# Ping Status:  Put An End To Foreign Lag

**URL:** <https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754>\
**Category:** General Discussion\
**Created:** [June 9, 2016, 5:36am UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754 "2016-06-09T05:36:00Z")\
**Posts on this page:** 17\
**Page:** 1

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**Author:** ![crakface](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crakface/32/101572_2.png) [@crakface](https://battlefieldforum.co/u/crakface)\
**Post date:** [June 9, 2016, 5:36am UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/1 "2016-06-09T05:36:00Z")

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Is there any news on whether or not we will be able to check the connection status of the people we’re playing against? The unkillable foreign lag is real and can be incredibly frustrating. Nothing worse then putting 3 rounds of buckshot center mass and then seeing 63 health after you get killed. A ping status check would help determine if we should waste time with certain servers that may have high pings and lag that requires the bullet to go to the moon and back to register on your playstation.

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**Author:** ![mkk555](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@mkk555](https://battlefieldforum.co/u/mkk555)\
**Post date:** [June 9, 2016, 6:37am UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/2 "2016-06-09T06:37:00Z")

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I AGREE I AGREE BUT WITH WHO?

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**Author:** ![Pannekoekmix](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pannekoekmix/32/103075_2.png) [@Pannekoekmix](https://battlefieldforum.co/u/Pannekoekmix)\
**Post date:** [June 9, 2016, 12:49pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/3 "2016-06-09T12:49:00Z")

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I think the quick match option on console is the biggest contributor to this problem, it matches people together that are at the opposite end of the world.

It would at least get rid of the OOR players that didn’t join OOR on purpose.

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**Author:** ![BluntObjctOfHate](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bluntobjctofhate/32/101377_2.png) [@BluntObjctOfHate](https://battlefieldforum.co/u/BluntObjctOfHate)\
**Post date:** [June 9, 2016, 1:03pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/4 "2016-06-09T13:03:00Z")

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No its not that way ,most of the OOR players are doing this as an advantage and on purpose and they don’t play any oblective in any match also you can tell by their Br flags and br next to their names ,this also includes ,japanese, koreans Aussies,and other South Americans and has rendered servers unplayable at times.

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**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [June 9, 2016, 1:24pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/5 "2016-06-09T13:24:00Z")

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> [@Pannekoekmix](#):
>
> I think the quick match option on console is the biggest contributor to this problem, it matches people together that are at the opposite end of the world.
> 
> It would at least get rid of the OOR players that didn’t join OOR on purpose.

Agreed Quickmatch should only match players within their region. But what do we do about all the players that join servers purposely to play OoR?

I say if Dice/EA are not going to region lock or give private servers a ping lock, all servers should at least have a ping register on the scoreboard. Server admins need to know without a doubt who the high ping players are, so we can boot the laggers out of our server.

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**Author:** ![crakface](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crakface/32/101572_2.png) [@crakface](https://battlefieldforum.co/u/crakface)\
**Post date:** [June 9, 2016, 2:41pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/6 "2016-06-09T14:41:00Z")

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> [@doobiebromac](#):
>
> > [@Pannekoekmix](#):
> >
> > I think the quick match option on console is the biggest contributor to this problem, it matches people together that are at the opposite end of the world.
> > 
> > It would at least get rid of the OOR players that didn’t join OOR on purpose.
> 
> Agreed Quickmatch should only match players within their region. But what do we do about all the players that join servers purposely to play OoR?
> 
> I say if Dice/EA are not going to region lock or give private servers a ping lock, all servers should at least have a ping register on the scoreboard. Server admins need to know without a doubt who the high ping players are, so we can boot the laggers out of our server.

This. There are times when you can deal with it like a huge casual conquest game.

For any type of online competitive play it’s irritating. You shoot the guy 3 times he shoots you, you die, he had 100 percent health. I’d at least like to know so I don’t doubt my skill, switch to a garbage gun and get killed more

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**Author:** ![crakface](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crakface/32/101572_2.png) [@crakface](https://battlefieldforum.co/u/crakface)\
**Post date:** [June 9, 2016, 2:41pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/7 "2016-06-09T14:41:00Z")

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> [@mkk555](#):
>
> I AGREE I AGREE BUT WITH WHO?

