# Post 5.2 Feedback Megathread

**URL:** <https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435>\
**Category:** General Discussion\
**Created:** [December 5, 2019, 6:48pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435 "2019-12-05T18:48:00Z")\
**Posts on this page:** 20\
**Page:** 12

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**Author:** ![CnConrad](https://battlefieldforum.co/user_avatar/battlefieldforum.co/cnconrad/32/101538_2.png) [@CnConrad](https://battlefieldforum.co/u/CnConrad)\
**Post date:** [December 9, 2019, 6:06pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/221 "2019-12-09T18:06:00Z")

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I played it the first 2 days, haven’t touched it since. Can’t even manage to put in the time for the lunge mine unlock.

I am going to step away for a while hopefully untill this is fixed. It’s a shame I was looking forward to wake island and rental servers. But if the game isn’t fun to play I don’t really care about the maps…

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**Author:** ![s0lid\_G](https://battlefieldforum.co/user_avatar/battlefieldforum.co/s0lid_g/32/112833_2.png) [@s0lid\_G](https://battlefieldforum.co/u/s0lid_G)\
**Post date:** [December 9, 2019, 6:07pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/222 "2019-12-09T18:07:00Z")

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Care to read my thoughts on this whole situation.

Some backround,

Before battlefield, I played a ton of CS, as a part of friends we founded a clan, participated in local tournaments, this time was GOLDEN.  
We grew apart, moved to other games and I found about BATTLEFIELD.

As of now I can say I am a long time veteran of battlefield, started playing with battlefield: vietnam.  
From that time on, bought every single BF title apart from HARDLINE, which I beta tested and did not enjoy at all.

I enjoyed all of those game to some degree, even in their worst time, like the battlefield 4 launch. (we cannot forget about that one can we? 😄 )  
All those battlefields had something I really did not enjoy comming from a 100% skilled based game like CS.

Suppression, random bullet deviation, 3d spotting, always on minimap gameplay, random gun handling.

When I first started BFV, throught all its controversy, I instantly fell in love with the game.  
It was the EXACT battlefield I ever wanted. Skilled gunplay, predictable, no random barriers to stop me from killing weak players, I could dominate, went streaking 80+.  
I could play stealth, pop out of cover punish players who did not know the positions, the flanking routes, safe map movement, chokepoints, objectives, capture radiuses.  
No matter the weapon I was using, players who did silly mistakes would get dropped. That is definition of SKILL. CS is a completely different game, however, that games BTK, is 1HS from AK no matter the range.  
Strong players profit, get rewarded for their time playing the game, the knowledge of maps. This is how BFV felt to me when it launched.

5.2  
The way to balance guns, is not to reduce their DAMAGE across effective range, but to make it HARDER to use at those ranges.  
Hence, unique recoil patterns for different guns would solve this easily.  
The snipers were untouched, which will only lead to more snipers on a team with no sniper limiter, thus a very unbalanced game. Another feature I would like to see is class limiter, like Rising Storm 2 uses, to keep the game balanced.

The biggest hit for me is the autospotting, I cannot stress how much I dislike this new feature “cough BF3 to BF1”, its automatic, you dont even have to press Q to light a dorito. After all those years, you finaly thought about removing this  
noobfriendly feature, by your words “we dont want you to play UI” you reintroduce it, what the hell.  
Im so dissapointed after this patch, It turned the only FPS I was playing into WWII BF4, whats with the triangles on the minimap???

As a long time supporter, I invested time and money (base price and MTX) in this title only it to be slowly casualised for players of lower skill.  
Less recoil means less skill, lower damage at range, makes range combat obsolete on maps designed for long range.. cant understand this descision..  
The attrition, which I equaly enjoyed is almost non existant atm. Another step to make the game EASY, so players dont have to chceck their supplies.

Thanks for the experience to this day, as of now, I will not play the game until the spotting is removed and the gunplay fixed.

Regards,

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**Author:** ![EK\_KGI](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/e/df788c/32.png) [@EK\_KGI](https://battlefieldforum.co/u/EK_KGI)\
**Post date:** [December 9, 2019, 6:11pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/223 "2019-12-09T18:11:00Z")

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any comments from dice to this toppic so far ?

