# Placable ladders

**URL:** <https://battlefieldforum.co/t/placable-ladders/101773>\
**Category:** General Discussion\
**Created:** [June 10, 2016, 5:17pm UTC](https://battlefieldforum.co/t/placable-ladders/101773 "2016-06-10T17:17:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![BoneCounty](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/a8b319/32.png) [@BoneCounty](https://battlefieldforum.co/u/BoneCounty)\
**Post date:** [June 10, 2016, 5:17pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/1 "2016-06-10T17:17:00Z")

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I posted this idea on reddit (/r/battlefield\_one) weeks ago and thought I’d share it with you here too. The idea is about being able to pick up ladders and place them wherever you want. It can be for any purpose: getting out of trenches, climbing on top of buildings, function as a distraction/small cover etc.

I hope this will be in the game. What do you think?

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**Author:** ![DingoKillr](https://battlefieldforum.co/user_avatar/battlefieldforum.co/dingokillr/32/101728_2.png) [@DingoKillr](https://battlefieldforum.co/u/DingoKillr)\
**Post date:** [June 10, 2016, 5:27pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/2 "2016-06-10T17:27:00Z")

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Not bad on first look. But it is to easy to be annoyed by. Just think trying to get out of a trench and all the ladders have been moved to some silly location.

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**Author:** ![BoneCounty](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/a8b319/32.png) [@BoneCounty](https://battlefieldforum.co/u/BoneCounty)\
**Post date:** [June 10, 2016, 5:29pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/3 "2016-06-10T17:29:00Z")

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> [@DingoKillr](#):
>
> Not bad on first look. But it is to easy to be annoyed by. Just think trying to get out of a trench and all the ladders have been moved to some silly location.

Good thought, but as far as I know there are specific ladders that are firmly put in trenches (which you cannot move, obviously), so I don’t think we need to worry about that.

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 10, 2016, 5:30pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/4 "2016-06-10T17:30:00Z")

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@BoneCounty  
I like this idea.  
Ladders would allow map designers to create some interesting tactical situations (yet allow gamers to deal with such design elements).

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**Author:** ![GnomeScat](https://battlefieldforum.co/user_avatar/battlefieldforum.co/gnomescat/32/102080_2.png) [@GnomeScat](https://battlefieldforum.co/u/GnomeScat)\
**Post date:** [June 10, 2016, 5:47pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/5 "2016-06-10T17:47:00Z")

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I don’t think their use would span beyond trenches, which will not be on every map. If there are a lot of walls or high windows, then maybe? I don’t know, I don’t really see the point.

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 10, 2016, 5:49pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/6 "2016-06-10T17:49:00Z")

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I like it.

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**Author:** ![Loqtrall](https://battlefieldforum.co/user_avatar/battlefieldforum.co/loqtrall/32/100975_2.png) [@Loqtrall](https://battlefieldforum.co/u/Loqtrall)\
**Post date:** [June 10, 2016, 5:50pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/7 "2016-06-10T17:50:00Z")

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It would be a good idea - but only if there are stationary ladders set in places that REQUIRE a ladder to get in/out of - and as long as there are places/spots specifically designed within the map that make sense to use a deployable/placeable ladder in order to access, that can’t be accessed by other means.

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 10, 2016, 5:53pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/8 "2016-06-10T17:53:00Z")

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For scout class only, be able to deploy new ladders.

This would mean that all maps have areas where high verticals are present, otherwise this would only be useful in one or two maps that have trench warfare

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**Author:** ![BoneCounty](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/a8b319/32.png) [@BoneCounty](https://battlefieldforum.co/u/BoneCounty)\
**Post date:** [June 10, 2016, 5:57pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/9 "2016-06-10T17:57:00Z")

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> [@jeffmasman](#):
>
> For scout class only, be able to deploy new ladders.
> 
> This would mean that all maps have areas where high verticals are present, otherwise this would only be useful in one or two maps that have trench warfare

Wouldn’t that make scouts overpowered? There’s very little chance for an enemy to get behind them now, and from a distance, pretty much only enemy scouts can take them out.

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**Author:** ![Vespervin1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/v/278dde/32.png) [@Vespervin1](https://battlefieldforum.co/u/Vespervin1)\
**Post date:** [June 10, 2016, 5:58pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/10 "2016-06-10T17:58:00Z")

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> [@Loqtrall](#):
>
> It would be a good idea - but only if there are stationary ladders set in places that REQUIRE a ladder to get in/out of - and as long as there are places/spots specifically designed within the map that make sense to use a deployable/placeable ladder in order to access, that can’t be accessed by other means.

