# Possible New Gamemodes for BF1

**URL:** <https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356>\
**Category:** General Discussion\
**Created:** [June 21, 2016, 12:22pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356 "2016-06-21T12:22:00Z")\
**Posts on this page:** 20\
**Page:** 1

<div class="post-metadata">

**Author:** ![TrooperTK\_921](https://battlefieldforum.co/user_avatar/battlefieldforum.co/troopertk_921/32/103891_2.png) [@TrooperTK\_921](https://battlefieldforum.co/u/TrooperTK_921)\
**Post date:** [June 21, 2016, 12:22pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/1 "2016-06-21T12:22:00Z")

</div>

So, as we all know, BF4 had new Game modes that were added through the 5 DLC’S. But, as BF1’s setting is not really made for some of these modern game modes, there needs to be some brand new game modes added to the game. Post your ideas here. This is my idea for just one game mode.

Game mode: Strike

This gamemode is a mix of Rush and Air Superiority. Essentially, think of a Zeppelin Raid over London trying to destroy landmarks. The Attackers goal is to: A. Defend the Zeppelin to ensure that it reaches the drop zones (like Big Ben or other landmarks), and B. Eliminate the defenders Air Power. The Defenders goal is to: A. Defend the Landmarks from destruction, and B. Eliminate the Enemy Zeppelin.

---

<div class="post-metadata">

**Author:** ![Jihad\_Jockey](https://battlefieldforum.co/user_avatar/battlefieldforum.co/jihad_jockey/32/102395_2.png) [@Jihad\_Jockey](https://battlefieldforum.co/u/Jihad_Jockey)\
**Post date:** [June 21, 2016, 12:37pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/2 "2016-06-21T12:37:00Z")

</div>

Horse superiority.

Each player parades his horse around the arena one at a time and at the end a panel of judges decides who was best.

---

<div class="post-metadata">

**Author:** ![iMicroburst4Days](https://battlefieldforum.co/user_avatar/battlefieldforum.co/imicroburst4days/32/102300_2.png) [@iMicroburst4Days](https://battlefieldforum.co/u/iMicroburst4Days)\
**Post date:** [June 21, 2016, 1:05pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/3 "2016-06-21T13:05:00Z")

</div>

Mode: High noon

1 vs 1 with revolvers

---

<div class="post-metadata">

**Author:** ![TrooperTK\_921](https://battlefieldforum.co/user_avatar/battlefieldforum.co/troopertk_921/32/103891_2.png) [@TrooperTK\_921](https://battlefieldforum.co/u/TrooperTK_921)\
**Post date:** [June 21, 2016, 5:22pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/4 "2016-06-21T17:22:00Z")

</div>

> [@Jihad\_Jockey](#):
>
> Horse superiority.
> 
> Each player parades his horse around the arena one at a time and at the end a panel of judges decides who was best.

This needs to be in a Battlefield Friends Episode.

---

<div class="post-metadata">

**Author:** ![TrooperTK\_921](https://battlefieldforum.co/user_avatar/battlefieldforum.co/troopertk_921/32/103891_2.png) [@TrooperTK\_921](https://battlefieldforum.co/u/TrooperTK_921)\
**Post date:** [June 21, 2016, 5:24pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/5 "2016-06-21T17:24:00Z")

</div>

> [@iMicroburst4Days](#):
>
> Mode: High noon
> 
> 1 vs 1 with revolvers

Again, this is something Needs Gaming should do, either in BF4 or BF1. (Sorta like the Battle wheel 1 V 1)

---

<div class="post-metadata">

**Author:** ![MartinBabl](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/m/f1d935/32.png) [@MartinBabl](https://battlefieldforum.co/u/MartinBabl)\
**Post date:** [June 21, 2016, 5:24pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/6 "2016-06-21T17:24:00Z")

</div>

Titan mode 2142 =\> Zeppelin mode 1918

---

<div class="post-metadata">

**Author:** ![MilsurpShooter](https://battlefieldforum.co/user_avatar/battlefieldforum.co/milsurpshooter/32/102814_2.png) [@MilsurpShooter](https://battlefieldforum.co/u/MilsurpShooter)\
**Post date:** [June 21, 2016, 5:28pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/7 "2016-06-21T17:28:00Z")

