can host you’re own server and click on the freakin box and click their name and look into what they are doing or just kick/ban em.

You have you’re own server running a standalone mod that supports CAD/Sketch ray supreme ect.

So if you see a guy trolling the server just click his name and kick or ban.

We did this stuff long before so yall’z must came in late.

Once you mod the game. It will have to have its own server. Like project reality. Its a stand alone game. So it ain’t no dumb EA/Dice anticheat . Its you’re own or live feed. You can play the game while looking directly at the server you are hosting and change anything at any time. Complete control. And it can be ranked.

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**Author:** ![blackghost17](https://battlefieldforum.co/user_avatar/battlefieldforum.co/blackghost17/32/101357_2.png) [@blackghost17](https://battlefieldforum.co/u/blackghost17)\
**Post date:** [June 11, 2016, 2:44am UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/4 "2016-06-11T02:44:00Z")

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I don’t see why this is a problem. They gave us the SDK in the installer for a purpose. And we used that and got great results. Now its 2016. So the player cap should be higher resulting in better maps and more vehicles. Why on earth would they remove that and let the CODS in. Not the call of duty 1,2 and 3 players with included expansions. But the Codmw and up players.

Most of us ran to Squad and PR cuz of this. No more mod support just ruins a game. And BF was originally a modable game. That was the whole point lol. They just went multi and ruined everything. Didn’t even release a PC exclusive yet. And that was BF was suppose to be…

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**Author:** ![S1ngular1ty](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s1ngular1ty/32/103340_2.png) [@S1ngular1ty](https://battlefieldforum.co/u/S1ngular1ty)\
**Post date:** [June 11, 2016, 8:05pm UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/5 "2016-06-11T20:05:00Z")

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Will NEVER happen.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 11, 2016, 9:50pm UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/6 "2016-06-11T21:50:00Z")

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I do recall one of the devs/mods stating the FB3 engine sits at around 700GB. All meshes,models,textures etc are stored on an in house server.

Even if DICE wanted to release an SDK it couldn’t happen at the moment.

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**Author:** ![blackghost17](https://battlefieldforum.co/user_avatar/battlefieldforum.co/blackghost17/32/101357_2.png) [@blackghost17](https://battlefieldforum.co/u/blackghost17)\
**Post date:** [June 12, 2016, 12:56am UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/7 "2016-06-12T00:56:00Z")

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Even if the file amount is big. It can be utilized threw a standalone server. Just import the files into a standalone server with a SDK hooked onto it and make all PC players pay for this exclusive whiles hosting it.

Just call it a PC exclusive. You can mod GTA V and that game is 60GBs and over 1kGB in animation,model and sound files. But yet we can use their server to import a whole new map/models/sounds and animations.

BF can do the same thing. For christ sake we did it with BF1942 and that engine was bigger then my old PC could hold, but BF Sandbox on the old BF2 engine was 500MB and the game was over 12GB in files.

So its possible

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**Author:** ![blackghost17](https://battlefieldforum.co/user_avatar/battlefieldforum.co/blackghost17/32/101357_2.png) [@blackghost17](https://battlefieldforum.co/u/blackghost17)\
**Post date:** [June 12, 2016, 1:00am UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/8 "2016-06-12T01:00:00Z")

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Besides. When I installed my BF games (codenamed eagle-2142) It was a PC only game. So I always saw the option to install the SDK. But when BF3 came with orgin, I knew it was tookin away as Orgin and battlelog holds all the data on servers.

So they are coming out with BF1. This is Before BF1942 in time wise. 1942 had a player cap of 64-300 with the SDK, and over 290 user made maps.

BF1 should not be lower in perks then 1942. It just feels like a cod roll if they do this. The player cap is the most important thing about a game. Not the graphics or weapons. Its about who is in there and how many. They can’t keep doing the same stuff with better looking effects and trying to repaint a old tactic.