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**Author:** ![TotoXSniper](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/t/f475e1/32.png) [@TotoXSniper](https://battlefieldforum.co/u/TotoXSniper)\
**Post date:** [December 9, 2019, 6:12pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/224 "2019-12-09T18:12:00Z")

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> [@EK\_KGI](#):
>
> any comments from dice to this toppic so far ?

would like to know this as well…

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**Author:** ![F1sherOrigin](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/c0e974/32.png) [@F1sherOrigin](https://battlefieldforum.co/u/F1sherOrigin)\
**Post date:** [December 9, 2019, 6:16pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/225 "2019-12-09T18:16:00Z")

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> [@TotoXSniper](#):
>
> > [@EK\_KGI](#):
> >
> > any comments from dice to this toppic so far ?
> 
> would like to know this as well…

My homie said that they had a company meeting dedicated to this situation today, but I’m not sure if it’s reliable information.

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**Author:** ![Sirouss](https://battlefieldforum.co/user_avatar/battlefieldforum.co/sirouss/32/107161_2.png) [@Sirouss](https://battlefieldforum.co/u/Sirouss)\
**Post date:** [December 9, 2019, 6:21pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/226 "2019-12-09T18:21:00Z")

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After playing this weekend.  
This makes almost all but a few guns feel horrible to use. They have all but eliminated kills at medium range with anything Sniper Rifles and the Medic Carbines almost impossible to get with my skill level and that is a worse feeling than living that little bit longer.

Plus the new spotting mechanic is awful, I got more kills and deaths because of it then I can ever remember, Not as bad as BF4 but pretty ¯\_(ツ)\_/¯ close where you are just shooting at Icons and not at actual players.

All but a few of the Semi-Autos are any good right now. The LMGs should not act like SMGs.  
Instead of fixing the Medium to Long range TTK, maybe you should have designed maps with fewer long lines of sight like you currently have in almost all maps. Maybe give players more cover to move about the battlefield then just running through 100 meters of open space just to get between flags.

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**Author:** ![enterBrainer](https://battlefieldforum.co/user_avatar/battlefieldforum.co/enterbrainer/32/106652_2.png) [@enterBrainer](https://battlefieldforum.co/u/enterBrainer)\
**Post date:** [December 9, 2019, 8:02pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/227 "2019-12-09T20:02:00Z")

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I thought they said the passive spotting only works for you but i ¯\_(ツ)\_/¯ see spotted enemies from far away which have been spotted by teammates!?

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**Author:** ![Ryanverse](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/r/71c47a/32.png) [@Ryanverse](https://battlefieldforum.co/u/Ryanverse)\
**Post date:** [December 9, 2019, 8:18pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/228 "2019-12-09T20:18:00Z")

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To the DICE devs:  
I love Battlefield, I’ve been playing since 1942, and BF5 is my favorite title to date. It is this reason I’m so upset about the weapon balancing changes, not all, but most.  
My biggest issue with the damage drop off values has to do with weapon caliber. Lets take the FG-42, chambered in the 7.92mm Mauser cartridge. That is a big round, and has some serious range. Hence why the K98 is so effective as a long-range weapons platform. 1 round is enough to kill a full-grown human, even without a headshot. I know this is a game, and 100% realism isn’t an option. However, a weapon that fires such a powerful cartridge shouldn’t take upwards of 13 rounds to kill. The FG-42 was already being used as the close in, run and gun choice for support. That 20r/mag, high rate of fire, and spread out recoil pattern was already a limiting factor in ranged firefights. The MG42 also fires the 7.92mm round, and has an effective range of at least 900m in real-life. It can also cut through sand-bags in the game. So why the hell is the single most feared weapon in WW2, now nothing more that a cap gun? 20m range? 13 shots-to-kill? That doesn’t sound like ¯\_(ツ)_/¯'s Buzzsaw to me. These same principles of thought and logic can be applied to any weapon in the game that is supposed to be firing a rifle cartridge. Now, conversely, I like the damage drop-off for the SMG weapons, I’ve never liked the fact that a STEN could to toe-to-toe with an STG-44 at longer ranges. A pistol cartridge should never compete with a rifle cartridge like that. I digress.  
I understand these changes were made in an attempt to make new-player integration easier and less jarring for them. What you failed to take into account was veteran players, such as myself, taking new players under their wing, and teaching them how to play. I alone have bought no less than 7 other people copies of this game, and converted them over from other FPS games. If someone already knows how to play a shooter, they will adapt or die, that is how we gamers have always done things. If a fortnight player wants to do switch over, they have to learn the weapons and game, same as us. These changes are an insult to all of your core player-base, and insulting to all new players, as it spits in the face of the most core tenant of gaming, getting better through challenge. We don’t play games because they are easy, we play because we can make something that is hard AF, look easy as ¯\_(ツ)_/¯, and show off our hard-earned skills. This update has effectively broken that core tenant, and betrayed our trust. Until these issues are addressed, my friends and I will no longer play BF5, and we used to play everyday, EVERYDAY! Each of us have at least 1 gold weapon, I’ve all the base-game LMGs with gold camo. We all love BF5, which is why this update saddens us so. I am prepared to give more detailed feedback, as I wish for this game to succeed, and flourish for the next few years. I love this game, the series, and DICE, but just as in human relationships, I am also beyond pissed right now, and y’all are sleeping on the sofa. We need to sit down over some coffee, and have a chat.