Me clearly

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**Author:** ![ackers75](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/b2d939/32.png) [@ackers75](https://battlefieldforum.co/u/ackers75)\
**Post date:** [June 9, 2016, 8:50pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/8 "2016-06-09T20:50:00Z")

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Quick match got fixed ages ago.  
In regards to ping its been asked for since bad company 2 lol so good luck

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**Author:** ![Cryphisss](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/977dab/32.png) [@Cryphisss](https://battlefieldforum.co/u/Cryphisss)\
**Post date:** [June 9, 2016, 9:06pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/9 "2016-06-09T21:06:00Z")

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Keep this conversation civil.

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**Author:** ![Pannekoekmix](https://battlefieldforum.co/user_avatar/battlefieldforum.co/pannekoekmix/32/103075_2.png) [@Pannekoekmix](https://battlefieldforum.co/u/Pannekoekmix)\
**Post date:** [June 9, 2016, 9:42pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/10 "2016-06-09T21:42:00Z")

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> [@ackers75](#):
>
> Quick match got fixed ages ago.  
> In regards to ping its been asked for since bad company 2 lol so good luck

When and how was it fixed? I recently squad joined a friend and he quick matched us without me knowing and I noticed it immediately and asked him to use the server browser next time, because half of the players in the server where from Japan. (We are EU based)

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 9, 2016, 9:46pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/11 "2016-06-09T21:46:00Z")

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Current BF4 Ping status, which was posted in the Fall patch notes…

- Five bars Great connection (0ms-50ms)
- Four bars Good connection (50ms-100ms)
- Three bars OK connection (100ms-170ms)
- Two bars Almost bearable connection (170ms-220ms)
- One Bar Bad connection (220ms-300ms)

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**Author:** ![crakface](https://battlefieldforum.co/user_avatar/battlefieldforum.co/crakface/32/101572_2.png) [@crakface](https://battlefieldforum.co/u/crakface)\
**Post date:** [June 9, 2016, 10:50pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/12 "2016-06-09T22:50:00Z")

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Rev0verDrive wrote: [»](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/11)  
Current BF4 Ping status, which was posted in the Fall patch notes…

- Five bars Great connection (0ms-50ms)
- Four bars Good connection (50ms-100ms)
- Three bars OK connection (100ms-170ms)
- Two bars Almost bearable connection (170ms-220ms)
- One Bar Bad connection (220ms-300ms)

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**Author:** ![ackers75](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/b2d939/32.png) [@ackers75](https://battlefieldforum.co/u/ackers75)\
**Post date:** [June 11, 2016, 9:12am UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/13 "2016-06-11T09:12:00Z")

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I honestly hope you get score board ping but going from past experience its simply not happening.  
People screamed for this with bad comp 2, bf3 and bf4 on console but were simply ignored.

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**Author:** ![bananahead81](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bananahead81/32/101282_2.png) [@bananahead81](https://battlefieldforum.co/u/bananahead81)\
**Post date:** [June 11, 2016, 10:33am UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/14 "2016-06-11T10:33:00Z")

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> [@ackers75](#):
>
> I honestly hope you get score board ping but going from past experience its simply not happening.  
> People screamed for this with bad comp 2, bf3 and bf4 on console but were simply ignored.

Yeah it’s pointless talking about it now. There’s only a million page thread on battlelog which started like ten years ago. It is one of the only things the whole community agree on, and want but DICE won’t do it ☹

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**Author:** ![doobiebromac](https://battlefieldforum.co/user_avatar/battlefieldforum.co/doobiebromac/32/101764_2.png) [@doobiebromac](https://battlefieldforum.co/u/doobiebromac)\
**Post date:** [June 11, 2016, 1:32pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/15 "2016-06-11T13:32:00Z")

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Because if players knew just how bad the out of region foreign lag is on Dice/EA’s regional console servers, no one would buy this garbage anymore.

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**Author:** ![muncher501st](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/e47c2d/32.png) [@muncher501st](https://battlefieldforum.co/u/muncher501st)\
**Post date:** [June 11, 2016, 1:39pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/16 "2016-06-11T13:39:00Z")

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> [@Pannekoekmix](#):
>
> I think the quick match option on console is the biggest contributor to this problem, it matches people together that are at the opposite end of the world.
> 
> It would at least get rid of the OOR players that didn’t join OOR on purpose.

and the fact that it take you to empty or low player count servers is horrible i haven’t used Quick match in two years its so bad going a server via server browser is a hell of a lot better

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [June 11, 2016, 8:39pm UTC](https://battlefieldforum.co/t/ping-status-put-an-end-to-foreign-lag/101754/17 "2016-06-11T20:39:00Z")

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It’s not up to DICE. It’s up to MS & Sony approving the interface. There were loads of news articles on this years ago where both decided they didn’t want pings shown in game.