Raise the player cap.  
Import the SDK.  
And you have the best BF game in the world of BF. Its 2016 this should have been doe long ago…

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 12, 2016, 1:56am UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/9 "2016-06-12T01:56:00Z")

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> [@blackghost17](#):
>
> Besides. When I installed my BF games (codenamed eagle-2142) It was a PC only game. So I always saw the option to install the SDK. But when BF3 came with orgin, I knew it was tookin away as Orgin and battlelog holds all the data on servers.
> 
> So they are coming out with BF1. This is Before BF1942 in time wise. 1942 had a player cap of 64-300 with the SDK, and over 290 user made maps.
> 
> BF1 should not be lower in perks then 1942. It just feels like a cod roll if they do this. The player cap is the most important thing about a game. Not the graphics or weapons. Its about who is in there and how many. They can’t keep doing the same stuff with better looking effects and trying to repaint a old tactic.
> 
> Raise the player cap.  
> Import the SDK.  
> And you have the best BF game in the world of BF. Its 2016 this should have been doe long ago…

Did you not read my previous post?

Refractor and Refractor 2 where BMP based engines. You couldn’t advantageously increase the player count on any BF4 mastered map without aggressively increasing the server cost per slot.

Have you ever mapped or modded before? If so, what engine and title?

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**Author:** ![m1k3ol](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/eb9ed0/32.png) [@m1k3ol](https://battlefieldforum.co/u/m1k3ol)\
**Post date:** [June 12, 2016, 10:12am UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/10 "2016-06-12T10:12:00Z")

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BF42 and BF3/4 engines are not related, you’re mixing apples and oranges here, you can’t extrapolate what you know about an old game and think that if one thing worked there it should be working here the same and with no issues…

besides, that kick/ban functionality IS in the current rental servers, what’s the point to mention it other than you wanting to set a free no-cost server on your own?

I can’t link or mention who does it, but there’s BF3 modded servers already, and it doesn’t go as high as you think it should, nor can it be as hardly modded as you think it can…or as cheap for setting it…

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 12, 2016, 6:41pm UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/11 "2016-06-12T18:41:00Z")

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> [@m1k3ol](#):
>
> BF42 and BF3/4 engines are not related, you’re mixing apples and oranges here, you can’t extrapolate what you know about an old game and think that if one thing worked there it should be working here the same and with no issues…
> 
> besides, that kick/ban functionality IS in the current rental servers, what’s the point to mention it other than you wanting to set a free no-cost server on your own?
> 
> I can’t link or mention who does it, but there’s BF3 modded servers already, and it doesn’t go as high as you think it should, nor can it be as hardly modded as you think it can…or as cheap for setting it…

QFT

BF3 modding in my mind isn’t even close to full official sdk modding. It’s severely overhyped.

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**Author:** ![Bahnisko](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bahnisko/32/101278_2.png) [@Bahnisko](https://battlefieldforum.co/u/Bahnisko)\
**Post date:** [June 13, 2016, 1:24pm UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/12 "2016-06-13T13:24:00Z")

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So

> [@Rev0verDrive](#):
>
> I do recall one of the devs/mods stating the FB3 engine sits at around 700GB. All meshes,models,textures etc are stored on an in house server.
> 
> Even if DICE wanted to release an SDK it couldn’t happen at the moment.

700GB isn’t that much, atleast 1TB HDD + an SSD is becoming a norm nowadays

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 13, 2016, 9:26pm UTC](https://battlefieldforum.co/t/pc-exclusive-sdk/103838/13 "2016-06-13T21:26:00Z")

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> [@Bahnisko](#):
>
> So
> 
> > [@Rev0verDrive](#):
> >
> > I do recall one of the devs/mods stating the FB3 engine sits at around 700GB. All meshes,models,textures etc are stored on an in house server.
> > 
> > Even if DICE wanted to release an SDK it couldn’t happen at the moment.
> 
> 700GB isn’t that much, atleast 1TB HDD + an SSD is becoming a norm nowadays

Have you ever mapped/modded? If so, you’d understand that you want the SDK on your OS drive. 1TB SSD or 10,000 RPM velociraptor. After you change something in a map (adding meshes) you need to apply a “Build” (precompute lighting data and visibility data, generate any navigation networks and update all brush models). This can take hours. Forever if on a secondary.

Gaining access to the FB3 Core would be the biggest issue.
