Ping, Latency, Jitter ...

I used the huot for that case only. :wink:
I could have used al 8.35 but I lost my mojo after 2 months of rest and this leading thing changing my muscle memory and adapting and again now I’m adapting feelsbadman. :expressionless:

Game is feeling a bit more solid, now.

Not for me. It’s on my end though.

Dude, whats with the jailcell over your pic? I’ve seen these and the circle with the slash through it as well.

Curious as well

Jail = warning
Red circle with slash = banned

Yep. I was bad :stuck_out_tongue:

Oh, I kinda thought it had something to with being punished. Thanks for clearing it up though Tekno
+1

Well then, git gud?

Less buffering/offsetting for high ping variance. Less occurrences of running into and rendering really old data. Also the server will set “dummy” positions for really latent players. It does this via extrapolation. Which is more calculations than simply interpolating a steady stream of low ping player positions. Less HP’s == less extrapolation.

Read this comment by the dev: https://forums.battlefield.com/en-us/discussion/comment/739158/#Comment_739158
Then ready my follow up reply that clarifies what he said.

Further clarification/walkthrough: https://forums.battlefield.com/en-us/discussion/comment/865488/#Comment_865488

Thanks, man. :stuck_out_tongue: