NO. It is fine. For once decent aim trumps your stupid stick skills. Deal with it.
I am so very confused.
I agree that it is definitely more sluggish than BF4, however, I am used to it now and I don’t notice as much anymore. I wish the controls were identical to BF4, but I think they change these in each game so that it “feels” like a different game instead of a re-skin or something. More than the controls, I hate that the battle packs are useless now.
it took some time to get used to , but it feels okay now after a few days of playing ![]()
Agreed with those not liking the sensitivity. I think I’ll get used to it eventually, but it is not ideal. Can’t quite seem to get 100% comfortable with it.
That’s exactly what I would like.
I can’t play at all I’ve never messed around with sensitivity as much as I have in this game
I wanted to play and enjoy this game casually pulling on my years of experience and reasonable ability I have for FPS to enjoy a relaxing session or two during the week I simply cannot kill a damn thing if it’s moving
And even if it’s not with a sniper
Hopefully we can use this thread to get the issue fixed. If enough people are having the same problem, there’s no reason it shouldn’t be taken care of.
I have mine on 45% and feel a lot smoother
Feels OKish to me at 40, however now that I’ve played more, I believe the issue is the dead zone is just slightly too large. Can we can a slider to adjust this plz DICE?
I turned on uniform soldier aimingn… anyway that made a big difference.
Movement is a huge issue…guys are carrying 100lb weight jackets compared to bf4.
I played the Beta at 100% Sensitivity, and I still felt I could have used an extra 20-30% increase.
Use 85% in BF4…def different, and not in a good way. Reminds me of BFBC2 and it’s clunky aiming.
Lmao you make 0 sense.
The aim assist In his game is soooo bad. Makes me miss all the time by dragging my aim towards a player I wasnt every trying to aim it. Why would it pull my aim off the guy laying down aiming at me to make me try and his another 5 yards behind him sprinting away from me? Dumb but the aim ‘assist’ pulls stupid crap like that all the time.
Take auto rotation off.Should help
So… 100 sensitivity on hip Sensitivity.
and 100 on aim down sight sensitivity.
Uniform soldier aim on.
Coefficient 200. Aim assist off.
And the aim and mowement is still like playing the game in glue or something.
The aim is also really unpredictable and feels not smooth! Sometime its fast and precise. Then it just klogs up and gets all choppy!
Worst fps aim mechanics in history!
What I notice with a lot of these comments is people want that crazy ‘run and gun’, bunny hoppity hop, ‘all guns blazing’ type of dynamics in a game where that particular concept is not catered towards.
I agree the controls/player movement are far from fluid and definitely needed tweaking.
But I find it somewhat ignorant that people are often times stating that Battlefield 4’s character movements were perfect and are the standards we should use to base this newly released Battlefield 1 on.
And here it is, what people don’t want to hear, yet it is what it is, Battlefield Hardline had THE most smoothest player feel in all the franchise. That game alone outed BF4 in so many ways, no ‘rubber banding’, no jerky momentum, ability to jump freely, hit registration on point all day long.
Yet some people can’t, or won’t see it. Just like FIFA where the gameplay is sooo “scripted”, limited, pre-determined. Yet the masses play that in their droves, totally ignoring Pro Evolution which is so much more… No restrictions on player movement from the Controller, etc, etc.
So if you want to know a Battlefield game that had it down pat, Hardline is it. Just saying. 64 Players, Battlefield game concept, yet perfect everything that you could ask for in such a game.
The end.
Why is it so hard for console players to get decent response from the developer?
In an fps game, you need an smoth fast predictable aim mechanic.
Thats what helps players build up muscle memory and become good at the game.
Preferably all fps games on console should have a setting that was the same in mowement and acceleration. Similar to fps on pc.
Imagine if the pc version had acceleration and a bit input lag in the controlls.. That would be unacceptable! Why is it that the console players have to just accept it!?
Have a friend that have never played fps in his entire life. He started to play rainbow six siege with me and a couple of friends. No aimassist. Playing against people that probably, in general is good att fps games. Its a worst case scenario!
Now he have raised the aim sensitivity in rainbow to around 50. And he makes some decent rounds. A good teamplayer!
He bought bf1. And he cant aim at all!
Why? Well if the aim mechanic was somewhat decent in bf1 he would not have any trouble. And so wouldn’t the rest of the consoles comunity!