</div>

Christmas truce. No weapons, each team meets in no mans land to play soccer

---

<div class="post-metadata">

**Author:** ![Nyburgare](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/3ab097/32.png) [@Nyburgare](https://battlefieldforum.co/u/Nyburgare)\
**Post date:** [June 21, 2016, 5:37pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/8 "2016-06-21T17:37:00Z")

</div>

> [@MilsurpShooter](#):
>
> Christmas truce. No weapons, each team meets in no mans land to play soccer

and the winner is…

---

<div class="post-metadata">

**Author:** ![B3ANTOWN\_B3A5T](https://battlefieldforum.co/user_avatar/battlefieldforum.co/b3antown_b3a5t/32/101262_2.png) [@B3ANTOWN\_B3A5T](https://battlefieldforum.co/u/B3ANTOWN_B3A5T)\
**Post date:** [June 21, 2016, 5:43pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/9 "2016-06-21T17:43:00Z")

</div>

> [@TrooperTK\_921](#):
>
> > [@iMicroburst4Days](#):
> >
> > Mode: High noon
> > 
> > 1 vs 1 with revolvers
> 
> Again, this is something Needs Gaming should do, either in BF4 or BF1. (Sorta like the Battle wheel 1 V 1)

lol this reminds me of the team standoffs at the beginning of RDR matches. That was so fun.

---

<div class="post-metadata">

**Author:** ![MilsurpShooter](https://battlefieldforum.co/user_avatar/battlefieldforum.co/milsurpshooter/32/102814_2.png) [@MilsurpShooter](https://battlefieldforum.co/u/MilsurpShooter)\
**Post date:** [June 21, 2016, 5:44pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/10 "2016-06-21T17:44:00Z")

</div>

> [@Nyburgare](#):
>
> > [@MilsurpShooter](#):
> >
> > Christmas truce. No weapons, each team meets in no mans land to play soccer
> 
> and the winner is…

It was actually kinda fun when Verdun did it. I wish it wasn’t a whole match length, maybe 1/2 a match length but was interesting to say the least

---

<div class="post-metadata">

**Author:** ![robkrush](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/a9adbd/32.png) [@robkrush](https://battlefieldforum.co/u/robkrush)\
**Post date:** [June 21, 2016, 5:49pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/11 "2016-06-21T17:49:00Z")

</div>

I would like a gamemode called “siege”. In this gamemode the defending team has 1 spawn right in the middle of the map with heavy defenses (walls, barbed wire, pill bixes, emplaced guns, etc).

The attacking team’s objective is to capture the base. Maybe they have artillary or mortars to help drive the defenders from their positions. Once they have captured the objective they become the defenders and the spawn switches.

I tickets would bleed based on how many players were on the objective. Attackers could bleed tickets by holding a part of the objective. Defenders that ran off the objective to farm kills would not bleed tickets.

I don’t know. I’m just brain storming.

---

<div class="post-metadata">

**Author:** ![TrooperTK\_921](https://battlefieldforum.co/user_avatar/battlefieldforum.co/troopertk_921/32/103891_2.png) [@TrooperTK\_921](https://battlefieldforum.co/u/TrooperTK_921)\
**Post date:** [June 21, 2016, 5:58pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/12 "2016-06-21T17:58:00Z")

</div>

> [@robkrush](#):
>
> I would like a gamemode called “siege”. In this gamemode the defending team has 1 spawn right in the middle of the map with heavy defenses (walls, barbed wire, pill bixes, emplaced guns, etc).
> 
> The attacking team’s objective is to capture the base. Maybe they have artillary or mortars to help drive the defenders from their positions. Once they have captured the objective they become the defenders and the spawn switches.
> 
> I tickets would bleed based on how many players were on the objective. Attackers could bleed tickets by holding a part of the objective. Defenders that ran off the objective to farm kills would not bleed tickets.
> 
> I don’t know. I’m just brain storming.

So, almost like King of the Hill from Arma 3? I like this.

