# Please get rid of the skill stat for bf1

**URL:** <https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463>\
**Category:** General Discussion\
**Created:** [May 21, 2016, 5:04pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463 "2016-05-21T17:04:00Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [May 21, 2016, 5:04pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/1 "2016-05-21T17:04:00Z")

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It really is a stupid stat and should be removed or at least fix it .

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [May 21, 2016, 5:08pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/2 "2016-05-21T17:08:00Z")

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They had a different formula tested in CTE many months ago to better reflect what type of player you are. I think the skill stat was reworked in that equation too.

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**Author:** ![ExplicitHateMail](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/f4b2a3/32.png) [@ExplicitHateMail](https://battlefieldforum.co/u/ExplicitHateMail)\
**Post date:** [May 21, 2016, 5:09pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/3 "2016-05-21T17:09:00Z")

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it is kinda broken I will agree

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**Author:** ![JohnTrollvolta](https://battlefieldforum.co/user_avatar/battlefieldforum.co/johntrollvolta/32/102416_2.png) [@JohnTrollvolta](https://battlefieldforum.co/u/JohnTrollvolta)\
**Post date:** [May 21, 2016, 5:14pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/4 "2016-05-21T17:14:00Z")

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Yes, please.

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**Author:** ![Explicits\_Sister](https://battlefieldforum.co/user_avatar/battlefieldforum.co/explicits_sister/32/101899_2.png) [@Explicits\_Sister](https://battlefieldforum.co/u/Explicits_Sister)\
**Post date:** [May 21, 2016, 5:14pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/5 "2016-05-21T17:14:00Z")

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> [@mmarkweII](#):
>
> They had a different formula tested in CTE many months ago to better reflect what type of player you are. I think the skill stat was reworked in that equation too.

I’m glad you agree

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**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [May 21, 2016, 8:08pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/6 "2016-05-21T20:08:00Z")

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The best way to fix it is to make the font smaller. Then less people will care about it.

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**Author:** ![BluntObjctOfHate](https://battlefieldforum.co/user_avatar/battlefieldforum.co/bluntobjctofhate/32/101377_2.png) [@BluntObjctOfHate](https://battlefieldforum.co/u/BluntObjctOfHate)\
**Post date:** [May 21, 2016, 8:52pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/7 "2016-05-21T20:52:00Z")

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I personally don’t mind the skill set it’s the K/D that I think needs to go.

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 21, 2016, 11:30pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/8 "2016-05-21T23:30:00Z")

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The biggest issue with the Skill stat is it can be grossly manipulated.

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**Author:** ![mmarkweII](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mmarkweii/32/102833_2.png) [@mmarkweII](https://battlefieldforum.co/u/mmarkweII)\
**Post date:** [May 21, 2016, 11:39pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/9 "2016-05-21T23:39:00Z")

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> [@Jihad\_Jockey](#):
>
> The best way to fix it is to make the font smaller. Then less people will care about it.

Agreed. Along with KD. They both need to go. Instead of a skill stat, how about a stat showing what type of player you are when it comes to teamwork. I never saw the new graph or whatever they used in CTE, but something that shows if you are more of a squad/team player or a lonewolf.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 21, 2016, 11:55pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/10 "2016-05-21T23:55:00Z")

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all games need to stop using ELO systems in games with high player counts. it barely works in 5v5’s, it will never work in 64 player rounds.

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**Author:** ![KingCraftUK](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingcraftuk/32/102522_2.png) [@KingCraftUK](https://battlefieldforum.co/u/KingCraftUK)\
**Post date:** [May 22, 2016, 12:26am UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/11 "2016-05-22T00:26:00Z")

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Skill has the potential to be the most useful stat of all if it’s done well. It should essentially represent the actual skill of a player, making it easy to judge objectively between two players which one is better. It just needs to be tweaked to actually represent this.

I personally think skill should be a combination of three factors:

- How good of an actual shooter you are IE KD (sorry but it’s useful).
- How good of an objective player you are.
- How good you are at the particular classes you play.

If you play your class well, and perform well at the objective of the game, this should be reflected. If you’re a sniper and you’re actually assisting the team in securing an objective, this should be reflected. It should be the case that you can compare two players who play in two completely different ways (a sniper and a pilot for example) and the skill stat should be able to represent their individual effectiveness to the actual team, and the advancement of the team towards the goal of the game.

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**Author:** ![Sir-xer21](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sir-xer21/32/103487_2.png) [@Sir-xer21](https://battlefieldforum.co/u/Sir-xer21)\
**Post date:** [May 22, 2016, 12:37am UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/12 "2016-05-22T00:37:00Z")

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> [@KingCraftUK](#):
>
> I personally think skill should be a combination of three factors:
> 
> - How good of an actual shooter you are IE KD (sorry but it’s useful).
> - How good of an objective player you are.
> - How good you are at the particular classes you play.
> 
> .

we can already see this by looking at SPM, KD, and accuracy. we dont need weighted blend to tell us who’s good and who isnt.