+1

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 10, 2016, 6:02pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/11 "2016-06-10T18:02:00Z")

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> [@BoneCounty](#):
>
> > [@jeffmasman](#):
> >
> > For scout class only, be able to deploy new ladders.
> > 
> > This would mean that all maps have areas where high verticals are present, otherwise this would only be useful in one or two maps that have trench warfare
> 
> Wouldn’t that make scouts overpowered? There’s very little chance for an enemy to get behind them now, and from a distance, pretty much only enemy scouts can take them out.

I said only give it to scouts so they could have something of their own, and the ladder would only reach a max 10-12 ft vertical anyways. I don’t think it’s overpowering, it would help that scout players whole squad advance across the map

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 10, 2016, 6:25pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/12 "2016-06-10T18:25:00Z")

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> [@BoneCounty](#):
>
> > [@jeffmasman](#):
> >
> > For scout class only, be able to deploy new ladders.
> > 
> > This would mean that all maps have areas where high verticals are present, otherwise this would only be useful in one or two maps that have trench warfare
> 
> Wouldn’t that make scouts overpowered? There’s very little chance for an enemy to get behind them now, and from a distance, pretty much only enemy scouts can take them out.

I think he wants to let scouts (aka camping snipers) have a tactical height/elevation advantage over all others.  
It’s easy to spot the camping sniper bias when you know what to look for. 🙂

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 10, 2016, 7:19pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/13 "2016-06-10T19:19:00Z")

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> [@Lordmang4](#):
>
> > [@BoneCounty](#):
> >
> > > [@jeffmasman](#):
> > >
> > > For scout class only, be able to deploy new ladders.
> > > 
> > > This would mean that all maps have areas where high verticals are present, otherwise this would only be useful in one or two maps that have trench warfare
> > 
> > Wouldn’t that make scouts overpowered? There’s very little chance for an enemy to get behind them now, and from a distance, pretty much only enemy scouts can take them out.
> 
> I think he wants to let scouts (aka camping snipers) have a tactical height/elevation advantage over all others.  
> It’s easy to spot the camping sniper bias when you know what to look for. 🙂

Should have known to make this clear, I think that ladders would be a great team tool, that should be utilized by scouts, to allow a team to get out of a trench in a certain location, or climb a small cliff instead of finding a trail that is likely to be a kill zone. Didn’t even cross my mind at first to allow snipers get up to a perched location to camp.

Now that u think of it, that sounds nice too 😉

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 10, 2016, 7:27pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/14 "2016-06-10T19:27:00Z")

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@jeffmasman  
I think your intended purpose for scouts and ladders is a noble one.  
But I think most scouts will use ladders for their own personal use (to get to higher camping sniper tactical height elevations), not to help their squad or even their team.  
This is why we can’t have nice things. 🙂

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 10, 2016, 7:34pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/15 "2016-06-10T19:34:00Z")

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@Lordmang4 I get that concern, however I doubt the maps will have a perch position that’s only 12 feet off the ground unable to be reached by natural means, if they place a ladder just to get two the 2nd floor of a building(that has stairs) there’s no real harm done

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 10, 2016, 7:36pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/16 "2016-06-10T19:36:00Z")

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@jeffmasman  
True but I’ve learned never to underestimate the resourcefulness (and possibly deviousness) of some gamers to discover and take advantage of glitches to secure a competitive in-game advantage.  
Again, this is why we can’t have nice things. 🙂

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [June 10, 2016, 7:40pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/17 "2016-06-10T19:40:00Z")

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BF2 used to have grappling hooks in one or two of the expansions I think. I enjoyed them, and they were classed out to the special forces.

Not sure how/who I would implement the ladders with, but it is a good idea for sure!

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**Author:** ![jeffmasman](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/j/ecc23a/32.png) [@jeffmasman](https://battlefieldforum.co/u/jeffmasman)\
**Post date:** [June 10, 2016, 7:51pm UTC](https://battlefieldforum.co/t/placable-ladders/101773/18 "2016-06-10T19:51:00Z")

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@Lordmang4 true, I mean they can always give it to a different class, but I’m worried scout class will lack a unique feature

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [June 11, 2016, 12:16am UTC](https://battlefieldforum.co/t/placable-ladders/101773/19 "2016-06-11T00:16:00Z")

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Nice a little bit like the grapple hook but than ww1 style. Make it class specific

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**Author:** ![Lordmang4](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/l/e19b73/32.png) [@Lordmang4](https://battlefieldforum.co/u/Lordmang4)\
**Post date:** [June 11, 2016, 12:23am UTC](https://battlefieldforum.co/t/placable-ladders/101773/20 "2016-06-11T00:23:00Z")

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I can imagine hordes of scouts (camping snipers) equipped with ladders rushing battle emplacements like in this video. NOT.

[https://www.youtube.com/watch?v=8M41kl3xOaQ](https://www.youtube.com/watch?v=8M41kl3xOaQ)

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