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**Author:** ![Draxonfly](https://battlefieldforum.co/user_avatar/battlefieldforum.co/draxonfly/32/101781_2.png) [@Draxonfly](https://battlefieldforum.co/u/Draxonfly)\
**Post date:** [December 9, 2019, 8:22pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/229 "2019-12-09T20:22:00Z")

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I like the 5.2 patch. The game feels like a proper battlefield game now (like past battlefields). It is a lot more fun, a little more tactical and teamwork is more important than ever.

I feel it is a great improvement, its feel a little different than pre 5.2, but after a few games it easy to get used to, and just feel so much better.

I hope they dont change it back.

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**Author:** ![plidoodo](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/p/ce7236/32.png) [@plidoodo](https://battlefieldforum.co/u/plidoodo)\
**Post date:** [December 9, 2019, 8:39pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/230 "2019-12-09T20:39:00Z")

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Dear DICE. You have proved alot of times that you are a great developer and I LOVE your games. The marketing of Battlefield V backfired as you know, but one thing that stood out quite a bit and that we noticed in the Alpha of the game was the amazing gunplay. This was clearly something you were proud of, since you were quite outspoken about it. The new rewarding gunplay! And sure, it was as amazing as you said. Some weapons always need some tweaking, and what developers usually do is to alter recoil. What you have done now is a blanket change of the whole gunplay. You have destroyed what you probably worked hard to achieve. Sure, some guns were maybe a bit better than others, but you could actually own and have fun with basically all weapons. With this update you wanted more weapons to be viable. It’s exactly the opposite. Way LESS guns are viable than before. What I dislike the most is the changes of fire rates to the semi automatic rifles. You can’t simply change something like that after one whole year.  
All of them just feel bad to use. And that’s the whole story of this update. It just feels bad, and wrong. Battlefield V was rewarding before, it felt so good to run around, capping flags, engaging in firefights. Now it’s all gone. I have actually tried 5.2 alot. I’ve given it a chance, but it’s just not fun anymore. I play games to have fun. So, now I have reinstalled BF4 and CoD Modern Warfare to get some FUN gameplay again (not as fun as BFV was though).

Really hope you will listen to your paying, supporting customers this time. And stop it with the lies. I can’t believe you actually went on air and said this was NOT a TTK change. I mean, you must have tried it yourself right? That was a straight up lie.

Hoppas ni lär er av era misstag, kära landsmän.

Med Vänliga Hälsningar.

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**Author:** ![F1sherOrigin](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/f/c0e974/32.png) [@F1sherOrigin](https://battlefieldforum.co/u/F1sherOrigin)\
**Post date:** [December 9, 2019, 9:18pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/231 "2019-12-09T21:18:00Z")

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“EA DICE is aware that the community is upset with [#BattlefieldV](https://twitter.com/hashtag/BattlefieldV?src=hashtag_click)’s TTK changes in 5.2 and they’re looking at ways to address it. “Plan is 100% to come back to everyone this week”, says Freeman. Hopefully before Friday.”

[https://twitter.com/BFBulletin/status/1204072294605361154](https://twitter.com/BFBulletin/status/1204072294605361154)  
[https://www.reddit.com/r/BattlefieldV/comments/e87sja/dont\_relate\_drunkkz3\_to\_52\_ttk/faa1o2z/?context=3](https://www.reddit.com/r/BattlefieldV/comments/e87sja/dont_relate_drunkkz3_to_52_ttk/faa1o2z/?context=3)

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**Author:** ![FranzJeger](https://battlefieldforum.co/user_avatar/battlefieldforum.co/franzjeger/32/108054_2.png) [@FranzJeger](https://battlefieldforum.co/u/FranzJeger)\
**Post date:** [December 9, 2019, 10:12pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/232 "2019-12-09T22:12:00Z")

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Battlefield V is released. It’s a disaster PR move, forcing politcal nonsense and calling people stupid for accepting your woke agenda. The game contains an unbelievable amount of bugs, lack of content and a rampant cheater problem. 6 months later the game is still in a buggy mess with next game breaking patch with more bugs then the last. The core community stills plays the game, know why, great and fun gunplay with “realistic lethality”. A little later, content finally arrives with the pacific as the “crown jewel”, Battlefield V is finally in a good place.