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**Author:** ![KingCraftUK](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingcraftuk/32/102522_2.png) [@KingCraftUK](https://battlefieldforum.co/u/KingCraftUK)\
**Post date:** [May 22, 2016, 5:16pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/13 "2016-05-22T17:16:00Z")

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> [@Sir-xer21](#):
>
> > [@KingCraftUK](#):
> >
> > I personally think skill should be a combination of three factors:
> > 
> > - How good of an actual shooter you are IE KD (sorry but it’s useful).
> > - How good of an objective player you are.
> > - How good you are at the particular classes you play.
> > 
> > .
> 
> we can already see this by looking at SPM, KD, and accuracy. we dont need weighted blend to tell us who’s good and who isnt.

Fair enough, I wouldn’t lose sleep if it isn’t included. Just thought it would be helpful to offer multiple points of view. I guess the argument would be that you could objectively review a player based on one statistic, rather than comparing a collection against each other and having to come up with some weighting yourself. For example if a player has a much higher KD but a slightly lower SPM, different players would give you different answers to which is the better player. If there was a well researched and implemented skill stat then this could be more objective.

Just offering more standpoints on the topic, as I feel that these forums are very negative and focus largely on removing elements without anyone actually bothering to discuss how you could instead improve them or at least opening it up for a discussion.

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**Author:** ![thejamman123](https://battlefieldforum.co/user_avatar/battlefieldforum.co/thejamman123/32/103786_2.png) [@thejamman123](https://battlefieldforum.co/u/thejamman123)\
**Post date:** [May 22, 2016, 6:20pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/14 "2016-05-22T18:20:00Z")

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I would like to point out that OP is only saying this because she cant get a high skill stat

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**Author:** ![aDurtyCan](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/a/ee7513/32.png) [@aDurtyCan](https://battlefieldforum.co/u/aDurtyCan)\
**Post date:** [May 22, 2016, 6:44pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/15 "2016-05-22T18:44:00Z")

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i dont think accuracy is a factor i have a 1.23 k/d with the m60 and 8% accuracy on 685 kills lol…instead there should be more of a highlight on team/squad based scoring maybe even how many teamkills? I cant count how many times i have been killed by blueberries being stupid with vehicles…not counting the times i was being dumb and standing in the street =(

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**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 22, 2016, 6:58pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/16 "2016-05-22T18:58:00Z")

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If EA/DICE wanted to build a statistical profile on every player they could do so with a degree of accuracy that it would make even Google jealous. From a flag capping/defending pattern for each map; what flags you prefer to cap and or defend, specific loadout you’ll use for each map at start, down to how often you actually check a corner on op locker before sprinting past.

The data is there, so why not use a bit of it to provide more in depth statistics? What we’ve been given as stats for the last 5+ years is a very simplistic and shallow outline. Some of the stats are even flawed by approach and can be manipulated/bloated in certain situations without highlighting the situation clearly.

example: 150,000 scout heli kills, SPM (998), KDR (98.5), KPM (15.4) … Only plays dawnbreaker and floodzone.

Anyway, I’ve taken an approach that calculates statistics from map to map for a specific player. In Battlelog you would have a stats page that offers a tab for each game mode (Conquest, Rush, Obliteration etc).

Under each tab there would be a list of maps with a thumbnail and basic stats for that game mode, grouped by DLC. Clicking a map thumbnail or map name would load the full stats for that particular map as shown below. I might do a mockup for the other layouts listed above at a later date.

Full resolution (

 ![](https://battlefieldforum.co/uploads/default/original/3X/2/c/2c0e195fe905ee1564869c9e8f25fedf16afa645.jpeg)

)

 ![Bal1yxK.jpg](https://battlefieldforum.co/uploads/default/original/3X/2/c/2c0e195fe905ee1564869c9e8f25fedf16afa645.jpeg)

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<div class="post-metadata">

**Author:** ![KingCraftUK](https://battlefieldforum.co/user_avatar/battlefieldforum.co/kingcraftuk/32/102522_2.png) [@KingCraftUK](https://battlefieldforum.co/u/KingCraftUK)\
**Post date:** [May 22, 2016, 9:04pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/17 "2016-05-22T21:04:00Z")

