# ping numbers for console

**URL:** <https://battlefieldforum.co/t/ping-numbers-for-console/101611>\
**Category:** General Discussion\
**Created:** [May 31, 2016, 2:50pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611 "2016-05-31T14:50:00Z")\
**Posts on this page:** 20\
**Page:** 3

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**Author:** ![kerplunk27](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kerplunk27/32/102489_2.png) [@kerplunk27](https://battlefieldforum.co/u/kerplunk27)\
**Post date:** [June 2, 2016, 4:57pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/41 "2016-06-02T16:57:00Z")

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Good thinking! This is such a good idea! I hope DICE devs watch the forums for stuff like these!

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<div class="post-metadata">

**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [June 2, 2016, 5:03pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/42 "2016-06-02T17:03:00Z")

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> [@PopoTooStronk](#):
>
> highly doubt we will ever see ping number display and the ability to kick/ban people on console from rented servers. Would be a first on console.

I ban OoRs from my PS3 BF4 server all the time. I have four PS3’s,..so I just have one set as my ban station with an admin profile logged in. Then, I can ban the OoRs instantly. Without having to leave the game I am currently playing in. Not sure why Dice/EA wouldn’t include the ability to do the same in BF1.

The problem is I can only ban a 100 of them, then I have to clear the list to be able to continue banning the constant flow of OoR’s to my server. I need to be able to perma ban them or Dice/EA need to give me a ping limiter option for my private server.

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 2, 2016, 5:09pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/43 "2016-06-02T17:09:00Z")

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> [@Toxicity922](#):
>
> Your suggestion does nothing to alleviate the issue. For the sake of conversation let’s say I’m trying to gain a ping advantage over other players so I join a server that is OOR. Do you think that notifying me that my connection to that server is trash is going to stop me from joining? No.
> 
> I more suitable solution would be for Dice to incorporate ping restricted servers. That means if your ping is over a set threshold you don’t get in. There will be no better time than at launch to introduce this mechanic as its player population should be near its peak. Regardless of your region finding a game should be pretty easy.

I asked for that also. Have region locked servers and international server so people can play with friends from other countries if they choose to. At least you know what you’re getting if you join an international server. And the rest of us can play on region locked servers with ping limiters.

However, I don’t know if it’s true or not but someone said Sony/micro wouldn’t allow ping limited servers, but maybe by also having dedicated international servers Dice could get around that if true.

But I also want the numbers displayed in the browser so I can pick the best server for me. As well as on the scoreboard so server owners can remove high ping players (if a ping limiter option isn’t added)

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<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [June 2, 2016, 5:23pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/44 "2016-06-02T17:23:00Z")

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@visegrip117 I believe the current values are:

5 bars=under 50ms  
4 bars =50-100ms  
3 bars =100-150ms  
2 bars =150-200ms  
1 bar =200ms +

I may be off a bit on the bottom half there. But it’s close to something like this.

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<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [June 2, 2016, 5:26pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/45 "2016-06-02T17:26:00Z")

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> [@Toxicity922](#):
>
> Your suggestion does nothing to alleviate the issue. For the sake of conversation let’s say I’m trying to gain a ping advantage over other players so I join a server that is OOR. Do you think that notifying me that my connection to that server is trash is going to stop me from joining? No.
> 
> I more suitable solution would be for Dice to incorporate ping restricted servers. That means if your ping is over a set threshold you don’t get in. There will be no better time than at launch to introduce this mechanic as its player population should be near its peak. Regardless of your region finding a game should be pretty easy.

DICE can’t implement ping restricted servers though. Nor can they have a region lock. MS/Sony needs to allow them to do so first.

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 2, 2016, 5:44pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/46 "2016-06-02T17:44:00Z")

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> [@mmarkweII](#):
>
> @visegrip117 I believe the current values are:
> 
> 5 bars=under 50ms  
> 4 bars =50-100ms  
> 3 bars =100-150ms  
> 2 bars =150-200ms  
> 1 bar =200ms +
> 
> I may be off a bit on the bottom half there. But it’s close to something like this.

If that’s true (hope it is) then the numbers were cut in half. And that’s a good thing. Do you have a source for this info?