---

<div class="post-metadata">

**Author:** ![robkrush](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/a9adbd/32.png) [@robkrush](https://battlefieldforum.co/u/robkrush)\
**Post date:** [June 21, 2016, 6:00pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/13 "2016-06-21T18:00:00Z")

</div>

Ive never played Arma. Lol

---

<div class="post-metadata">

**Author:** ![TrooperTK\_921](https://battlefieldforum.co/user_avatar/battlefieldforum.co/troopertk_921/32/103891_2.png) [@TrooperTK\_921](https://battlefieldforum.co/u/TrooperTK_921)\
**Post date:** [June 21, 2016, 6:02pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/14 "2016-06-21T18:02:00Z")

</div>

> [@robkrush](#):
>
> Ive never played Arma. Lol

Arma is a hard game to get into. But, yes - there’s a gamemode very similar to what your describing called King of the Hill.

---

<div class="post-metadata">

**Author:** ![Sarkzm](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sarkzm/32/103367_2.png) [@Sarkzm](https://battlefieldforum.co/u/Sarkzm)\
**Post date:** [June 21, 2016, 6:21pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/15 "2016-06-21T18:21:00Z")

</div>

So walker assault with a zeppelin, planes, and static (I presume) AAs? No thanks.

---

<div class="post-metadata">

**Author:** ![Infernoofdk](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/b3f665/32.png) [@Infernoofdk](https://battlefieldforum.co/u/Infernoofdk)\
**Post date:** [June 21, 2016, 6:32pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/16 "2016-06-21T18:32:00Z")

</div>

Gamemode: Over the top (Inspired from the Verdun PC game)

Each team switches to go ‘‘over the top’’ trying to gain ground, counterattacking opposite team if the line is defended, falls back to next line if overtaken.

---

<div class="post-metadata">

**Author:** ![Peccath](https://battlefieldforum.co/user_avatar/battlefieldforum.co/peccath/32/103094_2.png) [@Peccath](https://battlefieldforum.co/u/Peccath)\
**Post date:** [June 21, 2016, 6:35pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/17 "2016-06-21T18:35:00Z")

</div>

Rush where you destroy enemy artillery ammo crates/stacks (instead of Mcoms) with TNT charges. The crates/stacks would go off with a huge explosion!

---

<div class="post-metadata">

**Author:** ![DrVanNostrand1](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/ecccb3/32.png) [@DrVanNostrand1](https://battlefieldforum.co/u/DrVanNostrand1)\
**Post date:** [June 21, 2016, 6:56pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/18 "2016-06-21T18:56:00Z")

</div>

CTP  
catch the pigeon

---

<div class="post-metadata">

**Author:** ![TrooperTK\_921](https://battlefieldforum.co/user_avatar/battlefieldforum.co/troopertk_921/32/103891_2.png) [@TrooperTK\_921](https://battlefieldforum.co/u/TrooperTK_921)\
**Post date:** [June 21, 2016, 7:50pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/19 "2016-06-21T19:50:00Z")

</div>

> [@Infernoofdk](#):
>
> Gamemode: Over the top (Inspired from the Verdun PC game)
> 
> Each team switches to go ‘‘over the top’’ trying to gain ground, counterattacking opposite team if the line is defended, falls back to next line if overtaken.

This is something that I think will be in BF1. Trench Warfare was the main staple of WW1, but shouldn’t be the game’s only focus.

---

<div class="post-metadata">

**Author:** ![TrooperTK\_921](https://battlefieldforum.co/user_avatar/battlefieldforum.co/troopertk_921/32/103891_2.png) [@TrooperTK\_921](https://battlefieldforum.co/u/TrooperTK_921)\
**Post date:** [June 21, 2016, 7:51pm UTC](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356/20 "2016-06-21T19:51:00Z")

</div>

> [@Peccath](#):
>
> Rush where you destroy enemy artillery ammo crates/stacks (instead of Mcoms) with TNT charges. The crates/stacks would go off with a huge explosion!

Rush will probably end up looking like this as well. -sigh- If only we could bring back classic rush - The Gold Rush gamemode from BC1.

[Next page](https://battlefieldforum.co/t/possible-new-gamemodes-for-bf1/102356.md?page=2)
