# Please bring back suppression. The game is being exploited by "Super Snipers" etc 😂😂😂

**URL:** <https://battlefieldforum.co/t/please-bring-back-suppression-the-game-is-being-exploited-by-super-snipers-etc/107078>\
**Category:** General Discussion\
**Created:** [July 15, 2019, 2:10am UTC](https://battlefieldforum.co/t/please-bring-back-suppression-the-game-is-being-exploited-by-super-snipers-etc/107078 "2019-07-15T02:10:00Z")\
**Posts on this page:** 1\
**Page:** 5

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**Author:** ![Trokey66](https://battlefieldforum.co/user_avatar/battlefieldforum.co/trokey66/32/103889_2.png) [@Trokey66](https://battlefieldforum.co/u/Trokey66)\
**Post date:** [July 19, 2019, 5:49am UTC](https://battlefieldforum.co/t/please-bring-back-suppression-the-game-is-being-exploited-by-super-snipers-etc/107078/81 "2019-07-19T05:49:00Z")

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> [@CHAMMOND1992](#):
>
> VincentNZ said:
> 
> MatthewSkeet said:
> 
> VincentNZ wrote: »  
> The effects of suppression were always greatly overestimated, especially in BF3. People never understood how it really worked, and how it affected their gameplay. Most engagements are decided before even one round is fired, so suppression will have no effect at all. Secondly it needed around 20 bullets to fully suppress an opponent with no modificators applied. With the perk this would go up to 40 rounds to fully suppress.Plus of course there was always base spread and spread increase and this affected all players alike, as did suppression itself when in a duel, so it was also never a crutch, especially when you look at the average accuracies of the players which ranged from 15-25% for automatic weapons. That means “good” players hit 1 shot in 10 more at most.
> 
> As for the current game, I doubt it would make much of a difference, unless for really long ranges, as there is not spread increase.
> 
> I’ve read only few sentences…
> 
> Most encounters can be prevented with suppression
> 
> Rarely, I daresay. As said, it took between 20ish to 40 bullets to become fully suppressed. In order to really prevent an encounter you would have needed to know that an enemy was within a 2m sphere from the point you are shooting at. And you would need to be sure that the guy wants to break out and aim at you. All the while you are suffering from ammo depletion and increased spread, while not being able to confirm if he is suppressed at all. He might pop out the corner and has a good chance of killing you.However, yes continuous firing can sometimes prevent a guy from coming back, so you can get into cover yourself. This is suppression in it’s purest form, but independent of the effects it has on other players. Most engagements I would say are not duels, but ambushes, where players meet each other in not a balanced matter, and these are over within 15 bullets or so, so suppression has little effect there comparatively.  
> .@TacticulBacon Suppression does not reward bad aim and punishes nobody. As I elaborated earlier average accuracy with automatics range between 15-25%. That is not a lot, but 1 hit in 10 more. Again most engagements were decided before a round was even fired and nobody ever died because suppression made him miss more.
> 
> It does reward bad aim, although it’s not its only effect. Saying it punishes nobody makes no sense when that is the entire purpose of putting anyone under suppression.

And what exactly, is this ‘reward’?

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