I like the idea of “ping warnings” to let me know if I’m about to join a high ping server.
But what’s the point of having ping numbers for consoles?
It’s not like we console gamers have as much control over our servers as our PC gaming counterparts do.
The numbers are important Bc the bars are just too broad. We have enough control to not join that server, And the fact that they look like service in a cell phone doesn’t help. When people have 3 bars on their phone they know the phone will work just fine. However 3 bars on a server is not just fine.
Do you know the ms of ping for each bar?
It’s ok, most people don’t either. But the differnce between 5 bars and 3 bars is quite substantial when it comes to an online FPS
For me, I prefer keeping things as simple as possible (one of the major attractions of console gaming for me).
I’d be happy enough to receive a “ping warning” that I’m about to enter a high ping server, rather than know what my actual ping speed is to any given server.
If you knew the ping before hand you wouldn’t be trying to enter a high ping server. And what dice considered to be a non high ping server and not give me a warning for, I might consider to be a high ping and not want to play on it. More server info is never a bad thing
Why not have both. Let those who want to keep it simple have a warning. Let those of us who who don’t mind reading have the ping number.
forced ping numbers will be a thing you cant turn off. if its in the game it will show you the ping number while giving you warnings and hints n tips when it comes to ping, and what ping is best for the best experience.
it will basically be a combo there is no splitting it up or else it would just be pointless to add in.
dude ping isnt hard at all to understand nor is it hard to explain in simple terms. im sure even a newbie would understand what the numbers meant if it says high ping is bad low ping is good then they would know. its not like they are 2 years old.
OP, I agree that consoles definitely need a ping register on the scoreboard,..if that is what your post is saying, but I wouldn’t know because I refuse to read that wall of text.
The main reason we need this is to know who to kick off our private servers because I seriously doubt Dice/EA are actually going to address the OoR problem.
Agreed. Plus add the number to the server browser. The bars are misleading and too broad.
The difference between a 5 bar server and a 3 bar server could potentially be 300ms ping at its worst. That’s just rediculous.
Thank you for the correction, I have been away from the game for a while.
I’m not sure how old the data I have is. Do you know if that’s the current numbers? If not, do you know the current numbers?
Edit: the info I’m using was posted July 2015. Anyone know where I can find the current model?
Your suggestion does nothing to alleviate the issue. For the sake of conversation let’s say I’m trying to gain a ping advantage over other players so I join a server that is OOR. Do you think that notifying me that my connection to that server is trash is going to stop me from joining? No.
I more suitable solution would be for Dice to incorporate ping restricted servers. That means if your ping is over a set threshold you don’t get in. There will be no better time than at launch to introduce this mechanic as its player population should be near its peak. Regardless of your region finding a game should be pretty easy.