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 2, 2016, 5:46pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/47 "2016-06-02T17:46:00Z")

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> [@mmarkweII](#):
>
> > [@Toxicity922](#):
> >
> > Your suggestion does nothing to alleviate the issue. For the sake of conversation let’s say I’m trying to gain a ping advantage over other players so I join a server that is OOR. Do you think that notifying me that my connection to that server is trash is going to stop me from joining? No.
> > 
> > I more suitable solution would be for Dice to incorporate ping restricted servers. That means if your ping is over a set threshold you don’t get in. There will be no better time than at launch to introduce this mechanic as its player population should be near its peak. Regardless of your region finding a game should be pretty easy.
> 
> DICE can’t implement ping restricted servers though. Nor can they have a region lock. MS/Sony needs to allow them to do so first.

Not even on rented servers? I would think they would be able to there

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<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 2, 2016, 5:52pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/48 "2016-06-02T17:52:00Z")

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> [@Toxicity922](#):
>
> Your suggestion does nothing to alleviate the issue. For the sake of conversation let’s say I’m trying to gain a ping advantage over other players so I join a server that is OOR. Do you think that notifying me that my connection to that server is trash is going to stop me from joining? No.
> 
> I more suitable solution would be for Dice to incorporate ping restricted servers. That means if your ping is over a set threshold you don’t get in. There will be no better time than at launch to introduce this mechanic as its player population should be near its peak. Regardless of your region finding a game should be pretty easy.

well according to bns it depends on the situation which player gets the advantage. and it reall des depend on the situation. he also disproved the “high ping players become sponges to my bullets” argument a lot of players make. this test was almost a year ago and im not sure at what ping the server starts rejecting hits anymore. as of a year ago it rejected hits at 600 ms..

adding the ping number would actually decrease the amount of oor players.

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<div class="post-metadata">

**Author:** ![snakeheadinvade](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/bbce88/32.png) [@snakeheadinvade](https://battlefieldforum.co/u/snakeheadinvade)\
**Post date:** [June 2, 2016, 5:55pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/49 "2016-06-02T17:55:00Z")

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they cant just simply add in ping restrictions unless they get more servers for pc, and especially for consoles. i can tell you i live in the us and the east and west coast servers are all 4 out of 5 bars they need a server in the center of the us for console.

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<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [June 2, 2016, 5:55pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/50 "2016-06-02T17:55:00Z")

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> [@visegrip117](#):
>
> > [@mmarkweII](#):
> >
> > > [@Toxicity922](#):
> > >
> > > Your suggestion does nothing to alleviate the issue. For the sake of conversation let’s say I’m trying to gain a ping advantage over other players so I join a server that is OOR. Do you think that notifying me that my connection to that server is trash is going to stop me from joining? No.
> > > 
> > > I more suitable solution would be for Dice to incorporate ping restricted servers. That means if your ping is over a set threshold you don’t get in. There will be no better time than at launch to introduce this mechanic as its player population should be near its peak. Regardless of your region finding a game should be pretty easy.
> > 
> > DICE can’t implement ping restricted servers though. Nor can they have a region lock. MS/Sony needs to allow them to do so first.
> 
> Not even on rented servers? I would think they would be able to there

No. Not even on rented servers. If you think about it, it has to do with the game being played on a console. The console manufacturer sets certain guidelines to be followed by devs when a game is being made. These guidelines include anything and everything you can (and can’t) think of, to protect the console and their “secrets” as well as to ensure it doesn’t become a brick. 🙂

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<div class="post-metadata">

**Author:** ![ToniSwoleDawg](https://battlefieldforum.co/user_avatar/battlefieldforum.co/toniswoledawg/32/103865_2.png) [@ToniSwoleDawg](https://battlefieldforum.co/u/ToniSwoleDawg)\
**Post date:** [June 2, 2016, 6:13pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/51 "2016-06-02T18:13:00Z")

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Rocket League shows ping (in numbers) of every player in the scoreboard on consoles. I don’t see a reason why BF1 shouldn’t do the same.

