# Please Dice, no in-air spawns. Please.

**URL:** <https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349>\
**Category:** General Discussion\
**Created:** [May 16, 2016, 2:54pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349 "2016-05-16T14:54:00Z")\
**Posts on this page:** 18\
**Page:** 1

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**Author:** ![Slinq3r](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/d78d45/32.png) [@Slinq3r](https://battlefieldforum.co/u/Slinq3r)\
**Post date:** [May 16, 2016, 2:54pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/1 "2016-05-16T14:54:00Z")

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Something I enjoyed very much, and found offering greater immersion, was getting to your air vehicle and taking off. Knowing you had to watch for enemies trying to suppress you from taking off, or seeing that the enemy was taking off, just added to, again, the game’s immersion- and, added some strategic flare to the game.

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**Author:** ![barnesalmighty2](https://battlefieldforum.co/user_avatar/battlefieldforum.co/barnesalmighty2/32/101292_2.png) [@barnesalmighty2](https://battlefieldforum.co/u/barnesalmighty2)\
**Post date:** [May 16, 2016, 4:26pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/2 "2016-05-16T16:26:00Z")

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100% agree with this even though it almost always led to a player trying to own the runway. If they make the runway out of bounds to the enemy team I am happy to support this.

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**Author:** ![Rotank](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/59ef9b/32.png) [@Rotank](https://battlefieldforum.co/u/Rotank)\
**Post date:** [May 16, 2016, 4:44pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/3 "2016-05-16T16:44:00Z")

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I agree, as long as we can still spawn inside the vehicle. Especially now with specialized pilot and tanker kits, spawning in randomly and making a mad dash for the closest vehicle against 3 other teammates, one of whom gets a lucky spawn right next to the plane after you’ve already been sprinting towards it for 30 seconds, leaving you stranded with a gimped kit, would not be fun.

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**Author:** ![Brentlostak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/brentlostak/32/101414_2.png) [@Brentlostak](https://battlefieldforum.co/u/Brentlostak)\
**Post date:** [May 16, 2016, 4:47pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/4 "2016-05-16T16:47:00Z")

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I hope not !

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 16, 2016, 4:47pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/5 "2016-05-16T16:47:00Z")

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You mean this discussion [No mid air spawn in air superiority](https://battlefieldforum.co/t/no-mid-air-spawn-in-air-superiority/101075)  
Oh and I agree

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**Author:** ![Rotank](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/59ef9b/32.png) [@Rotank](https://battlefieldforum.co/u/Rotank)\
**Post date:** [May 16, 2016, 4:58pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/6 "2016-05-16T16:58:00Z")

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> [@snavelaer](#):
>
> You mean this discussion [No mid air spawn in air superiority](https://battlefieldforum.co/t/no-mid-air-spawn-in-air-superiority/101075)  
> Oh and I agree

Again, it won’t be fun fighting over a vehicle that you need to spawn in with a gimped kit to use.

More likely, BF1 will incorporate a variant on the in-vehicle spawn to accommodate the new specialized kits (or maybe you just automatically downgrade to the pilot/tanker kit when entering the vehicle, which could work as well).

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 16, 2016, 9:11pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/7 "2016-05-16T21:11:00Z")

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I guess we continu here than. With the class specific kit you overcome a lot of issues surrounding air (and tank)  
You are right if you spawn second in the biplane you have that kit but…  
You won’t spawn in the vehicles. You have to go in a pilotkit to the plane on a airstrip. You can change kits on your homebase. Pilotkits are scarce. So one for every plane. So who comes first is first. Planes can’t be destroyed to counter buttheartplayers . My system counters que’s on airstrip and in menu’s

So no automatic kitchange. Otherwise you get que’s around the planes

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 16, 2016, 9:13pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/8 "2016-05-16T21:13:00Z")

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> [@Rotank](#):
>
> I agree, as long as we can still spawn inside the vehicle. Especially now with specialized pilot and tanker kits, spawning in randomly and making a mad dash for the closest vehicle against 3 other teammates, one of whom gets a lucky spawn right next to the plane after you’ve already been sprinting towards it for 30 seconds, leaving you stranded with a gimped kit, would not be fun.

are tanker and pilot kits confirmed?