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> [@Rev0verDrive](#):
>
> If EA/DICE wanted to build a statistical profile on every player they could do so with a degree of accuracy that it would make even Google jealous. From a flag capping/defending pattern for each map; what flags you prefer to cap and or defend, specific loadout you’ll use for each map at start, down to how often you actually check a corner on op locker before sprinting past.
> 
> The data is there, so why not use a bit of it to provide more in depth statistics? What we’ve been given as stats for the last 5+ years is a very simplistic and shallow outline. Some of the stats are even flawed by approach and can be manipulated/bloated in certain situations without highlighting the situation clearly.
> 
> example: 150,000 scout heli kills, SPM (998), KDR (98.5), KPM (15.4) … Only plays dawnbreaker and floodzone.
> 
> Anyway, I’ve taken an approach that calculates statistics from map to map for a specific player. In Battlelog you would have a stats page that offers a tab for each game mode (Conquest, Rush, Obliteration etc).
> 
> Under each tab there would be a list of maps with a thumbnail and basic stats for that game mode, grouped by DLC. Clicking a map thumbnail or map name would load the full stats for that particular map as shown below. I might do a mockup for the other layouts listed above at a later date.
> 
> Full resolution (
> 
> ![](https://battlefieldforum.co/uploads/default/original/3X/2/c/2c0e195fe905ee1564869c9e8f25fedf16afa645.jpeg)
> 
> )
> 
> ![Bal1yxK.jpg](https://battlefieldforum.co/uploads/default/original/3X/2/c/2c0e195fe905ee1564869c9e8f25fedf16afa645.jpeg)

I don’t want to be rude as you’ve obviously put a good amount of work into that. But personally I think it might be a little overboard. Realistically although the player themselves might find some of it interesting to know, I doubt many people would bother scrolling through pages upon pages of statistics in order to formally review another player. This is why I think that the skill stat could potentially be a useful one. It’s all about trying to represent how good a player is, in the most digestible format possible. It’s not quite there yet but I think it would be far more interesting for them to properly review and tweak it, than to adopt a defeatist attitude and simply remove it.

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 22, 2016, 9:18pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/18 "2016-05-22T21:18:00Z")

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> [@KingCraftUK](#):
>
> > [@Rev0verDrive](#):
> >
> > If EA/DICE wanted to build a statistical profile on every player they could do so with a degree of accuracy that it would make even Google jealous. From a flag capping/defending pattern for each map; what flags you prefer to cap and or defend, specific loadout you’ll use for each map at start, down to how often you actually check a corner on op locker before sprinting past.
> > 
> > The data is there, so why not use a bit of it to provide more in depth statistics? What we’ve been given as stats for the last 5+ years is a very simplistic and shallow outline. Some of the stats are even flawed by approach and can be manipulated/bloated in certain situations without highlighting the situation clearly.
> > 
> > example: 150,000 scout heli kills, SPM (998), KDR (98.5), KPM (15.4) … Only plays dawnbreaker and floodzone.
> > 
> > Anyway, I’ve taken an approach that calculates statistics from map to map for a specific player. In Battlelog you would have a stats page that offers a tab for each game mode (Conquest, Rush, Obliteration etc).
> > 
> > Under each tab there would be a list of maps with a thumbnail and basic stats for that game mode, grouped by DLC. Clicking a map thumbnail or map name would load the full stats for that particular map as shown below. I might do a mockup for the other layouts listed above at a later date.
> > 
> > Full resolution (
> > 
> > ![](https://battlefieldforum.co/uploads/default/original/3X/2/c/2c0e195fe905ee1564869c9e8f25fedf16afa645.jpeg)
> > 
> > )
> > 
> > ![Bal1yxK.jpg](https://battlefieldforum.co/uploads/default/original/3X/2/c/2c0e195fe905ee1564869c9e8f25fedf16afa645.jpeg)
> 
> I don’t want to be rude as you’ve obviously put a good amount of work into that. But personally I think it might be a little overboard. Realistically although the player themselves might find some of it interesting to know, I doubt many people would bother scrolling through pages upon pages of statistics in order to formally review another player. This is why I think that the skill stat could potentially be a useful one. It’s all about trying to represent how good a player is, in the most digestible format possible. It’s not quite there yet but I think it would be far more interesting for them to properly review and tweak it, than to adopt a defeatist attitude and simply remove it.

This is just an example of a conquest map breakdown. A stats page like this could be used as an “Overview” of the player. So basically you’d take all map/mode data, combine it and build a similar stat page to show: Base stats, Infantry overview, per class breakdown, Vehicle overview, per vehicle breakdown. With some generalized info as well such as top 5 game modes, preferred server size etc.

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**Author:** ![DarkFlame588](https://battlefieldforum.co/user_avatar/battlefieldforum.co/darkflame588/32/101634_2.png) [@DarkFlame588](https://battlefieldforum.co/u/DarkFlame588)\
**Post date:** [May 22, 2016, 9:19pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/19 "2016-05-22T21:19:00Z")

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Isn’t it based on individual encounters? That is how it should stay.

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<div class="post-metadata">

**Author:** ![Rev0verDrive](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/7993a0/32.png) [@Rev0verDrive](https://battlefieldforum.co/u/Rev0verDrive)\
**Post date:** [May 22, 2016, 9:22pm UTC](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463/20 "2016-05-22T21:22:00Z")

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> [@DarkFlame588](#):
>
> Isn’t it based on individual encounters? That is how it should stay.

??? Not sure I understand the question.

Edit…

I think you are confusing Battle Reports (which are tagged at the base of the stat example) with Player Overview Stats.

[Next page](https://battlefieldforum.co/t/please-get-rid-of-the-skill-stat-for-bf1/101463.md?page=2)
