Gforce81:
BaronVonGoon:
Gforce81:
It doesn’t matter what they do to Recon
As seen above, there will never. NEVER be a day when they are not the focus of complaints. You can be doing 55 damage with bolt actions, have glare on x3 scopes on Recon ONLY while other classes get the same scope, no glare
Less velocity, no sweetspot (which is fine)
No straight pull bolt actions
The more aggressive SLR options are better, but pale in comparison to Assault semi-autos. You’re pretty much a Recon w/o scope glare, better combat oriented traits, great offensive gadgets for building destruction, you get a bazooka to launch wherever you please
It’s just a joke at this point. How anyone could argue that Recon is still the “annoying” class in comparison to Assault?
Because as an assault you need to actually earn the kill. Yeah, people come up with all sorts of anecdotes about assault and ez mode guns… Yes but you still have to aim, track and kill. With recon it’s a volume thing. You have 15 recon per server taking pot shots. 10 pot shots miss, a pot shot hits. There’s alot of them and these shots are bound to get you. When you factor in the increased size of the head hit box, the sniper class becomes very annoying.
Atleast when an assault, medic or support takes you out you know you got outplayed. But when a recon takes you out you know ALOT youre annoyed because you know luck was involved.
I just don’t agree in any fashion man, I’m sorry.
It’s not like the larger headshot only benefits Recon. Sure, you can drop a guy in 1 shot with a HS, but Assault, Support, Medic all benefit from this larger hitbox just as much.
From tapping enemies with MP34 in single fire past 50 meters, to lining up a headshot with the rifle cartridge of the M30 Drilling; there are numerous ways everyone benefits from it.
Assault is pretty much Recon in this game.
They both get:
Semi-automatic functioning weapons that do considerable damage at range
Access to x3 scopes for better clarity on target
Less overall spread compared to other classes with only full auto options
The caveat here tho is:
Assault gets:
No glare on their exact same x3 scope
Much higher mag size Semi-autos via the G43, and especially Selby 1916
Faster reloads
Retains destructive gadgets to alter the battlefield, kill enemies behind cover, destroy fortifications, attack vehicles etc.
I mean, I can grab Assault class and a Semi-auto and just BE a Recon while doing so. I can play exactly the same way, and do even BETTER at Recon’s role using Assault’s gear.
Same with Support, that M30 Drilling is a monster. OHK headshot rifle cartridge, AND double barrel buckshot at the flip of a switch? Total close range dominance, and long range potency all contained within 1 single weapon.
I know there isn’t any point in arguing this, because we are just diametrically opposed on this issue. It’s just laughable the consternation Recon causes when in reality it doesn’t even excel at it’s own role that well past what other classes can do in the same function.
I’m under the impression that the larger head box ONLY applies to you if you’re using a sniper rifle…? This is what the devs alluded to around release.
I understand your other points but I’m saying it’s the sniper rifles specifically which are the problem. Something that OHKs from across the map doesn’t sit well with alot of people, considering alot of hits are potshots luck. And when you add the fact that as you say in your last point recon doesn’t even excel at its own role I agree, it’s a volume thing. Alot of the snipers are bad, but there are quite a few of them in the servers and one of the shots is bound to get you. And then you have a sour taste in your mouth because you know it’s luck.
I’m not saying there aren’t good snipers, there are lots of snipers who are really strong at what they do. But the majority are bad and rely on luck to get their kills, a OHK gun to a massive head hit box is going to net you some kills even if you’re bad. Just one shot is needed.