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**Author:** ![Brentlostak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/brentlostak/32/101414_2.png) [@Brentlostak](https://battlefieldforum.co/u/Brentlostak)\
**Post date:** [May 16, 2016, 9:13pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/9 "2016-05-16T21:13:00Z")

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> [@snavelaer](#):
>
> I guess we continu here than. With the class specific kit you overcome a lot of issues surrounding air (and tank)  
> You are right if you spawn second in the biplane you have that kit but…  
> You won’t spawn in the vehicles. You have to go in a pilotkit to the plane on a airstrip. You can change kits on your homebase. Pilotkits are scarce. So one for every plane. So who comes first is first. Planes can’t be destroyed to counter buttheartplayers . My system counters que’s on airstrip and in menu’s
> 
> So no automatic kitchange. Otherwise you get que’s around the planes

I would love that to, that you need to run to the airplane but first pickup the pilot kit so you can enter the plane. Same with the other vechicles (no kit, no option to enter the plane/vechicle).

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**Author:** ![smys123](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/s/5f8ce5/32.png) [@smys123](https://battlefieldforum.co/u/smys123)\
**Post date:** [May 16, 2016, 9:15pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/10 "2016-05-16T21:15:00Z")

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So I can’t spawn in a Zeplin as a mobile command center dropping bombs on folks - weak!

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**Author:** ![Brentlostak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/brentlostak/32/101414_2.png) [@Brentlostak](https://battlefieldforum.co/u/Brentlostak)\
**Post date:** [May 16, 2016, 9:22pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/11 "2016-05-16T21:22:00Z")

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> [@smys123](#):
>
> So I can’t spawn in a Zeplin as a mobile command center dropping bombs on folks - weak!

Nothing is confirmed yet, so we needs to wait for we know how the game play is gonna be!

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**Author:** ![Rotank](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/59ef9b/32.png) [@Rotank](https://battlefieldforum.co/u/Rotank)\
**Post date:** [May 16, 2016, 9:32pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/12 "2016-05-16T21:32:00Z")

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> [@Sir-xer21](#):
>
> > [@Rotank](#):
> >
> > I agree, as long as we can still spawn inside the vehicle. Especially now with specialized pilot and tanker kits, spawning in randomly and making a mad dash for the closest vehicle against 3 other teammates, one of whom gets a lucky spawn right next to the plane after you’ve already been sprinting towards it for 30 seconds, leaving you stranded with a gimped kit, would not be fun.
> 
> are tanker and pilot kits confirmed?

It is confirmed that pilots/tankers have unique loadouts from standard infantry, just not really clear how it’s being implemented at this point.

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 16, 2016, 9:37pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/13 "2016-05-16T21:37:00Z")

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> [@Rotank](#):
>
> > [@Sir-xer21](#):
> >
> > > [@Rotank](#):
> > >
> > > I agree, as long as we can still spawn inside the vehicle. Especially now with specialized pilot and tanker kits, spawning in randomly and making a mad dash for the closest vehicle against 3 other teammates, one of whom gets a lucky spawn right next to the plane after you’ve already been sprinting towards it for 30 seconds, leaving you stranded with a gimped kit, would not be fun.
> > 
> > are tanker and pilot kits confirmed?
> 
> It is confirmed that pilots/tankers have unique loadouts from standard infantry, just not really clear how it’s being implemented at this point.

so then nothing is really confirmed.

it could simply be the vehicle loadouts again for all we know.

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**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 16, 2016, 9:38pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/14 "2016-05-16T21:38:00Z")

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Zeppelins? Oh yeah I forgot those. I am talking about biplanes though. But the system works also for tankcommanderkit. I think zeppelins will be ‘flown’ by commanders and used for recon and ‘bombing’ stuff. So commanders can be killed again like it should.

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**Author:** ![Brentlostak](https://battlefieldforum.co/user_avatar/battlefieldforum.co/brentlostak/32/101414_2.png) [@Brentlostak](https://battlefieldforum.co/u/Brentlostak)\
**Post date:** [May 16, 2016, 9:41pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/15 "2016-05-16T21:41:00Z")

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> [@Rotank](#):
>
> > [@Sir-xer21](#):
> >
> > > [@Rotank](#):
> > >
> > > I agree, as long as we can still spawn inside the vehicle. Especially now with specialized pilot and tanker kits, spawning in randomly and making a mad dash for the closest vehicle against 3 other teammates, one of whom gets a lucky spawn right next to the plane after you’ve already been sprinting towards it for 30 seconds, leaving you stranded with a gimped kit, would not be fun.
> > 
> > are tanker and pilot kits confirmed?
> 
> It is confirmed that pilots/tankers have unique loadouts from standard infantry, just not really clear how it’s being implemented at this point.