Dice decides to screw the community by implementing TTK changes NO ONE ASKED FOR! You changed TTK before, it was a disaster then and it’s a disaster now! LISTEN to the core community, we are the ones playing the game when everyone else is gone! We keep the game alive! It’s time for EA/DICE to put down the crack pipe and listen to your player base and revert TTK changes ASAP! Until the TTK changes are reverted we will stop playing BFV.

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**Author:** ![Salamander](https://battlefieldforum.co/user_avatar/battlefieldforum.co/salamander/32/112835_2.png) [@Salamander](https://battlefieldforum.co/u/Salamander)\
**Post date:** [December 9, 2019, 11:29pm UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/233 "2019-12-09T23:29:00Z")

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@Dice, please stop trying to dumb weapons down. Bullets should be lethal if they connect. If you want to make automatic weapons harder to use and get kills with, increase the recoil and make burst fire a better tactic than holding down and spraying clips. Also make accuracy harder when standing and easier when prone.

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**Author:** ![Conker](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/c/c89c15/32.png) [@Conker](https://battlefieldforum.co/u/Conker)\
**Post date:** [December 10, 2019, 1:40am UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/234 "2019-12-10T01:40:00Z")

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the game already has wrong P.C. BS, why it now needs to have a bad TTK to be unfun to play? Can I claim a refund?

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**Author:** ![Denniswbruce](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/d/6a8cbe/32.png) [@Denniswbruce](https://battlefieldforum.co/u/Denniswbruce)\
**Post date:** [December 10, 2019, 5:54am UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/235 "2019-12-10T05:54:00Z")

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Fact- you could tap fire with an assault rifle and kill people from across the map which made using any other gun besides a sniper rifle stupid.

Fact- no spotting equals instadeath because the 12-year-old covering the flank doesn’t do their job. It’s almost impossible to stay alive when nobody gets spotted and it is very unrealistic. Some people just keep respawning and continually try to run on flanks even though they die 50 million times.

Fact- not everybody plays this game in squads and uses a microphone. As a result, the game is unplayable because you have people everywhere all around you and you die constantly. Which is why all the casual gamers left.

Fact- not everybody enjoys playing Hardcore all the time which is essentially with all these changes did to the game and why so many players left. What happened to the classic battlefield gameplay? And why not allow people to play hardcore Changes by giving them preference. Classic battlefield gameplay is completely gone.

Fact- highest rate of fire weapons were winning at just about every range.

Fact- mmgs bibod meta, is ridiculous. Who wants to play a game where you can only shoot when you lay down and people can be right in your face and your bullet spray all around them if you try to hip fire. You’re lucky to kill one person before you get shot in the face by all the rifles in this game. Light machine guns used to be fun because they had a lot of bullets even though they lost all the up close battles. It was fun to strategically place yourself and bipod. Now the gun can’t even be used when moving from location to location. Support players are playing battlefield one or four.

Fact- nobody’s opinion here is going to represent the masses of everybody who plays the game. Which is why we should have a game which has versatility and allowing people to play the way they want the same way battlefield four had different servers to represent play styles. Listening to YouTubers who are obviously experts in the game and love to run around with assault rifles and kill 100 people does not represent how everybody plays the game. People don’t want all of these game modes. They want classic battlefield.

fact- The reason these changes are happening is because the majority of people have left the game and it’s never been the same and they are trying to get the player base back, so although you might like the game the way it is, the game is nowhere near as popular as it once was.

Fact- it’s harder to Insta kill people when you actually have to be more accurate with your weapon. Assault rifle shouldn’t be able to shoot across the map. And small sub machine guns gosh darn it, should only be effective at close range. Thanks for all your hard work dice.

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**Author:** ![Blackidus](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/b/9f8e36/32.png) [@Blackidus](https://battlefieldforum.co/u/Blackidus)\
**Post date:** [December 10, 2019, 6:35am UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/236 "2019-12-10T06:35:00Z")

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Here´s an idea, if you want to reduce the effective range of some weaponds. How about removing the 3x scopes for them?