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<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [June 2, 2016, 6:36pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/52 "2016-06-02T18:36:00Z")

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> [@ToniSwoleDawg](#):
>
> Rocket League shows ping (in numbers) of every player in the scoreboard on consoles. I don’t see a reason why BF1 shouldn’t do the same.

Rocket league was also developed by an indy developer wasn’t it? There have been multiple articles regarding how MS/Sony treat indy devs differently than the AAA ones.

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 2, 2016, 6:37pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/53 "2016-06-02T18:37:00Z")

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> [@ToniSwoleDawg](#):
>
> Rocket League shows ping (in numbers) of every player in the scoreboard on consoles. I don’t see a reason why BF1 shouldn’t do the same.

Well if they won’t let us ping limit servers, at least by doing that we could remove high ping players

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<div class="post-metadata">

**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [June 2, 2016, 6:48pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/54 "2016-06-02T18:48:00Z")

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> [@visegrip117](#):
>
> Well if they won’t let us ping limit servers, at least by doing that we could remove high ping players

Exactly! Also, I would like to see where in Sony/Microsoft’s TOS it says that private(paid for) servers cannot have ping restrictions. Not saying it doesn’t. Just saying,..I have been unable to find any definitive info stating that online.

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<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [June 2, 2016, 6:50pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/55 "2016-06-02T18:50:00Z")

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> [@visegrip117](#):
>
> > [@ToniSwoleDawg](#):
> >
> > Rocket League shows ping (in numbers) of every player in the scoreboard on consoles. I don’t see a reason why BF1 shouldn’t do the same.
> 
> Well if they won’t let us ping limit servers, at least by doing that we could remove high ping players

I would also like to add, the auto ping kick from servers on pc is ran by a third party plugin. So again, I don’t see MS/Sony allowing that anytime soon considering their viewpoint when it comes to Console gamers being connected and playing each other from all over the world.

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 2, 2016, 6:59pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/56 "2016-06-02T18:59:00Z")

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> [@mmarkweII](#):
>
> > [@visegrip117](#):
> >
> > > [@ToniSwoleDawg](#):
> > >
> > > Rocket League shows ping (in numbers) of every player in the scoreboard on consoles. I don’t see a reason why BF1 shouldn’t do the same.
> > 
> > Well if they won’t let us ping limit servers, at least by doing that we could remove high ping players
> 
> I would also like to add, the auto ping kick from servers on pc is ran by a third party plugin. So again, I don’t see MS/Sony allowing that anytime soon considering their viewpoint when it comes to Console gamers being connected and playing each other from all over the world.

Do you have a source for this information? I’d like to read it. I can see Sony and ms not wanting it on ea/dice servers, but I’d have to see some sources before I believe they also restrict it on private servers too. Not calling you a liar, I just would like to see it with my own eyes.

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<div class="post-metadata">

**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [June 2, 2016, 7:04pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/57 "2016-06-02T19:04:00Z")

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> [@visegrip117](#):
>
> > [@mmarkweII](#):
> >
> > > [@visegrip117](#):
> > >
> > > > [@ToniSwoleDawg](#):
> > > >
> > > > Rocket League shows ping (in numbers) of every player in the scoreboard on consoles. I don’t see a reason why BF1 shouldn’t do the same.
> > > 
> > > Well if they won’t let us ping limit servers, at least by doing that we could remove high ping players
> > 
> > I would also like to add, the auto ping kick from servers on pc is ran by a third party plugin. So again, I don’t see MS/Sony allowing that anytime soon considering their viewpoint when it comes to Console gamers being connected and playing each other from all over the world.
> 
> Do you have a source for this information? I’d like to read it. I can see Sony and ms not wanting it on ea/dice servers, but I’d have to see some sources before I believe they also restrict it on private servers too. Not calling you a liar, I just would like to see it with my own eyes.

No worries. Unfortunately that information is not supposed to be privy to the public. The only way you will get the specific information you want is to become a licensed developer, and even then, it is protected by NDA’s. There was a page of a TCR leaked years ago, but that pertained to the xb360. But it did show what type of language is used and the fact TCR’s do exist.