This^^

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<div class="post-metadata">

**Author:** ![Rotank](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/59ef9b/32.png) [@Rotank](https://battlefieldforum.co/u/Rotank)\
**Post date:** [May 16, 2016, 10:10pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/16 "2016-05-16T22:10:00Z")

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> [@Sir-xer21](#):
>
> > [@Rotank](#):
> >
> > > [@Sir-xer21](#):
> > >
> > > > [@Rotank](#):
> > > >
> > > > I agree, as long as we can still spawn inside the vehicle. Especially now with specialized pilot and tanker kits, spawning in randomly and making a mad dash for the closest vehicle against 3 other teammates, one of whom gets a lucky spawn right next to the plane after you’ve already been sprinting towards it for 30 seconds, leaving you stranded with a gimped kit, would not be fun.
> > > 
> > > are tanker and pilot kits confirmed?
> > 
> > It is confirmed that pilots/tankers have unique loadouts from standard infantry, just not really clear how it’s being implemented at this point.
> 
> so then nothing is really confirmed.
> 
> it could simply be the vehicle loadouts again for all we know.

No, it actually is confirmed. They are separate from the 4 primary classes. The pilot/tanker loadouts are tied to the vehicle, yes, but they are their own class.

[http://www.eurogamer.net/articles/2016-05-10-battlefield-1-interview-dice](http://www.eurogamer.net/articles/2016-05-10-battlefield-1-interview-dice)

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<div class="post-metadata">

**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 16, 2016, 10:16pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/17 "2016-05-16T22:16:00Z")

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> [@Rotank](#):
>
> > [@Sir-xer21](#):
> >
> > > [@Rotank](#):
> > >
> > > > [@Sir-xer21](#):
> > > >
> > > > > [@Rotank](#):
> > > > >
> > > > > I agree, as long as we can still spawn inside the vehicle. Especially now with specialized pilot and tanker kits, spawning in randomly and making a mad dash for the closest vehicle against 3 other teammates, one of whom gets a lucky spawn right next to the plane after you’ve already been sprinting towards it for 30 seconds, leaving you stranded with a gimped kit, would not be fun.
> > > > 
> > > > are tanker and pilot kits confirmed?
> > > 
> > > It is confirmed that pilots/tankers have unique loadouts from standard infantry, just not really clear how it’s being implemented at this point.
> > 
> > so then nothing is really confirmed.
> > 
> > it could simply be the vehicle loadouts again for all we know.
> 
> No, it actually is confirmed. They are separate from the 4 primary classes. The pilot/tanker loadouts are tied to the vehicle, yes, but they are their own class.
> 
> [http://www.eurogamer.net/articles/2016-05-10-battlefield-1-interview-dice](http://www.eurogamer.net/articles/2016-05-10-battlefield-1-interview-dice)

that doesnt say its separate. for all we know it could be a secondary class that adds on. there’s nothing in there that explicitly says it’s separate.

all we know is there’s something on the side for vehicle players, but it doesnt really mean anything yet.

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<div class="post-metadata">

**Author:** ![snavelaer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/snavelaer/32/103541_2.png) [@snavelaer](https://battlefieldforum.co/u/snavelaer)\
**Post date:** [May 16, 2016, 10:32pm UTC](https://battlefieldforum.co/t/please-dice-no-in-air-spawns-please/101349/18 "2016-05-16T22:32:00Z")

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> [@barnesalmighty2](#):
>
> 100% agree with this even though it almost always led to a player trying to own the runway. If they make the runway out of bounds to the enemy team I am happy to support this.

Not out of bounds you just can’t destroy spawned vehicles. Friendlies nor enemies. They will have a protection system similair as bf3’s

> [@snavelaer](#):
>
> With the class specific kit you overcome a lot of issues surrounding air (and tank)
> 
> You won’t spawn in the vehicles. You have to go in a pilotkit to the plane on a airstrip. You can change kits on your homebase. Pilotkits are scarce. So one for every plane. So who comes first is first. Planes can’t be destroyed to counter buttheartplayers . My system counters que’s on airstrip and in menu’s
> 
> So no automatic kitchange when entering vehicles. Otherwise you get que’s around the planes
