The problem that ttk 2.0 was suppose to fix .. (the feeling of being killed in 1 shot) have not ben fixed at all … you still get owned by the slow server tickrate .. only thing 2.0 is the frustration of tickling enemy for days …
It’s amazing how quickly Frontlines changed in one day after TTK was reverted. It went from both teams pushing objectives back to squads hiding as far away from the objective as they can and shooting the people trying to play the actual game from a safe distance. Then I have to waste a bunch of time flanking around the map to just to kill 4 guys sitting on a hill with a gods view of what is happening and guns with infinite range that can kill me when you I am approaching from almost every angle. They have an assault, a support and a scout on a beacon in the middle of nowhere and they don’t move. When the MCOM section comes up it takes a minute for them to return from out of bounds so the game can proceed.
Why else would they argue for a TTK like Rainbow 6 a 5 v 5 small scale maps where corner ambush happen. The yappers all seem to love TDM Kharg while saying they have a massive dislike like Metro.
With all the arguments for a faster TTK they are true Metro lovers.
Yaa, seen the same. Amazing. But I guess thats what the so call “majority” wants. Turn every game in to a TDM camping fest. But maybe they are right. BF have become so hard that 99% of the playerbase don’t have the skills including my self and should find another game and let the last 1% have their game.
I don’t think the last 1% has any additional skills, they just don’t care about dying quickly because the trade off is that they can actually get kills in a fast TTK situation where the only thing they have to do is see the person first from their hidey hole.
I don’t know what mode you guys are playing. I play conquest exclusively because I find Breakthrough/Operations/Frontlines all campy, defensive, and too restricting. I barely touched these modes in BFV and BF1. Don’t think ttk has anything to do with it. They’re badly designed on most of the maps. Some sectors are well designed but it’s hit or miss. Conquest has no sniper or bipod problem. They’re there but it’s an epidemic. The aforementioned modes will always be frustrating, it’s not ttk its design and strength of the teams.
No but it offers nothing except 99% infantry merry flag around the clock.
Vehicle play is more or less absence in BVF and replaced by infantry play.
No wonder ttk is the most importent subject.
I agree. Battlefield should’ve been a mil sim. It needs way less ttk and less HUD. Am I the only one that didn’t like battlefield 3? That’s when it started wanting to be cod. But most console players are casuals and they want arcade style fps games. I’m waiting on insurgency. Hardcore for life.
I’m speaking from the position of someone that plays about 2-3 hours a day since launch with no time off for pouting. The playstyles present in the modes I play, Frontlines and Breakthrough, changed considerably over the last week to a much less campy, much less defensive style because of TTK 2.0 and now they are changing back.
I’m not saying that 2.0 was perfect. But it certainly highlighted several of the problems with 1.0. The largest two being camping supports and assault spam from sniper ranges.
Went back to the G43 today. only used it the first days.
Cmon guys, really. it this what the majority wants. Easy kill with laser weapons and low ttk.
This gun is so ridiculous easy to use that I can’t understand why anyone says a low ttk is more skill full.
On small 5x5 sd maps perhaps. But on larger maps with 64 player this is a campers paradise.
I think ttk is irrevelant for campers with the exception of being bipods because unlike tanks and other cases, These people have to go get ammo. bipod support doesn’t which why I think support needs to get a slight ttk nerf. There should be no reason to why someone can shoot me from a brige on the other side of the map and have a reasonablly fast ttk. Makes no freaking sense. People thought bipods in bf1 was bad?! LOL Ha! This is paradise for bipodders. Frankly, its disgusting. I don’t know why MMGs and stuff like that are a thing. I don’t know why dice encourages bland gameplay like that. Its very lazy. Not dice; the gameplay. It’s very very lazy playstyle.
Right now the net code analysis video from Battle nonsense is only available to his patreon backers. It will be available to the rest of us tomorrow I believe.