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 2, 2016, 7:05pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/58 "2016-06-02T19:05:00Z")

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> [@mmarkweII](#):
>
> > [@visegrip117](#):
> >
> > > [@mmarkweII](#):
> > >
> > > > [@visegrip117](#):
> > > >
> > > > > [@ToniSwoleDawg](#):
> > > > >
> > > > > Rocket League shows ping (in numbers) of every player in the scoreboard on consoles. I don’t see a reason why BF1 shouldn’t do the same.
> > > > 
> > > > Well if they won’t let us ping limit servers, at least by doing that we could remove high ping players
> > > 
> > > I would also like to add, the auto ping kick from servers on pc is ran by a third party plugin. So again, I don’t see MS/Sony allowing that anytime soon considering their viewpoint when it comes to Console gamers being connected and playing each other from all over the world.
> > 
> > Do you have a source for this information? I’d like to read it. I can see Sony and ms not wanting it on ea/dice servers, but I’d have to see some sources before I believe they also restrict it on private servers too. Not calling you a liar, I just would like to see it with my own eyes.
> 
> No worries. Unfortunately that information is not supposed to be privy to the public. The only way you will get the specific information you want is to become a licensed developer, and even then, it is protected by NDA’s. There was a page of a TCR leaked years ago, but that pertained to the xb360. But it did show what type of language is used and the fact TCR’s do exist.

Oh ok thanks

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<div class="post-metadata">

**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [June 2, 2016, 7:28pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/59 "2016-06-02T19:28:00Z")

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> [@visegrip117](#):
>
> > [@mmarkweII](#):
> >
> > @visegrip117 I believe the current values are:
> > 
> > 5 bars=under 50ms  
> > 4 bars =50-100ms  
> > 3 bars =100-150ms  
> > 2 bars =150-200ms  
> > 1 bar =200ms +
> > 
> > I may be off a bit on the bottom half there. But it’s close to something like this.
> 
> If that’s true (hope it is) then the numbers were cut in half. And that’s a good thing. Do you have a source for this info?

It is true. I followed the CTE and BF4 patch notes carefully and it was stated there. I’ve also ran the in-game network performance test on many servers which shows the ping (called latency there) in numbers and it is in line with the new bar values. After the patch, I’ve never seen any 5 bar servers in the server browser as my ping to European servers is around 60 ms (4 bars). I get 3 bars to East and West US. (Before the patch, they were 5, 4, and 3, respectively.)

I just wish they’d show at least the bars in the scoreboard so you’d see who are playing out of their region.

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<div class="post-metadata">

**Author:** ![visegrip117](https://battlefieldforum.co/user_avatar/battlefieldforum.co/visegrip117/32/104005_2.png) [@visegrip117](https://battlefieldforum.co/u/visegrip117)\
**Post date:** [June 2, 2016, 7:32pm UTC](https://battlefieldforum.co/t/ping-numbers-for-console/101611/60 "2016-06-02T19:32:00Z")

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> [@Peccath](#):
>
> > [@visegrip117](#):
> >
> > > [@mmarkweII](#):
> > >
> > > @visegrip117 I believe the current values are:
> > > 
> > > 5 bars=under 50ms  
> > > 4 bars =50-100ms  
> > > 3 bars =100-150ms  
> > > 2 bars =150-200ms  
> > > 1 bar =200ms +
> > > 
> > > I may be off a bit on the bottom half there. But it’s close to something like this.
> > 
> > If that’s true (hope it is) then the numbers were cut in half. And that’s a good thing. Do you have a source for this info?
> 
> It is true. I followed the CTE and BF4 patch notes carefully and it was stated there. I’ve also ran the in-game network performance test on many servers which shows the ping (called latency there) in numbers and it is in line with the new bar values. After the patch, I’ve never seen any 5 bar servers in the server browser as my ping to European servers is around 60 ms. 4 bars to East US and 3 to West US.
> 
> I just wish they’d show at least the bars in the scoreboard so you’d see who are playing out of their region.

Thank you for the reply.

I’m in central US I can get 5 bars to the east coast, but the best I could get to the west was 4.

And yes showing something on the scoreboard would help

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