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**Author:** ![IsoHinuri](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/i/47e85d/32.png) [@IsoHinuri](https://battlefieldforum.co/u/IsoHinuri)\
**Post date:** [December 10, 2019, 6:51am UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/237 "2019-12-10T06:51:00Z")

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> [@Blackidus](#):
>
> Here´s an idea, if you want to reduce the effective range of some weaponds. How about removing the 3x scopes for them?

Actually that is something that i would like to see or atleast tested if we only had CTE. Removing scopes from all semi autos, assault rifles, lmg´s, mmg´s and removing all holo sights from smg´s. It would be interesting to see what happens.

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**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [December 10, 2019, 8:24am UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/238 "2019-12-10T08:24:00Z")

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> [@Salamander](#):
>
> @Dice, please stop trying to dumb weapons down. Bullets should be lethal if they connect. If you want to make automatic weapons harder to use and get kills with, increase the recoil and make burst fire a better tactic than holding down and spraying clips.
> 
> _Also make accuracy harder when standing and easier when prone._

Aside from the bit in italics I agree with you but we really don’t need to encourage prone camping

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**Author:** ![mf\_shro0m](https://battlefieldforum.co/user_avatar/battlefieldforum.co/mf_shro0m/32/106941_2.png) [@mf\_shro0m](https://battlefieldforum.co/u/mf_shro0m)\
**Post date:** [December 10, 2019, 8:31am UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/239 "2019-12-10T08:31:00Z")

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> [@Hairikko76](#):
>
> (Quote)  
> Actually that is something that i would like to see or atleast tested if we only had CTE. Removing scopes from all semi autos, assault rifles, lmg´s, mmg´s and removing all holo sights from smg´s. It would be interesting to see what happens.

Or at least make them a specification so players would have to forgo something useful to have one

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**Author:** ![NiklasG](https://battlefieldforum.co/letter_avatar_proxy/v4/letter/n/858c86/32.png) [@NiklasG](https://battlefieldforum.co/u/NiklasG)\
**Post date:** [December 10, 2019, 9:09am UTC](https://battlefieldforum.co/t/post-5-2-feedback-megathread/107435/240 "2019-12-10T09:09:00Z")

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Dear Dice and the BF community,

I felt that before the 5.2 patch there was a good momentum in the development of this game, after all the initial trouble. new, really good maps, a positive feel, anticipation about Community games and the new maps. But now I think we are moving backwards again.

Here is some feedback from after a full weekend playing BF5 after the 5.2 path gone live:

- The new spotting system is a terrible change to the game. There are now read markers everywhere. This kind of passive spotting system where enemies automatically have clear read indicator/dot above their heads, plainly visible from far away, lessens the tactical play and also the overall feel of the game. You see people way too clearly and it is now almost impossible to tactically use a stealthy play style.

- Using your ears and sight no longer is important in this game as you can now just look at the mini map. The new spotting makes an intelligent game play where you have to think and be tactical more brainless - it is dumbing down the game in my opinion. And it makes it less interesting to play.

- After the spotting system update you can even see the directions that enemies are facing - why???. This a big, big step backwards in my opinion.

- You can now spot people through smoke most of the time, sometime through walls etc. this is bad, really bad. this have to be fixed. Now. - t trap mines are a really good change.

- The new trap mines is a good change

- The ping sound (when you get a kill) is good great.

- The reports after the game: Not one single time (and a have played a lot during the weekend) did I get the report after the match. Not on Monday either. The message was that the report could not be fetched.

- BUGS, for god sake fix the old BUGS. Stuttering, for example, is still a problem in this game. This is a AAA game and it has been out for a full year. Fix the buggy parts of the game!!! This is so much more important than any changes to the TTK.

- The TTK changes as such are incomprehensible to me. Why did you (Dice) do this change? It made the game worse, a lot worse. And some weapons useless. The TTK was not a problem to start with and nobody that I play with, or have talked to, asked for these changes. In fact, I thought the TTK was quite good for most weapons and over time it was possible to find hidden gems. Sure, some weapons needed small adjustments, but this???

- If these changes were made to make it easier for new players (that I have heard some community commentators talk about) I think Dice completely missed the target. In fact, I find it more difficult to play the game now than before, since you are visible all the time and everywhere. Especially on the narrow maps or game plays.  
Regards,

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